Exemple #1
0
        public static void LoadSimBody(Sim sim)
        {
            var appearance = SimCatalog.GetOutfit(sim.BodyOutfitID)
                             .GetAppearanceObject(sim.AppearanceType);

            sim.BodyBindings = appearance.Bindings.Select(
                x => new SimModelBinding(x.ID)
                ).ToList();
        }
Exemple #2
0
 public static Texture2D LoadTexture(this Binding binding)
 {
     return(SimCatalog.GetOutfitTexture(binding.TextureAssetID));
 }
Exemple #3
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 public static Mesh LoadMesh(this Binding binding)
 {
     return(SimCatalog.GetOutfitMesh(binding.MeshAssetID));
 }
Exemple #4
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 public static Binding GetBinding(this Appearance appearance)
 {
     return(SimCatalog.GetBinding(appearance.Bindings[0].ID));
 }
Exemple #5
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 public static Appearance GetAppearanceObject(this Outfit outfit, AppearanceType type)
 {
     return(SimCatalog.GetAppearance(outfit.GetAppearance(type)));
 }
Exemple #6
0
        public static void LoadSimHands(Sim sim)
        {
            ulong ID = SimCatalog.GetOutfit(sim.BodyOutfitID).HandGroup;

            Hag        HandGrp = new Hag(new MemoryStream(ContentManager.GetResourceFromLongID(ID)));
            Appearance Apr;

            //This is UGLY, there must be a better way of doing this. :\
            switch (sim.AppearanceType)
            {
            case AppearanceType.Light:
                if (HandGrp.LightSkin.LeftHand.FistGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.LightSkin.LeftHand.FistGesture)));

                    sim.LeftHandBindings.FistBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.LightSkin.RightHand.FistGesture)));

                    sim.RightHandBindings.FistBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }

                if (HandGrp.LightSkin.LeftHand.IdleGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.LightSkin.LeftHand.IdleGesture)));

                    sim.LeftHandBindings.IdleBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.LightSkin.RightHand.IdleGesture)));

                    sim.RightHandBindings.IdleBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }

                if (HandGrp.LightSkin.LeftHand.PointingGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.LightSkin.LeftHand.PointingGesture)));

                    sim.LeftHandBindings.PointingBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.LightSkin.RightHand.PointingGesture)));

                    sim.RightHandBindings.PointingBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }
                break;

            case AppearanceType.Medium:
                if (HandGrp.MediumSkin.LeftHand.FistGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.MediumSkin.LeftHand.FistGesture)));

                    sim.LeftHandBindings.FistBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.MediumSkin.RightHand.FistGesture)));

                    sim.RightHandBindings.FistBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }

                if (HandGrp.MediumSkin.LeftHand.IdleGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.MediumSkin.LeftHand.IdleGesture)));

                    sim.LeftHandBindings.IdleBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.MediumSkin.RightHand.IdleGesture)));

                    sim.RightHandBindings.IdleBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }

                if (HandGrp.MediumSkin.LeftHand.PointingGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.MediumSkin.LeftHand.PointingGesture)));

                    sim.LeftHandBindings.PointingBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.MediumSkin.RightHand.PointingGesture)));

                    sim.RightHandBindings.PointingBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }
                break;

            case AppearanceType.Dark:
                if (HandGrp.DarkSkin.LeftHand.FistGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.DarkSkin.LeftHand.FistGesture)));

                    sim.LeftHandBindings.FistBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.DarkSkin.RightHand.FistGesture)));

                    sim.RightHandBindings.FistBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }

                if (HandGrp.DarkSkin.LeftHand.IdleGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.DarkSkin.LeftHand.IdleGesture)));

                    sim.LeftHandBindings.IdleBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.DarkSkin.RightHand.IdleGesture)));

                    sim.RightHandBindings.IdleBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }

                if (HandGrp.DarkSkin.LeftHand.PointingGesture != 0)
                {
                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.DarkSkin.LeftHand.PointingGesture)));

                    sim.LeftHandBindings.PointingBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();

                    Apr = new Appearance();
                    Apr.Read(new MemoryStream(ContentManager.GetResourceFromLongID(
                                                  HandGrp.DarkSkin.RightHand.PointingGesture)));

                    sim.RightHandBindings.PointingBindings = Apr.Bindings.Select(x => new SimModelBinding(x.ID)).ToList();
                }
                break;
            }
        }