public void ShowLotDebug()
 {
     var screen = new CoreGameScreen(); //new LotDebugScreen();
     GameFacade.Screens.RemoveCurrent();
     GameFacade.Screens.AddScreen(screen);
     //screen.InitTestLot();
     //screen.ZoomLevel = 1;
 }
        private UISelectHouseView SelWallsPanel; //select view panel that is created when clicking the current walls mode

        #endregion Fields

        #region Constructors

        public UIUCP(UIScreen owner)
        {
            this.RenderScript("ucp.uis");

            Game = (CoreGameScreen)owner;

            Background = new UIImage(BackgroundGameImage);
            this.AddAt(0, Background);
            Background.BlockInput();

            BackgroundMatchmaker = new UIImage(BackgroundMatchmakerImage);
            BackgroundMatchmaker.Y = 81;
            this.AddAt(0, BackgroundMatchmaker);
            BackgroundMatchmaker.BlockInput();

            TimeText.Caption = "12:00 am";
            TimeText.CaptionStyle = TimeText.CaptionStyle.Clone();
            TimeText.CaptionStyle.Shadow = true;
            MoneyText.Caption = "§0";
            MoneyText.CaptionStyle = TimeText.CaptionStyle.Clone();
            MoneyText.CaptionStyle.Shadow = true;

            CurrentPanel = -1;

            OptionsModeButton.OnButtonClick += new ButtonClickDelegate(OptionsModeButton_OnButtonClick);
            LiveModeButton.OnButtonClick += new ButtonClickDelegate(LiveModeButton_OnButtonClick);
            BuyModeButton.OnButtonClick += new ButtonClickDelegate(BuyModeButton_OnButtonClick);
            BuildModeButton.OnButtonClick += BuildModeButton_OnButtonClick;

            ZoomOutButton.OnButtonClick += new ButtonClickDelegate(ZoomControl);
            ZoomInButton.OnButtonClick += new ButtonClickDelegate(ZoomControl);
            PhoneButton.OnButtonClick += new ButtonClickDelegate(PhoneButton_OnButtonClick);

            CloseZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom);
            MediumZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom);
            FarZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom);
            NeighborhoodButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom);
            WorldButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom);

            HouseViewSelectButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup);
            WallsDownButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup);
            WallsUpButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup);
            WallsCutawayButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup);
            RoofButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup);

            RotateClockwiseButton.OnButtonClick += new ButtonClickDelegate(RotateClockwise);
            RotateCounterClockwiseButton.OnButtonClick += new ButtonClickDelegate(RotateCounterClockwise);

            FirstFloorButton.OnButtonClick += FirstFloor;
            SecondFloorButton.OnButtonClick += SecondFloor;

            SecondFloorButton.Selected = (Game.Level == Game.Stories);
            FirstFloorButton.Selected = (Game.Level == 1);

            SetInLot(false);
            SetMode(UCPMode.CityMode);
        }
 public void ShowCity()
 {
     var screen = new CoreGameScreen();
     GameFacade.Screens.RemoveCurrent();
     GameFacade.Screens.AddScreen(screen);
 }