public void constructTiles()
        {
            tiles = new BaseTile[Z][][];

            for (int k = 0; k < Z; k++)
            {
                tiles[k] = new BaseTile[Y][];
                for (int i = 0; i < Y; ++i)
                {
                    tiles[k][i] = new BaseTile[X];
                    for (int j = 0; j < X; ++j)
                    {
                        tiles[k][i][j] = new BaseTile();
                    }
                }
            }
            for (int k = 0; k < tiles.Count(); k++)
            {
                for (int i = 0; i < tiles[k].Count(); ++i)
                {
                    for (int j = 0; j < tiles[k][i].Count(); ++j)
                    {
                        tiles[k][i][j].buildTile();
                    }
                }
            }
        } // End constructTiles
Exemple #2
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            public Tile(BaseTile above)
            {
                gui       = above;
                Width     = 100;
                Height    = 100;
                BackColor = Color.ForestGreen;
                Margin    = new Padding(0);

                Show();
            }