public Dialog_ResetGroup(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.originRect = new Rect(originRect.x + originRect.width, originRect.y, originRect.width, originRect.height); this.colonistGroup = colonistGroup; this.closeOnClickedOutside = true; }
public SortMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); var noneOption = new TieredFloatMenuOption("None".Translate(), null, Textures.AOMButton, Textures.AOMButtonHover, Textures.AOMButtonPress, TextAnchor.MiddleCenter, MenuOptionPriority.High, 0f); noneOption.action = delegate { TacticDefOf.TG_SortOptionsSFX.PlayOneShotOnCamera(); this.colonistGroup.activeSortBy = SortBy.None; }; noneOption.bottomIndent = Textures.MenuButton.height + 4; options.Add(noneOption); var nameOption = new TieredFloatMenuOption("TG.Name".Translate(), null, Textures.AOMButton, Textures.AOMButtonHover, Textures.AOMButtonPress, TextAnchor.MiddleCenter, MenuOptionPriority.High, 0f); nameOption.action = delegate { TacticDefOf.TG_SortOptionsSFX.PlayOneShotOnCamera(); this.colonistGroup.activeSortBy = SortBy.Name; this.colonistGroup.InitSort(this.colonistGroup.activeSortBy); }; nameOption.bottomIndent = Textures.MenuButton.height + 4; options.Add(nameOption); foreach (var skillDef in DefDatabase <SkillDef> .AllDefs) { AddSkillSortButton(skillDef); } for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } }
public WorkMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); var takeFive = new TieredFloatMenuOption(Strings.TakeFive, null, Textures.LookBusyButton, Textures.LookBusyButtonHover, null, TextAnchor.MiddleCenter, MenuOptionPriority.High, 0f, Textures.LookBusyButton.width - 2f, Strings.TakeFiveTooltip); takeFive.action = delegate { TacticDefOf.TG_ClickSFX.PlayOneShotOnCamera(); WorkSearchUtility.TakeABreak(BreakType.None, this.colonistGroup.ActivePawns); }; options.Add(takeFive); breakIconStates[Textures.ChowHallButton] = BreakType.ChowHall; breakIconStates[Textures.LightsOutButton] = BreakType.LightsOut; tooltips[Textures.ChowHallButton] = Strings.ChowHallToolTip; tooltips[Textures.LightsOutButton] = Strings.SleepTooltip; for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } }
public IconMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { groupBannerFolder = colonistGroup.groupBannerFolder; groupIconFolder = colonistGroup.groupIconFolder; bannerModeEnabled = colonistGroup.bannerModeEnabled; ReInitIcons(this.colonistGroup.defaultBannerFolder); }
public Dialog_NewPresetName(TieredFloatMenu parentWindow, GroupPreset groupPreset, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture, string confirmationText) : base(parentWindow, colonistGroup, originRect, backgroundTexture, confirmationText) { this.originRect = new Rect(originRect.x + originRect.width, originRect.y, originRect.width, originRect.height); this.colonistGroup = colonistGroup; this.groupPreset = groupPreset; curName = colonistGroup.groupName; }
public Dialog_RenameColonistGroup(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture, TieredFloatMenuOption option, string confirmationText) : base(parentWindow, colonistGroup, originRect, backgroundTexture, confirmationText) { this.originRect = new Rect(originRect.x + originRect.width, originRect.y, originRect.width, originRect.height); this.colonistGroup = colonistGroup; curName = colonistGroup.groupName; this.option = option; }
public ManagementMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } }
public PrisonerMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture, string menuTitle) : base(parentWindow, colonistGroup, originRect, backgroundTexture, menuTitle) { prisonerNodes = new Dictionary <PrisonerInteractionModeDef, TreeNode_Pawns>(); foreach (PrisonerInteractionModeDef item in DefDatabase <PrisonerInteractionModeDef> .AllDefs.OrderBy((PrisonerInteractionModeDef pim) => pim.listOrder)) { prisonerNodes[item] = new TreeNode_Pawns(null, item.LabelCap); prisonerNodes[item].SetOpen(32, true); } }
public Dialog_Rename(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture, string confirmationText) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.parentWindow = parentWindow; this.confirmationText = confirmationText; forcePause = true; doCloseX = true; absorbInputAroundWindow = true; closeOnAccept = false; closeOnClickedOutside = true; }
public void Chosen(TieredFloatMenu floatMenu) { floatMenu?.PreOptionChosen(this); if (!Disabled) { if (action != null) { action(mainMenu); } } }
public PawnInfoMenu(Pawn pawn, TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); this.pawn = pawn; this.parentWindow.layer = WindowLayer.Dialog; this.layer = WindowLayer.GameUI; for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } TacticSkillUI.Reset(); }
public OrderMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); AddAttackButton(); AddRegroupButton(); AddBattleStationsButton(); AddMedicalButton(); for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } }
public AttackMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); AddFireAtWillButton(); AddStrongestButton(); AddWeakestButton(); AddPursueFleeingButton(); for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } }
public TieredFloatMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) { this.soundAmbient = null; this.soundAppear = null; this.soundClose = null; this.parentWindow = parentWindow; this.colonistGroup = colonistGroup; this.originRect = originRect; this.backgroundTexture = backgroundTexture; this.layer = WindowLayer.GameUI; closeOnClickedOutside = false; doWindowBackground = false; drawShadow = false; preventCameraMotion = false; }
public void OpenNewMenu(TieredFloatMenu floatMenu) { if (this.childWindows != null) { for (int num = childWindows.Count - 1; num >= 0; num--) { childWindows[num].Close(); } this.childWindows.Clear(); } else { this.childWindows = new List <TieredFloatMenu>(); } this.childWindows.Add(floatMenu); Find.WindowStack.Add(floatMenu); }
public Dialog_ColorPicker(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.closeOnClickedOutside = true; colorRects = new Dictionary <BodyColor, Rect>(); stringRects = new Dictionary <string, Rect>(); var torsoRect = new Rect(220, 30, 24, 24); colorRects[BodyColor.Torso] = torsoRect; stringRects[Strings.Torso] = new Rect(torsoRect.xMax + 10, torsoRect.y + 3, 40, 24); var handsRect = new Rect(torsoRect.x, torsoRect.yMax + 10, torsoRect.width, torsoRect.height); colorRects[BodyColor.Hands] = handsRect; stringRects[Strings.Hands] = new Rect(handsRect.xMax + 10, handsRect.y + 3, 40, 24); var allRect = new Rect(torsoRect.xMax + 60, torsoRect.y + 5, torsoRect.width * 2, torsoRect.height * 2); colorRects[BodyColor.All] = allRect; var legsRect = new Rect(allRect.xMax + 15, torsoRect.y + 3, 40, 24); stringRects[Strings.Legs] = legsRect; colorRects[BodyColor.Legs] = new Rect(legsRect.xMax, torsoRect.y, 24, 24); var feetRect = new Rect(legsRect.x, legsRect.yMax + 13, 40, 24); stringRects[Strings.Feet] = feetRect; colorRects[BodyColor.Feet] = new Rect(feetRect.xMax, feetRect.y - 3, 24, 24); var headRect = new Rect(colorRects[BodyColor.Legs].xMax + 10, torsoRect.y + 3, 40, 24); stringRects[Strings.Head] = headRect; colorRects[BodyColor.Head] = new Rect(headRect.xMax, torsoRect.y, 24, 24); var hairRect = new Rect(headRect.x, headRect.yMax + 13, 40, 24); stringRects[Strings.Hair] = hairRect; colorRects[BodyColor.Hair] = new Rect(hairRect.xMax, hairRect.y - 3, 24, 24); }
public ManageMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); AddRenameButton(); AddIconButton(); AddSortButton(); AddManagementButton(); if (this.colonistGroup.isColonyGroup) { AddDiplomacyButton(); } for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } if (this.colonistGroup.isColonyGroup && this.colonistGroup.Map != null) { this.colonistGroup.Map.wealthWatcher.ForceRecount(); } }
public BattleStationsMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { }
public WorkMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); var lookBusy = new TieredFloatMenuOption(Strings.LookBusy, null, Textures.LookBusyButton, Textures.LookBusyButtonHover, null, TextAnchor.MiddleCenter, MenuOptionPriority.High, 0f, Textures.LookBusyButton.width - 2f, Strings.LookBusyTooltip); lookBusy.action = delegate { TacticDefOf.TG_WorkSFX.PlayOneShotOnCamera(); WorkSearchUtility.SearchForWork(WorkType.None, this.colonistGroup.ActivePawns); }; lookBusy.bottomIndent = 400f; options.Add(lookBusy); var takeFive = new TieredFloatMenuOption(Strings.TakeFive, null, Textures.LookBusyButton, Textures.LookBusyButtonHover, null, TextAnchor.MiddleCenter, MenuOptionPriority.High, 0f, Textures.LookBusyButton.width - 2f, Strings.TakeFiveTooltip); takeFive.action = delegate { TacticDefOf.TG_ClickSFX.PlayOneShotOnCamera(); WorkSearchUtility.TakeABreak(BreakType.None, this.colonistGroup.ActivePawns); }; options.Add(takeFive); workIconStates[Textures.ConstructButton] = WorkType.Construction; workIconStates[Textures.CraftButton] = WorkType.Crafting; workIconStates[Textures.HaulButton] = WorkType.Hauling; workIconStates[Textures.CleanButton] = WorkType.Cleaning; workIconStates[Textures.HuntButton] = WorkType.Hunting; workIconStates[Textures.CookButton] = WorkType.Cooking; workIconStates[Textures.MineButton] = WorkType.Mining; workIconStates[Textures.ChopWoodButton] = WorkType.WoodChopping; workIconStates[Textures.TailorButton] = WorkType.Tailor; workIconStates[Textures.SmithButton] = WorkType.Smith; workIconStates[Textures.FireExtinguishButton] = WorkType.FireExtinguish; workIconStates[Textures.ArtButton] = WorkType.Art; workIconStates[Textures.FarmButton] = WorkType.Plants; workIconStates[Textures.HandleButton] = WorkType.Handle; workIconStates[Textures.WardenButton] = WorkType.Warden; workIconStates[Textures.ClearSnowButton] = WorkType.ClearSnow; breakIconStates[Textures.ChowHallButton] = BreakType.ChowHall; breakIconStates[Textures.LightsOutButton] = BreakType.LightsOut; tooltips[Textures.ConstructButton] = Strings.WorkTaskTooltipConstruction; tooltips[Textures.CraftButton] = Strings.WorkTaskTooltipCraft; tooltips[Textures.HaulButton] = Strings.WorkTaskTooltipHaul; tooltips[Textures.CleanButton] = Strings.WorkTaskTooltipClean; tooltips[Textures.HuntButton] = Strings.WorkTaskTooltipHunt; tooltips[Textures.CookButton] = Strings.WorkTaskTooltipCook; tooltips[Textures.MineButton] = Strings.WorkTaskTooltipMine; tooltips[Textures.ChopWoodButton] = Strings.WorkTaskTooltipChopWood; tooltips[Textures.FarmButton] = Strings.WorkTaskTooltipFarm; tooltips[Textures.ClearSnowButton] = Strings.WorkTaskTooltipClearSnow; tooltips[Textures.WardenButton] = Strings.WorkTaskTooltipWarden; tooltips[Textures.TailorButton] = Strings.WorkTaskTooltipTailor; tooltips[Textures.SmithButton] = Strings.WorkTaskTooltipSmith; tooltips[Textures.HandleButton] = Strings.WorkTaskTooltipHandle; tooltips[Textures.FireExtinguishButton] = Strings.WorkTaskTooltipFireExtinguish; tooltips[Textures.ArtButton] = Strings.WorkTaskTooltipArt; tooltips[Textures.ChowHallButton] = Strings.ChowHallToolTip; tooltips[Textures.LightsOutButton] = Strings.SleepTooltip; for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } }
public OptionsMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.closeOnClickedOutside = true; }
public PawnGroupedMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture, string menuTitle) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.menuTitle = menuTitle; }
public SlaveMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture, string menuTitle) : base(parentWindow, colonistGroup, originRect, backgroundTexture, menuTitle) { slaveNodes = new TreeNode_Pawns(new List <Pawn>(), Strings.Slaves); slaveNodes.SetOpen(32, true); }
public virtual bool DoGUI(Rect rect, TieredFloatMenu floatMenu) { if (maxFloatMenuWidth != -1f) { rect.width = maxFloatMenuWidth; } Rect rect2 = rect; rect2.height--; bool flag = !Disabled && Mouse.IsOver(rect2); bool flag2 = false; Text.Font = CurrentFont; Rect rect3 = rect; rect3.xMin += 4f; rect3.xMax = rect.x + 27f; rect3.yMin += 4f; rect3.yMax = rect.y + 27f; if (flag) { rect3.x += 4f; } Rect rect4 = rect; rect4.xMin += HorizontalMargin; rect4.xMax -= HorizontalMargin; rect4.xMax -= 4f; rect4.xMax -= extraPartWidth + IconOffset; rect4.x += IconOffset; if (flag) { rect4.x += 4f; } Rect rect5 = default(Rect); if (extraPartWidth != 0f) { float num = Mathf.Min(Text.CalcSize(Label).x, rect4.width - 4f); rect5 = new Rect(rect4.xMin + num, rect4.yMin, extraPartWidth, 30f); flag2 = Mouse.IsOver(rect5); } Color color = GUI.color; //if (Disabled) //{ // GUI.color = ColorBGDisabled * color; //} //else if (flag && !flag2) //{ // GUI.color = ColorBGActiveMouseover * color; //} //else //{ // GUI.color = ColorBGActive * color; //} //GUI.DrawTexture(rect, BaseContent.WhiteTex); if (this.selected && iconSelected != null) { GUI.DrawTexture(rect, iconSelected); } else if (Mouse.IsOver(rect) && iconHover != null) { GUI.DrawTexture(rect, iconHover); } else if (curIcon != null) { GUI.DrawTexture(rect, curIcon); } if (toolTip.Length > 0) { TooltipHandler.TipRegion(rect, toolTip); } if (labelInt != null) { Text.Anchor = this.textAnchor; var textRect = new Rect(rect); textRect.x += this.leftTextIndent; Widgets.Label(textRect, Label); Text.Anchor = TextAnchor.UpperLeft; } GUI.color = ((!Disabled) ? ColorTextActive : ColorTextDisabled) * color; if (sizeMode == FloatMenuSizeMode.Tiny) { rect4.y += 1f; } Widgets.DrawAtlas(rect, TexUI.FloatMenuOptionBG); GUI.color = iconColor; if (shownItem != null || drawPlaceHolderIcon) { Widgets.DefIcon(rect3, shownItem, null, 1f, drawPlaceholder: drawPlaceHolderIcon); } else if ((bool)itemIcon) { GUI.DrawTexture(rect3, itemIcon); } GUI.color = color; if (extraPartOnGUI != null) { bool num2 = extraPartOnGUI(rect); GUI.color = color; if (num2) { return(true); } } if (flag && mouseoverGuiAction != null) { mouseoverGuiAction(); } if (tutorTag != null) { UIHighlighter.HighlightOpportunity(rect, tutorTag); } if (Widgets.ButtonInvisible(rect2)) { if (tutorTag != null && !TutorSystem.AllowAction(tutorTag)) { return(false); } Chosen(floatMenu); if (tutorTag != null) { TutorSystem.Notify_Event(tutorTag); } //return true; } return(false); }
public AnimalMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture, string menuTitle) : base(parentWindow, colonistGroup, originRect, backgroundTexture, menuTitle) { animalNodes = new Dictionary <ThingDef, TreeNode_Pawns>(); }