public RealQuaternion(RealVector3d ijk, float w) : this(ijk.I, ijk.J, ijk.K, w) { }
/// <summary> /// Creates a new <see cref="RealPlane3d"/>. /// </summary> /// <param name="normal">The normal vector of the plane.</param> /// <param name="distance">The distance of the plane.</param> public RealPlane3d(RealVector3d normal, float distance) { Normal = normal; Distance = distance; }