private void null_sprites_for_skip() { Battler_1_Sprite = null; Battler_2_Sprite = null; Platform = null; HUD = null; Background = null; Black_Backing = null; Hit_Spark = null; HitNumbers.Clear(); White_Screen = null; Miss_Spark = null; NoDamage_Spark = null; }
protected override void setup_hud() { HUD = new Window_Battle_HUD(Battler_1.id, !Reverse, Distance); }
protected virtual void setup_hud() { HUD = new Window_Battle_HUD(Combat_Data, !Reverse, Distance); }