public Form1()
        {
            InitializeComponent();

            bool FoundConfig = ConfigurationManager.LoadCityConfig();

            Logger.Initialize("Log.txt");
            Logger.WarnEnabled = true;
            Logger.DebugEnabled = true;

            GonzoNet.Logger.OnMessageLogged += new MessageLoggedDelegate(Logger_OnMessageLogged);

            if (!FoundConfig)
            {
                Logger.LogWarning("Couldn't find a ServerConfig.ini file!");
                //TODO: This doesn't work...
                Application.Exit();
            }

            //This has to happen for the static constructor to be called...
            NetworkFacade m_NetworkFacade = new NetworkFacade();

            var dbConnectionString = System.Configuration.ConfigurationManager.ConnectionStrings["MAIN_DB"];
            DataAccess.ConnectionString = dbConnectionString.ConnectionString;

            /** TODO: Test the database **/
            using (var db = DataAccess.Get())
            {
                var testAccount = db.Accounts.GetByUsername("root");
                if (testAccount == null)
                {
                    db.Accounts.Create(new Account
                    {
                        AccountName = "root",
                        Password = "******"
                    });
                }
            }

            m_Listener = new Listener();
            //m_Listener.OnReceiveEvent += new OnReceiveDelegate(m_Listener_OnReceiveEvent);

            m_LoginClient = new NetworkClient("127.0.0.1", 2108);
            m_LoginClient.OnNetworkError += new NetworkErrorDelegate(m_LoginClient_OnNetworkError);
            m_LoginClient.OnConnected += new OnConnectedDelegate(m_LoginClient_OnConnected);
            m_LoginClient.Connect(null);

            //Send a pulse to the LoginServer every second.
            m_PulseTimer = new System.Timers.Timer(1000);
            m_PulseTimer.AutoReset = true;
            m_PulseTimer.Elapsed += new ElapsedEventHandler(m_PulseTimer_Elapsed);
            m_PulseTimer.Start();

            m_Listener.Initialize(Settings.BINDING);
        }
Exemple #2
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        public Form1()
        {
            InitializeComponent();

            bool FoundConfig = ConfigurationManager.LoadCityConfig();

            Logger.Initialize("Log.txt");
            Logger.WarnEnabled = true;
            Logger.DebugEnabled = true;

            GonzoNet.Logger.OnMessageLogged += new GonzoNet.MessageLoggedDelegate(Logger_OnMessageLogged);
            CityDataModel.Logger.OnMessageLogged += new CityDataModel.MessageLoggedDelegate(Logger_OnMessageLogged);
            ProtocolAbstractionLibraryD.Logger.OnMessageLogged += new ProtocolAbstractionLibraryD.MessageLoggedDelegate(Logger_OnMessageLogged);

            if (!FoundConfig)
            {
                Logger.LogWarning("Couldn't find a ServerConfig.ini file!");
                //TODO: This doesn't work...
                Application.Exit();
            }

            //This has to happen for the static constructor to be called...
            NetworkFacade m_NetworkFacade = new NetworkFacade();

            var dbConnectionString = System.Configuration.ConfigurationManager.ConnectionStrings["MAIN_DB"];
            DataAccess.ConnectionString = dbConnectionString.ConnectionString;

            m_Listener = new Listener();
            //m_Listener.OnReceiveEvent += new OnReceiveDelegate(m_Listener_OnReceiveEvent);

            m_LoginClient = new NetworkClient("127.0.0.1", 2108);
            m_LoginClient.OnNetworkError += new NetworkErrorDelegate(m_LoginClient_OnNetworkError);
            m_LoginClient.OnConnected += new OnConnectedDelegate(m_LoginClient_OnConnected);
            m_LoginClient.Connect(null);

            //Send a pulse to the LoginServer every second.
            m_PulseTimer = new System.Timers.Timer(1000);
            m_PulseTimer.AutoReset = true;
            m_PulseTimer.Elapsed += new ElapsedEventHandler(m_PulseTimer_Elapsed);
            m_PulseTimer.Start();

            m_Listener.Initialize(Settings.BINDING);
        }
        /// <summary>
        /// Received client token.
        /// </summary>
        public static void HandleCityToken(NetworkClient Client, ProcessedPacket P)
        {
            try
            {
                //bool ClientAuthenticated = false;
                ClientToken TokenToRemove = new ClientToken();

                using (DataAccess db = DataAccess.Get())
                {
                    string      Token = P.ReadString();
                    ClientToken Tok;

                    if (Token == string.Empty)
                    {
                        return;
                    }

                    Tok = NetworkFacade.GetClientToken(new Guid(Token));

                    if (Tok != null)
                    {
                        //ClientAuthenticated = true;
                        TokenToRemove = Tok;

                        Character Char = db.Characters.GetForCharacterGUID(new Guid(Tok.CharacterGUID));
                        if (Char != null)
                        {
                            NetworkFacade.CurrentSession.AddPlayer(Client, Char);

                            PacketStream SuccessPacket = new PacketStream((byte)PacketType.CITY_TOKEN, 0);
                            SuccessPacket.WriteByte((byte)CityTransferStatus.Success);

                            House[] Houses = NetworkFacade.CurrentSession.GetHousesInSession();
                            SuccessPacket.WriteUInt16((ushort)Houses.Length);

                            //Ho, ho, ho...
                            foreach (House Ho in Houses)
                            {
                                SuccessPacket.WriteInt32(Ho.HouseID);
                                SuccessPacket.WriteString(Ho.Name);
                                SuccessPacket.WriteUInt16((ushort)Ho.X);
                                SuccessPacket.WriteUInt16((ushort)Ho.Y);
                                SuccessPacket.WriteByte((byte)Ho.Flags);                                 //Might have to save this as unsigned in DB?
                                SuccessPacket.WriteInt32(Ho.Cost);
                            }

                            SuccessPacket.WriteInt32(Char.Money);

                            Client.SendEncrypted((byte)PacketType.CITY_TOKEN, SuccessPacket.ToArray());
                        }

                        /*else
                         * {
                         *      ClientAuthenticated = false;
                         *      break;
                         * }*/
                    }

                    NetworkFacade.TransferringClients.TryRemove(out TokenToRemove);

                    //This is not really valid anymore, because if the token doesn't exist yet,
                    //the client will now receive it when it arrives - see LoginPacketHandlers.cs
                    // - HandleClientToken()

                    /*if (!ClientAuthenticated)
                     * {
                     *      PacketStream ErrorPacket = new PacketStream((byte)PacketType.CITY_TOKEN, 0);
                     *      ErrorPacket.WriteByte((byte)CityTransferStatus.GeneralError);
                     *      Client.SendEncrypted((byte)PacketType.CITY_TOKEN, ErrorPacket.ToArray());
                     * }*/
                }
            }
            catch (Exception E)
            {
                Logger.LogDebug("Exception in HandleCityToken: " + E.ToString());
                Debug.WriteLine("Exception in HandleCityToken: " + E.ToString());

                PacketStream ErrorPacket = new PacketStream((byte)PacketType.CITY_TOKEN, 0);
                ErrorPacket.WriteByte((byte)CityTransferStatus.GeneralError);
                Client.SendEncrypted((byte)PacketType.CITY_TOKEN, ErrorPacket.ToArray());
            }
        }
        /// <summary>
        /// Client wanted to create a new character.
        /// </summary>
        public static void HandleCharacterCreate(NetworkClient Client, ProcessedPacket P)
        {
            try
            {
                Logger.LogInfo("Received CharacterCreate!");

                bool ClientAuthenticated = false;

                byte   AccountStrLength = (byte)P.ReadByte();
                byte[] AccountNameBuf   = new byte[AccountStrLength];
                if (P.BufferLength >= AccountStrLength)
                {
                    P.Read(AccountNameBuf, 0, AccountStrLength);
                    string AccountName = Encoding.ASCII.GetString(AccountNameBuf);
                }
                else
                {
                    return;
                }

                using (DataAccess db = DataAccess.Get())
                {
                    //No need to check for empty string here, because all it will do is have ClientAuthenticated be false
                    string Token     = P.ReadString();
                    string GUID      = "";
                    int    AccountID = 0;

                    ClientToken TokenToRemove = NetworkFacade.GetClientToken(Client.RemoteIP);

                    //Just in case...
                    if (TokenToRemove != null)
                    {
                        if (TokenToRemove.Token.Equals(Token, StringComparison.CurrentCultureIgnoreCase))
                        {
                            PacketStream SuccessPacket = new PacketStream((byte)PacketType.CHARACTER_CREATE_CITY, 0);
                            SuccessPacket.WriteByte((byte)CityDataModel.Entities.CharacterCreationStatus.Success);

                            House[] Houses = NetworkFacade.CurrentSession.GetHousesInSession();
                            SuccessPacket.WriteUInt16((ushort)Houses.Length);

                            //Ho, ho, ho...
                            foreach (House Ho in Houses)
                            {
                                SuccessPacket.WriteInt32(Ho.HouseID);
                                SuccessPacket.WriteString(Ho.Name);
                                SuccessPacket.WriteUInt16((ushort)Ho.X);
                                SuccessPacket.WriteUInt16((ushort)Ho.Y);
                                SuccessPacket.WriteByte((byte)Ho.Flags);                                 //Might have to save this as unsigned in DB?
                                SuccessPacket.WriteInt32(Ho.Cost);
                            }

                            Client.SendEncrypted((byte)PacketType.CHARACTER_CREATE_CITY, SuccessPacket.ToArray());
                            ClientAuthenticated = true;

                            GUID      = TokenToRemove.CharacterGUID;
                            AccountID = TokenToRemove.AccountID;

                            Sim Char = new Sim(new Guid(GUID));
                            Char.Timestamp          = P.ReadString();
                            Char.Name               = P.ReadString();
                            Char.Sex                = P.ReadString();
                            Char.Description        = P.ReadString();
                            Char.HeadOutfitID       = P.ReadUInt64();
                            Char.BodyOutfitID       = P.ReadUInt64();
                            Char.Appearance         = (AppearanceType)P.ReadByte();
                            Char.CreatedThisSession = true;

                            //These are going into DB, so be nazi. Sieg heil!
                            if (Char.Timestamp == string.Empty || Char.Name == string.Empty || Char.Sex == string.Empty ||
                                Char.Description == string.Empty)
                            {
                                //TODO: Tell loginserver to clean up DB?
                                ClientAuthenticated = false;
                            }

                            var characterModel = new Character();
                            characterModel.Name           = Char.Name;
                            characterModel.Sex            = Char.Sex;
                            characterModel.Description    = Char.Description;
                            characterModel.LastCached     = ProtoHelpers.ParseDateTime(Char.Timestamp);
                            characterModel.GUID           = Char.GUID;
                            characterModel.HeadOutfitID   = (long)Char.HeadOutfitID;
                            characterModel.BodyOutfitID   = (long)Char.BodyOutfitID;
                            characterModel.AccountID      = AccountID;
                            characterModel.AppearanceType = (int)Char.Appearance;
                            characterModel.Money          = NetworkFacade.INITIAL_MONEY;

                            NetworkFacade.CurrentSession.AddPlayer(Client, characterModel);

                            var status = db.Characters.CreateCharacter(characterModel);
                        }
                    }

                    NetworkFacade.TransferringClients.TryRemove(out TokenToRemove);
                }

                //Invalid token, should never occur...
                if (!ClientAuthenticated)
                {
                    NetworkFacade.CurrentSession.RemovePlayer(Client);

                    PacketStream FailPacket = new PacketStream((byte)PacketType.CHARACTER_CREATE_CITY_FAILED, (int)(PacketHeaders.ENCRYPTED + 1));
                    FailPacket.WriteByte((byte)CityDataModel.Entities.CharacterCreationStatus.GeneralError);
                    Client.SendEncrypted((byte)PacketType.CHARACTER_CREATE_CITY_FAILED, FailPacket.ToArray());
                }
            }
            catch (Exception E)
            {
                Debug.WriteLine("Exception in HandleCharacterCreate: " + E.ToString());
                Logger.LogDebug("Exception in HandleCharacterCreate: " + E.ToString());

                PacketStream FailPacket = new PacketStream((byte)PacketType.CHARACTER_CREATE_CITY_FAILED, (int)(PacketHeaders.ENCRYPTED + 1));
                FailPacket.WriteByte((byte)CityDataModel.Entities.CharacterCreationStatus.GeneralError);
                Client.SendEncrypted((byte)PacketType.CHARACTER_CREATE_CITY_FAILED, FailPacket.ToArray());
            }
        }
Exemple #5
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        static void Main(string[] args)
        {
            bool FoundConfig = ConfigurationManager.LoadCityConfig();

            Logger.Initialize("Log.txt");
            Logger.WarnEnabled = true;
            Logger.DebugEnabled = true;

            GonzoNet.Logger.OnMessageLogged += new GonzoNet.MessageLoggedDelegate(Logger_OnMessageLogged);
            CityDataModel.Logger.OnMessageLogged += new CityDataModel.MessageLoggedDelegate(Logger_OnMessageLogged);
            ProtocolAbstractionLibraryD.Logger.OnMessageLogged += new ProtocolAbstractionLibraryD.MessageLoggedDelegate(Logger_OnMessageLogged);

            if (!FoundConfig)
            {
                Console.WriteLine("Couldn't find a ServerConfig.ini file!");
                Console.ReadLine();
                Environment.Exit(0);
            }

            //This has to happen for the static constructor to be called...
            NetworkFacade m_NetworkFacade = new NetworkFacade();

            var dbConnectionString = System.Configuration.ConfigurationManager.ConnectionStrings["MAIN_DB"];
            DataAccess.ConnectionString = dbConnectionString.ConnectionString;

            NetworkFacade.NetworkListener = new Listener(EncryptionMode.AESCrypto);
            //Remove a player from the current session when it disconnects.
            NetworkFacade.NetworkListener.OnDisconnected += new OnDisconnectedDelegate(NetworkFacade.CurrentSession.RemovePlayer);

            m_LoginClient = new NetworkClient("127.0.0.1", 2108, EncryptionMode.AESCrypto, true);
            m_LoginClient.OnNetworkError += new NetworkErrorDelegate(m_LoginClient_OnNetworkError);
            m_LoginClient.OnConnected += new OnConnectedDelegate(m_LoginClient_OnConnected);
            m_LoginClient.Connect(null);

            //Adds all houses from DB to the current session.
            using(DataAccess db = DataAccess.Get())
            {
                IQueryable<Character> Chars = db.Characters.GetAllCharsWithHouses();

                var CharsWithHouses = Chars.Where(x => x.HouseHouse != null);

                foreach(Character Char in CharsWithHouses)
                    NetworkFacade.CurrentSession.AddHouse(Char, Char.HouseHouse);
            }

            NetworkFacade.NetworkListener.Initialize(Settings.BINDING);
            m_NancyHost = new NancyHost(new Uri("http://173.248.136.133:8888/city/"));
            m_NancyHost.Start();

            try
            {
                NetworkFacade.CurrentTerrain.Initialize("East Jerome");
                NetworkFacade.CurrentTerrain.LoadContent();
                NetworkFacade.CurrentTerrain.GenerateCityMesh();
            }
            catch(Exception e)
            {
                Console.WriteLine("Couldn't load elevation data!");
                Console.WriteLine(e.ToString());
                Console.ReadLine();
                Environment.Exit(0);
            }

            m_VM = new VM.VM();
            m_VM.Init();

            while (true)
            {
                m_VM.Update();
                Thread.Sleep(1000);
            }
        }