Exemple #1
0
 void malfunction(Delorean Delorean, bool refilltimecircuits, bool toggle)
 {
     if (!Sounds.cirerror.getPlayStateStopped())
     {
         if (Sounds.cirerror.gettime() > 0 && Sounds.cirerror.gettime() < 0.023)
         {
             Delorean.bug = false;
         }
         else if (Sounds.cirerror.gettime() > 0.189 && Sounds.cirerror.gettime() < 0.858)
         {
             Delorean.bug = true;
         }
         else if (Sounds.cirerror.gettime() > 1.023 && Sounds.cirerror.gettime() < 1.692)
         {
             Delorean.bug = false;
         }
         else if (Sounds.cirerror.gettime() > 1.858 && Sounds.cirerror.gettime() < 2.567)
         {
             Delorean.bug = true;
         }
         else if (Sounds.cirerror.gettime() > 2.733 && Sounds.cirerror.gettime() < 3.624)
         {
             Delorean.bug = false;
         }
         else if (Sounds.cirerror.gettime() > 2.733 && Sounds.cirerror.gettime() < 3.624)
         {
             Delorean.bug = true;
         }
         else if (Sounds.cirerror.gettimeend())
         {
             Delorean.bug = false;
         }
     }
 }
        public override void runningCircuits(Delorean delorean, effects worm)
        {
            if (delorean != null)
            {
                Vehicle Deloreancar = delorean.getDelorean();
                #region functions

                #endregion
                int tempspeed = (int)((Deloreancar.Speed / .27777) / 1.60934);
                if (delorean.toggletimecurcuits)
                {
                    worm.wormhole(Deloreancar, tempspeed, delorean.refilltimecurcuits);

                    if (tempspeed > 84)
                    {
                        worm.below84 = true;
                    }
                    if (tempspeed >= 88)
                    {
                        to88(tempspeed, delorean, worm);
                    }
                    else if (tempspeed < 84)
                    {
                        errorbool = false;
                        below88(delorean, worm);
                    }
                }
                else
                {
                    resetTravel(tempspeed, delorean, worm);
                }
            }
        }
        void insteantTravel(Delorean delorean, effects worm)
        {
            Vehicle DMC = delorean.getDelorean();

            DMC.DirtLevel = 12;
            Function.Call(Hash.SET_CLOCK_TIME, ((delorean.fh1 * 10) + delorean.fh2), ((delorean.fm1 * 10) + delorean.fm2), 0);
            if (delorean.refilltimecurcuits)
            {
                Sounds.sparksfeul.Stop();
            }
            Script.Wait(10);
            delorean.timetravelentry();
            Script.Wait(10);
            Sounds.Timetravelreentery.Play();
            Script.Wait(10);
            if (!delorean.RCmode)
            {
                removePedsandVehicles(DMC);
            }
            else
            {
                TTTFmenu.RCmode  = false;
                TTTFmenu.rcmodel = "";
                mainsystem.TTTF.setmenu(true);
                delorean.ToggleRCmode();
            }
            Script.Wait(10);
            Game.Player.WantedLevel = 0;
            Script.Wait(10);
            delorean.refilltimecurcuits = false;
            Script.Wait(10);
        }
        void body(int BodyHealth, Delorean delorean)
        {
            if (BodyHealth == 0)
            {
                malfunction(delorean, delorean.refilltimecurcuits, delorean.toggletimecurcuits);
            }
            else if (BodyHealth < 700 && BodyHealth > 0)
            {
                int n = 0;
                if (DateTime.Now.Millisecond % 180 >= 90 && DateTime.Now.Millisecond % 180 <= 180)
                {
                    if (!tickbool)
                    {
                        n        = rand.Next(1, BodyHealth);
                        tickbool = true;
                    }
                }
                else
                {
                    if (!delorean.bug)
                    {
                        tickbool = false;
                    }
                }

                if (n == 1)
                {
                    n++;
                    malfunction(delorean, delorean.refilltimecurcuits, delorean.toggletimecurcuits);
                }
            }
        }
        public override void runningCircuits(Delorean delorean, effects worm)
        {
            if (delorean != null)
            {
                Vehicle Deloreancar = delorean.getDelorean();
                int     tempspeed   = (int)((Deloreancar.Speed / .27777) / 1.60934);
                #region functions
                if (Deloreancar.DirtLevel > 0)
                {
                    Deloreancar.DirtLevel -= 0.001f;
                }

                if (Deloreancar.Model == new Model("BTTF3rr"))
                {
                    if (Game.IsKeyPressed(System.Windows.Forms.Keys.W))
                    {
                        if (tempspeed < 45)
                        {
                            Deloreancar.ApplyForceRelative(new Vector3(0, 0.5f, 0));
                        }
                    }
                    if (Game.IsKeyPressed(System.Windows.Forms.Keys.S))
                    {
                        if (tempspeed < 45)
                        {
                            Deloreancar.ApplyForceRelative(new Vector3(0, -0.5f, 0));
                        }
                    }
                    Deloreancar.FuelLevel = 0;
                }
                #endregion

                if (delorean.toggletimecurcuits)
                {
                    displaymodelOnOff(delorean, delorean.toggletimecurcuits);
                    worm.wormhole(Deloreancar, tempspeed, delorean.refilltimecurcuits);
                    if (tempspeed > 64)
                    {
                        worm.below84 = true;
                    }
                    if (tempspeed >= 88)
                    {
                        to88(tempspeed, delorean, worm);
                    }
                    else if (tempspeed < 64)
                    {
                        errorbool = false;
                        below88(delorean, worm);
                    }
                }
                else
                {
                    resetTravel(tempspeed, delorean, worm);
                }
            }
        }
 void resetTravel(int speed, Delorean delorean, effects worm)
 {
     if (speed < 84 && delorean.timeTraveled && !worm.below84)
     {
         Sounds.sparksbttf3.Stop();
         Sounds.sparksfeul.Stop();
         worm.resetwormhole();
         delorean.timeTraveled = false;
     }
 }
 void below88(Delorean delorean, effects worm)
 {
     stoponce = false;
     if (worm.below84)
     {
         Sounds.sparksbttf3.Stop();
         Sounds.sparksfeul.Stop();
         worm.resetwormhole();
     }
 }
 void displaymodelOnOff(Delorean delorean, bool on)
 {
     if (delorean.refilltimecurcuits)
     {
         body((int)delorean.getDelorean().BodyHealth, delorean);
     }
     else
     {
     }
 }
 public void CharacterTravel(Delorean DMC)
 {
     DeloreanManagement.presmonth1 = DMC.presmonth1;
     DeloreanManagement.presmonth2 = DMC.presmonth2;
     DeloreanManagement.presday1   = DMC.presday1;
     DeloreanManagement.presday2   = DMC.presday2;
     DeloreanManagement.presy1     = DMC.presy1;
     DeloreanManagement.presy2     = DMC.presy2;
     DeloreanManagement.presy3     = DMC.presy3;
     DeloreanManagement.presy4     = DMC.presy4;
     DeloreanManagement.presampm   = DMC.presampm;
 }
 void malfunction(Delorean Delorean, bool refilltimecircuits, bool toggle)
 {
     if (!Sounds.cirerrorbttf3.getPlayStateStopped())
     {
         if (Sounds.cirerrorbttf3.gettime() > 0 && Sounds.cirerrorbttf3.gettime() < 0.024)
         {
             Delorean.bug = true;
         }
         else if (Sounds.cirerrorbttf3.gettime() > 0.276 && Sounds.cirerrorbttf3.gettime() < 0.815)
         {
             Delorean.bug = true;
         }
         else if (Sounds.cirerrorbttf3.gettime() > 1.074 && Sounds.cirerrorbttf3.gettime() < 1.848)
         {
             Delorean.bug = true;
         }
         else if (Sounds.cirerrorbttf3.gettimeend())
         {
             Delorean.bug = false;
         }
     }
 }
        void cutScene(Delorean delorean, effects worm)
        {
            Vehicle DMC = delorean.getDelorean();

            DMC.IsInvincible = true;
            if (delorean.refilltimecurcuits)
            {
                Sounds.sparksfeul.Stop();
                Sounds.sparksbttf3.Stop();
            }
            effects.make_effect("scr_rcpaparazzo1", "scr_rcpap1_camera", DMC);
            Sounds.Timetravelreenterycutscene3.Play();
            if (!stoponce)
            {
                DMC.FreezePosition = true;
                DMC.HasCollision   = false;
                stoponce           = true;
            }
            DMC.IsVisible     = false;
            DMC.EngineRunning = false;

            // TODO - replace flame trail effects for bttf3 and bttf3rr
            if (Game.Player.Character.IsInVehicle(DMC))
            {
                if (Game.Player.WantedLevel > 0)
                {
                    Game.Player.WantedLevel = 0;
                }
                delorean.timetravelentry();
                CharacterTravel(delorean);
                reentry(DMC);
            }
            else
            {
                delorean.timetravelentry();
                delorean.refilltimecurcuits = false;
                Script.Wait(10);
            }
        }
 void to88(int speed, Delorean delorean, effects worm)
 {
     if (delorean.refilltimecurcuits)
     {
         double time = 0;
         time = Sounds.sparksfeul.gettime();
         if (time < 3000)
         {
             worm.wormholeAndTravel(delorean.getDelorean(), speed, delorean.refilltimecurcuits);
         }
         else
         {
             delorean.timeTraveled = true;
             if (Function.Call <int>(Hash.GET_FOLLOW_VEHICLE_CAM_VIEW_MODE) == 4)
             {
                 insteantTravel(delorean, worm);
             }
             else
             {
                 cutScene(delorean, worm);
             }
         }
     }
 }
        public static void tick()
        {
            currentGameTime();
            NativeUI.UIResText Timedisplaypres = new NativeUI.UIResText(displaysystem.timedisplay(presmonth1, presmonth2, presday1, presday2, presy1, presy2, presy3, presy4, presh1, presh2, presampm, presm1, presm2), new System.Drawing.Point(20, 20), (float)0.6, System.Drawing.Color.Green);
            Timedisplaypres.Draw();
            if (Game.Player.Character.IsInVehicle())
            {
                Delorean temp = null;
                string   car  = Game.Player.Character.CurrentVehicle.NumberPlate.Trim();
                test_values.data = car + ": ";
                if (timecurcuitssystem.bttfList.TryGetValue(car, out temp))
                {
                    timecurcuitssystem.DisplayScreenTimePanel(presmonth1, presmonth2,
                                                              presday1, presday2,
                                                              presy1, presy2, presy3, presy4,
                                                              presh1, presh2,
                                                              presampm, presm1, presm2);
                }
            }
            else
            {
                if (Game.Player.Character.LastVehicle != null)
                {
                    if (Game.Player.Character.LastVehicle.NumberPlate.Trim() == TTTFmenu.rcmodel)
                    {
                        if (TTTFmenu.RCmode)
                        {
                            if (!Game.Player.Character.IsVisible)
                            {
                                Game.Player.Character.Task.WarpIntoVehicle(Game.Player.Character.LastVehicle, VehicleSeat.Driver);
                            }
                        }
                    }
                }
            }

            try
            {
                int ypos = 50;
                if (timecurcuitssystem.bttfList.Count > 0)
                {
                    foreach (string car in timecurcuitssystem.bttfList.Keys)
                    {
                        #region time check
                        NativeUI.UIResText TimedisplayDelorean =
                            new NativeUI.UIResText(displaysystem.timedisplay(timecurcuitssystem.bttfList[car].presmonth1, timecurcuitssystem.bttfList[car].presmonth2,
                                                                             timecurcuitssystem.bttfList[car].presday1, timecurcuitssystem.bttfList[car].presday2,
                                                                             timecurcuitssystem.bttfList[car].presy1, timecurcuitssystem.bttfList[car].presy2, timecurcuitssystem.bttfList[car].presy3, timecurcuitssystem.bttfList[car].presy4,
                                                                             timecurcuitssystem.bttfList[car].presh1, timecurcuitssystem.bttfList[car].presh2, timecurcuitssystem.bttfList[car].presampm,
                                                                             timecurcuitssystem.bttfList[car].presm1, timecurcuitssystem.bttfList[car].presm2) + car,
                                                   new System.Drawing.Point(20, ypos), (float)0.6, System.Drawing.Color.GreenYellow);
                        TimedisplayDelorean.Draw();
                        ypos += 30;

                        if (timecurcuitssystem.bttfList[car].getDelorean().Health < 300 && timecurcuitssystem.bttfList[car].toggletimecurcuits)
                        {
                            if (ranint == 2)
                            {
                                if (!Sounds.cirerror.getPlayState())
                                {
                                    Sounds.cirerror.Play();
                                    point  = File.ReadAllLines(Application.StartupPath + "\\destError.txt")[0];
                                    ranint = 3;
                                }
                            }
                            else
                            {
                                try
                                {
                                    if (!Sounds.cirerror.getPlayState())
                                    {
                                        ranint = errorDisplay.Next(1, 200);
                                    }
                                    string[] errorstr = point.Split('|');
                                    string[] first    = errorstr[0].Split(',');
                                    string[] second   = errorstr[1].Split(',');
                                    string[] third    = errorstr[2].Split(',');
                                    string[] fourth   = errorstr[3].Split(',');
                                    string[] fith     = errorstr[4].Split(',');
                                    if (Sounds.cirerror.getPlayState())
                                    {
                                        if (Sounds.cirerror.gettimeend())
                                        {
                                            Sounds.cirerror.Stop();
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(first[0]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = true;
                                            timecurcuitssystem.effectProps[car].destError(true);
                                            timecurcuitssystem.effectProps[car].dateError();
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(first[1]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = false;
                                            timecurcuitssystem.effectProps[car].destError(false);
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(second[0]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = true;
                                            timecurcuitssystem.effectProps[car].destError(true);
                                            timecurcuitssystem.effectProps[car].dateError();
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(second[1]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = false;
                                            timecurcuitssystem.effectProps[car].destError(false);
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(third[0]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = true;
                                            timecurcuitssystem.effectProps[car].destError(true);
                                            timecurcuitssystem.effectProps[car].dateError();
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(third[1]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = false;
                                            timecurcuitssystem.effectProps[car].destError(false);
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(fourth[0]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = true;
                                            timecurcuitssystem.effectProps[car].destError(true);
                                            timecurcuitssystem.effectProps[car].dateError();
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(fourth[1]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = false;
                                            timecurcuitssystem.effectProps[car].destError(false);
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(fith[0]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = true;
                                            timecurcuitssystem.effectProps[car].destError(true);
                                            timecurcuitssystem.effectProps[car].dateError();
                                        }
                                        else if (Sounds.cirerror.gettime() < int.Parse(fith[1]))
                                        {
                                            timecurcuitssystem.bttfList[car].bug = false;
                                            timecurcuitssystem.effectProps[car].destError(false);
                                        }
                                    }
                                }
                                catch
                                {
                                }
                            }
                        }

                        if ((DateTime.Now.Millisecond > 500 && DateTime.Now.Millisecond <= 1000))
                        {
                            if (!ticktock)
                            {
                                timecurcuitssystem.effectProps[car].Display(timecurcuitssystem.bttfList[car].getDelorean(),
                                                                            timecurcuitssystem.bttfList[car].toggletimecurcuits,
                                                                            timecurcuitssystem.bttfList[car].getDelorean().EngineRunning,
                                                                            timecurcuitssystem.bttfList[car].refilltimecurcuits,
                                                                            timecurcuitssystem.bttfList[car].getDelorean().BodyHealth,
                                                                            timecurcuitssystem.bttfList[car].fmonth1,
                                                                            timecurcuitssystem.bttfList[car].fmonth2,
                                                                            timecurcuitssystem.bttfList[car].fday1,
                                                                            timecurcuitssystem.bttfList[car].fday2,
                                                                            timecurcuitssystem.bttfList[car].fy1,
                                                                            timecurcuitssystem.bttfList[car].fy2,
                                                                            timecurcuitssystem.bttfList[car].fy3,
                                                                            timecurcuitssystem.bttfList[car].fy4,
                                                                            timecurcuitssystem.bttfList[car].fh1,
                                                                            timecurcuitssystem.bttfList[car].fh2,
                                                                            timecurcuitssystem.bttfList[car].fampm,
                                                                            timecurcuitssystem.bttfList[car].fm1,
                                                                            timecurcuitssystem.bttfList[car].fm2,
                                                                            presmonth1,
                                                                            presmonth2,
                                                                            presday1,
                                                                            presday2,
                                                                            presy1,
                                                                            presy2,
                                                                            presy3,
                                                                            presy4,
                                                                            presh1,
                                                                            presh2,
                                                                            presampm,
                                                                            presm1,
                                                                            presm2,
                                                                            timecurcuitssystem.bttfList[car].pastmonth1,
                                                                            timecurcuitssystem.bttfList[car].pastmonth2,
                                                                            timecurcuitssystem.bttfList[car].pastday1,
                                                                            timecurcuitssystem.bttfList[car].pastday2,
                                                                            timecurcuitssystem.bttfList[car].pasty1,
                                                                            timecurcuitssystem.bttfList[car].pasty2,
                                                                            timecurcuitssystem.bttfList[car].pasty3,
                                                                            timecurcuitssystem.bttfList[car].pasty4,
                                                                            timecurcuitssystem.bttfList[car].pasth1,
                                                                            timecurcuitssystem.bttfList[car].pasth2,
                                                                            timecurcuitssystem.bttfList[car].pastampm,
                                                                            timecurcuitssystem.bttfList[car].pastm1,
                                                                            timecurcuitssystem.bttfList[car].pastm2);
                                ticktock = true;
                            }
                        }
                        else
                        {
                            if (ticktock)
                            {
                                ticktock = false;
                            }
                        }
                        timecurcuitssystem.effectProps[car].wormholeTick(timecurcuitssystem.bttfList[car].getDelorean());
                        timecurcuitssystem.effectProps[car].flickerTick(timecurcuitssystem.bttfList[car], timecurcuitssystem.bttfList[car].getDelorean().Health, timecurcuitssystem.bttfList[car].bug);

                        timecurcuitssystem.circuits[car].runningCircuits(timecurcuitssystem.bttfList[car], timecurcuitssystem.wormhole[car]);
                        effects.flux_capcitor(timecurcuitssystem.bttfList[car].getDelorean());
                        timecurcuitssystem.circuits[car].tickfreeze(timecurcuitssystem.bttfList[car].getDelorean());
                        #endregion

                        if (!timecurcuitssystem.bttfList[car].getDelorean().IsDriveable)
                        {
                            if (!timecurcuitssystem.bttfList[car].deadplay)
                            {
                                Sounds.trend.Play();
                                timecurcuitssystem.bttfList[car].deadplay = true;
                                if (TTTFmenu.RCmode)
                                {
                                    timecurcuitssystem.bttfList[TTTFmenu.rcmodel.Trim()].ToggleRCmode();
                                    TTTFmenu.rcmodel = "";
                                    TTTFmenu.RCmode  = false;
                                }
                                timecurcuitssystem.bttfList.Remove(car);
                                timecurcuitssystem.circuits.Remove(car);
                                timecurcuitssystem.effectProps.Remove(car);
                                timecurcuitssystem.wormhole.Remove(car);
                            }
                        }
                    }
                }
                if (World.GetClosestVehicle(Game.Player.Character.Position, 10) != null)
                {
                    Doors.doors(World.GetClosestVehicle(Game.Player.Character.Position, 10).FriendlyName == "DMC12", World.GetClosestVehicle(Game.Player.Character.Position, 10), false);
                }
            }
            catch (Exception e)
            {
                //Sounds.unLoad();
                //foreach (string car in timecurcuitssystem.bttfList.Keys)
                //timecurcuitssystem.effectProps[car].removeWormhole();

                string[] error = new string[] { e.ToString(), "\n", e.Message, "\n", e.StackTrace, "\n", e.TargetSite.Name };
                File.WriteAllLines(Application.StartupPath + "\\TTTF Error.log", error);
                while (false)
                {
                    //UI.Notify("Problem");
                    //UI.Notify(e.Message);
                    //UI.Notify(e.StackTrace);
                    //UI.Notify(e.TargetSite.Name);
                    //UI.Notify(e.ToString());
                    Script.Wait(10);
                }
            }
        }
Exemple #14
0
        public override void runningCircuits(Delorean delorean, effects worm)
        {
            if (delorean != null)
            {
                Vehicle Deloreancar = delorean.getDelorean();
                #region functions
                if (timecurcuitssystem.effectProps[Deloreancar.NumberPlate.Trim()].ice.Alpha > 0)
                {
                    timecurcuitssystem.effectProps[Deloreancar.NumberPlate.Trim()].ice.Alpha -= 1;
                }

                if (Deloreancar.Model == new Model("BTTF2") && flyingison)
                {
                    if (Deloreancar.HeightAboveGround > 1)
                    {
                        Deloreancar.ApplyForce(new Vector3(0, 0, 0.17f));
                    }
                    else
                    {
                        flyingison = false;
                    }
                }
                else if (Deloreancar.Model == new Model("BTTF2F"))
                {
                    if (Deloreancar.IsDoorBroken(VehicleDoor.BackLeftDoor) && Deloreancar.IsDoorBroken(VehicleDoor.BackRightDoor))
                    {
                        if (Deloreancar.EngineHealth > 0)
                        {
                            Deloreancar.EngineHealth--;
                        }
                    }
                    else if (Deloreancar.IsDoorBroken(VehicleDoor.BackLeftDoor) || Deloreancar.IsDoorBroken(VehicleDoor.BackRightDoor))
                    {
                        if (Deloreancar.EngineHealth > 500)
                        {
                            Deloreancar.EngineHealth--;
                        }
                        else
                        {
                            Deloreancar.EngineHealth = 500;
                        }
                    }
                    flyingison = true;
                }
                #endregion
                int tempspeed = (int)((Deloreancar.Speed / .27777) / 1.60934);

                if (delorean.toggletimecurcuits)
                {
                    displaymodelOnOff(delorean, delorean.toggletimecurcuits);
                    worm.wormhole(Deloreancar, tempspeed, delorean.refilltimecurcuits);
                    if (tempspeed > 84)
                    {
                        worm.below84 = true;
                    }
                    if (tempspeed >= 88)
                    {
                        to88(tempspeed, delorean, worm);
                    }
                    else if (tempspeed < 84)
                    {
                        errorbool = false;
                        below88(delorean, worm);
                    }
                }
                else
                {
                    resetTravel(tempspeed, delorean, worm);
                }
            }
        }
 public virtual void runningCircuits(Delorean delorean, effects worm)
 {
 }
Exemple #16
0
        public void ItemSelectHandler(UIMenu senderb, UIMenuItem selectedItem, int index)
        {
            if (selectedItem.Text == "Connect to Launcher")
            {
                try
                {
                    if (!mainsystem.connection_success)
                    {
                        System.Diagnostics.Process[] temp = System.Diagnostics.Process.GetProcessesByName("TTTF Launcher.exe");
                        bool running = false;
                        foreach (System.Diagnostics.Process i in temp)
                        {
                            running = true;
                        }

                        if (!running)
                        {
                            // Prepare the process to run
                            System.Diagnostics.ProcessStartInfo start = new System.Diagnostics.ProcessStartInfo();
                            // Enter in the command line arguments, everything you would enter after the executable name itself
                            start.Arguments = "";
                            // Enter the executable to run, including the complete path
                            start.FileName = (Application.StartupPath + "\\scripts\\TTTF Launcher.exe");
                            // Do you want to show a console window?
                            start.WindowStyle    = System.Diagnostics.ProcessWindowStyle.Normal;
                            start.CreateNoWindow = false;
                            // Run the external process & wait for it to finish
                            System.Diagnostics.Process proc = System.Diagnostics.Process.Start(start);
                            Script.Wait(3000);
                            UI.ShowSubtitle("Launcher running: " + proc.ProcessName);
                        }

                        if (!mainsystem.connection_success)
                        {
                            UI.ShowSubtitle("Run Process the Theft To The Future launcher to communicate with the other scripts.");
                        }

                        setmenu(true);
                    }
                }
                catch
                {
                }
            }
            if (selectedItem.Text == "Play with friends")
            {
                myMenu.Visible = false;
                coop.Visible   = true;
            }
            else if (selectedItem.Text == "Play animation on player")
            {
                try
                {
                    mainsystem.client.WriteLineAndGetReply("send animation (script)", new TimeSpan(0, 0, 10));
                }
                catch
                {
                }
                Script.Wait(2000);
                Function.Call(Hash.REQUEST_ANIM_DICT, root);
                DateTime tmpTimeOut = DateTime.Now;
                if (root != "")
                {
                    Game.Player.Character.Task.PlayAnimation(root, effect);

                    while (!Function.Call <bool>(Hash.HAS_ANIM_DICT_LOADED, root))
                    {
                        Script.Wait(10);
                    }

                    if (Function.Call <bool>(Hash.HAS_ANIM_DICT_LOADED, root))
                    {
                        Function.Call(Hash.TASK_PLAY_ANIM, Game.Player.Character, root, effect, 8, (8 * -1), -1, 0, 0, false, false, false);
                        Script.Wait(50);
                        tmpTimeOut = DateTime.Now;
                        while ((DateTime.Now.Subtract(tmpTimeOut).TotalMilliseconds < 3000))
                        {
                            UI.ShowSubtitle(("Anim play time: " + Function.Call <double>(Hash.GET_ENTITY_ANIM_CURRENT_TIME, Game.Player.Character, root, effect)));
                            Script.Wait(5);
                        }

                        UI.ShowSubtitle("Reset anim playback time to 0.1 and reduce play speed to 0.25", 5000);
                        Function.Call(Hash.SET_ENTITY_ANIM_CURRENT_TIME, Game.Player.Character, root, effect, 0.1);
                        Function.Call(Hash.SET_ENTITY_ANIM_SPEED, Game.Player.Character, root, effect, 0.25);
                        Script.Wait(5000);
                        UI.ShowSubtitle("End anim playback");
                        Function.Call(Hash.STOP_ANIM_TASK, Game.Player.Character, root, effect, 1);
                    }
                    else
                    {
                        UI.ShowSubtitle("Animation dictionary does not exist.");
                    }
                }
                else
                {
                    Function.Call(Hash.REQUEST_ANIM_DICT, "ah_1_mcs_1-0");
                    Vector3 animxyz = Game.Player.Character.Position;
                    Vector3 animrot = Game.Player.Character.Rotation;
                    Function.Call(Hash.TASK_PLAY_ANIM_ADVANCED, Game.Player.Character, "ah_1_mcs_1-0", "csb_janitor_dual-0", animxyz.X, animxyz.Y, animxyz.Z, animrot.X, animrot.Y, animrot.Z, 0.8f, 0.5, 6000, (int)AnimationFlags.UpperBodyOnly, 0.35f, false, false);


                    tmpTimeOut = DateTime.Now;
                    while ((DateTime.Now.Subtract(tmpTimeOut).TotalMilliseconds < 8000))
                    {
                        UI.ShowSubtitle(("Anim play time: " + Function.Call <double>(Hash.GET_ENTITY_ANIM_CURRENT_TIME, Game.Player.Character, "ah_1_mcs_1-0", "csb_janitor_dual-0")));
                        Script.Wait(5);
                    }

                    /*
                     * UI.ShowSubtitle("Reset anim playback time to 0.1 and reduce play speed to 0.25", 5000);
                     * Function.Call(Hash.SET_ENTITY_ANIM_CURRENT_TIME, Game.Player.Character, root, effect, 0.1);
                     * Function.Call(Hash.SET_ENTITY_ANIM_SPEED, Game.Player.Character, root, effect, 0.25);
                     * Script.Wait(5000);
                     * UI.ShowSubtitle("End anim playback");
                     * Function.Call(Hash.STOP_ANIM_TASK, Game.Player.Character, root, effect, 1);
                     */
                }
            }
            else if (selectedItem.Text == "Set Effect")
            {
                root   = Game.GetUserInput(100);
                effect = Game.GetUserInput(100);
            }
            else if (selectedItem.Text == "Spawn Delorean (DMC 12)")
            {
                Model Deloreanmodel = new Model("DMC12");
                if (Deloreanmodel.IsValid)
                {
                    Vehicle Deloreon = null;

                    Vector3 position = Game.Player.Character.Position;

                    // At 90 degrees to the players heading
                    float heading = Game.Player.Character.Heading - 90;
                    while (Deloreon == null)
                    {
                        Deloreon = World.CreateVehicle(Deloreanmodel, position, heading);
                        Script.Wait(500);
                    }
                    Deloreon.Rotation = Game.Player.Character.Rotation;

                    Deloreon.DirtLevel   = 0;
                    Deloreon.NumberPlate = "OutATime";
                    Deloreon.PlaceOnGround();
                    // Set the vehicle mods
                    Game.Player.Character.Task.WarpIntoVehicle(Deloreon, VehicleSeat.Driver);
                    Deloreon.PrimaryColor   = VehicleColor.BrushedAluminium;
                    Deloreon.SecondaryColor = VehicleColor.BrushedAluminium;
                }
            }
            else if (selectedItem.Text == "Spawn Delorean (DMC 12 Gold Edition)")
            {
                Model Deloreanmodel = new Model("DMC12");
                if (Deloreanmodel.IsValid)
                {
                    Vehicle Deloreon = null;

                    Vector3 position = Game.Player.Character.Position;

                    // At 90 degrees to the players heading
                    float heading = Game.Player.Character.Heading - 90;
                    while (Deloreon == null)
                    {
                        Deloreon = World.CreateVehicle(Deloreanmodel, position, heading);
                        Script.Wait(500);
                    }
                    Deloreon.Rotation = Game.Player.Character.Rotation;

                    Deloreon.DirtLevel   = 0;
                    Deloreon.NumberPlate = "OutATime";
                    Deloreon.PlaceOnGround();
                    // Set the vehicle mods
                    Game.Player.Character.Task.WarpIntoVehicle(Deloreon, VehicleSeat.Driver);
                    Deloreon.PrimaryColor   = VehicleColor.BrushedGold;
                    Deloreon.SecondaryColor = VehicleColor.BrushedGold;
                }
            }
            else if (selectedItem.Text == "Rescue Cutscene")
            {
                spawn_delorean.spawn(new Model(carmodel), movie, true);
                setmenu(true);
                Show();
            }
            else if (selectedItem.Text == "Spawn Delorean")
            {
                spawn_delorean.spawn(new Model(carmodel), movie, false);
                setmenu(true);
                Show();
            }
            else if (selectedItem.Text == "Spawn Delorean (BTTF 1)")
            {
                myMenu.Clear();
                myMenu.AddItem(new UIMenuItem("Spawn Delorean"));
                myMenu.AddItem(new UIMenuItem("Rescue Cutscene"));
                myMenu.RefreshIndex();
                carmodel = "bttf_land";
                movie    = 1;
            }
            else if (selectedItem.Text == "Spawn Delorean (BTTF 2)")
            {
                myMenu.Clear();
                myMenu.AddItem(new UIMenuItem("Spawn Delorean"));
                myMenu.AddItem(new UIMenuItem("Rescue Cutscene"));
                myMenu.RefreshIndex();
                carmodel = "bttf_air";
                movie    = 2;
            }
            else if (selectedItem.Text == "Spawn Delorean (BTTF 3)")
            {
                myMenu.Clear();
                myMenu.AddItem(new UIMenuItem("Spawn Delorean"));
                myMenu.AddItem(new UIMenuItem("Rescue Cutscene"));
                myMenu.RefreshIndex();
                carmodel = "bttf_land";
                movie    = 3;
            }
            else if (selectedItem.Text == "Spawn Delorean (BTTF 3 railroad)")
            {
                myMenu.Clear();
                myMenu.AddItem(new UIMenuItem("Spawn Delorean"));
                myMenu.AddItem(new UIMenuItem("Rescue Cutscene"));
                myMenu.RefreshIndex();
                carmodel = "bttf_land";
                movie    = 3.5;
            }
            else if (selectedItem.Text == "Turn current car into a Time Machine")
            {
                timecurcuitssystem.addToList(Game.GetUserInput(7).ToUpper(), 0, Game.Player.Character.CurrentVehicle);
            }
            else if (selectedItem.Text == "Delete car")
            {
                try
                {
                    Delorean delorea = null;
                    if (timecurcuitssystem.bttfList.TryGetValue(Game.Player.Character.CurrentVehicle.NumberPlate.Trim(), out delorea))
                    {
                        if (timecurcuitssystem.bttfList[Game.Player.Character.CurrentVehicle.NumberPlate.Trim()].RCmode)
                        {
                            timecurcuitssystem.bttfList[rcmodel.Trim()].ToggleRCmode();
                            myMenu.Visible = false;
                            timecurcuitssystem.RemoveDelorean(rcmodel.Trim());
                            rcmodel = "";
                            RCmode  = false;
                            setmenu(true);

                            Script.Wait(1000);
                        }
                        else
                        {
                            timecurcuitssystem.RemoveDelorean();
                        }
                    }
                }
                catch
                {
                }
            }
            else if (selectedItem.Text == "Remove Time Travel from current car")
            {
                try
                {
                    Delorean delorea = null;
                    if (timecurcuitssystem.bttfList.TryGetValue(Game.Player.Character.CurrentVehicle.NumberPlate.Trim(), out delorea))
                    {
                        if (timecurcuitssystem.bttfList[Game.Player.Character.CurrentVehicle.NumberPlate.Trim()].RCmode)
                        {
                            timecurcuitssystem.bttfList[rcmodel.Trim()].ToggleRCmode();
                            myMenu.Visible = false;
                            timecurcuitssystem.RemoveTimeCircuits(rcmodel.Trim());
                            rcmodel = "";
                            RCmode  = false;
                            setmenu(true);
                            Script.Wait(100);
                        }
                        else
                        {
                            timecurcuitssystem.RemoveTimeCircuits();
                        }
                    }
                }
                catch
                {
                }
            }
            else if (selectedItem.Text == "Call Doc to repair Delorean")
            {
                helpFromDoc.Docs_help();
            }
            else if (selectedItem.Text == "Display Adjustment")
            {
                displaysystem.Displayadjustment = true;
                Show();
            }
            else if (selectedItem.Text == "RC mode")
            {
                if (!RCmode)
                {
                    //TimeTravel.TTTFRC.Show();
                    myMenu.Clear();
                    myMenu.Visible = true;
                    foreach (string rcCar in timecurcuitssystem.bttfList.Keys)
                    {
                        myMenu.AddItem(new UIMenuItem("RC: " + rcCar));
                    }
                    myMenu.AddItem(new UIMenuItem("Back"));
                    myMenu.RefreshIndex();
                    //myMenu.Visible = false;
                }
                else if (RCmode)
                {
                    Sounds.RCcontrolstop.Play();
                    setmenu(true);
                    //myMenu.Visible = false;
                }
            }
            else if (selectedItem.Text == "Back")
            {
                setmenu(true);
            }
            else if (selectedItem.Text.Contains("RC: "))
            {
                rcmodel = selectedItem.Text.Replace("RC: ", "").Trim();
                Delorean delorea = null;
                if (timecurcuitssystem.bttfList.TryGetValue(rcmodel, out delorea))
                {
                    timecurcuitssystem.bttfList[rcmodel.Trim()].ToggleRCmode();
                    myMenu.Visible = false;
                    RCmode         = true;
                    setmenu(true);
                }
            }
            else if (selectedItem.Text == ("RC mode: " + rcmodel.Trim()))
            {
                timecurcuitssystem.bttfList[rcmodel.Trim()].ToggleRCmode();
                myMenu.Visible = false;
                rcmodel        = "";
                RCmode         = false;
                myMenu.Clear();
                setmenu(true);
            }
            else if (selectedItem.Text == "Tutorial mode")
            {
                mainsystem.client.WriteLineAndGetReply("Start tutorial (scene)", new TimeSpan(0, 0, 10));
                Show();
            }
            else if (selectedItem.Text == "Debugging")
            {
                Show();
                debuginfo.Visible = !debuginfo.Visible;
            }
            else if (selectedItem.Text == "Exit")
            {
                myMenu.Visible = false;
            }
        }
        void cutScene(Delorean delorean, effects worm)
        {
            Vehicle DMC = delorean.getDelorean();

            DMC.IsInvincible = true;
            if (delorean.refilltimecurcuits)
            {
                Sounds.sparksfeul.Stop();
            }
            int temp = effects.make_effect("core", "veh_exhaust_spacecraft", "", "", "", new Vector3(0f, 0f, 0f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            Sounds.Timetravelreenterycutscene.Play();
            if (!stoponce)
            {
                DMC.FreezePosition = true;
                DMC.HasCollision   = false;
                stoponce           = true;
            }

            DMC.IsVisible     = false;
            DMC.EngineRunning = false;
            timecurcuitssystem.effectProps[DMC.NumberPlate.Trim()].wormholeHide(DMC);
            float fireY = -0.1f;

            flameTrails[0] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);
            flameTrails[1] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            flameTrails[2] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 1.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);
            flameTrails[3] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 1.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            flameTrails[4] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 3f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);
            flameTrails[5] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 3f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            flameTrails[6] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 4.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);
            flameTrails[7] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 4.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            flameTrails[8] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 6f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);
            flameTrails[9] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 6f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            flameTrails[10] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 7.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);
            flameTrails[11] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 7.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            flameTrails[12] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 9f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);
            flameTrails[13] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 9f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            flameTrails[14] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(1f, fireY + 10.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);
            flameTrails[15] = effects.make_effect("core", "fire_petrol_two", "dist", "strength", "fadein", new Vector3(-1f, fireY + 10.5f, 0.2f), new Vector3(0, 0, 0), 1f, false, false, false, DMC);

            //if (Function.Call<bool>(Hash.IS_VEHICLE_EXTRA_TURNED_ON, new InputArgument[] { DMC, 10 }))
            //{
            //    Function.Call(Hash.SET_VEHICLE_EXTRA, new InputArgument[] { DMC, 10, -1 });
            //}
            effects.reseteffects(temp);
            if (Game.Player.Character.IsInVehicle(DMC))
            {
                if (Game.Player.WantedLevel > 0)
                {
                    Game.Player.WantedLevel = 0;
                }
                delorean.timetravelentry();
                CharacterTravel(delorean);
                reentry(DMC);
            }
            else
            {
                delorean.timetravelentry();
                delorean.refilltimecurcuits = false;
                Script.Wait(10);
            }
        }