/// <summary> /// 简单的对称加密,使用默认的加密密钥。 /// </summary> public static EncryptedVector2 Encrypt(float x, float y, int key) { if (key == 0) { key = cryptoKey; } EncryptedVector2 result; result.x = TSFloat.Encrypt(x, key); result.y = TSFloat.Encrypt(y, key); return(result); }
/// <summary> /// 简单的对称加密,使用默认的加密密钥。 /// </summary> public static EncryptedQuaternion Encrypt(float x, float y, float z, float w, int key) { if (key == 0) { key = cryptoKey; } EncryptedQuaternion result; result.x = TSFloat.Encrypt(x, key); result.y = TSFloat.Encrypt(y, key); result.z = TSFloat.Encrypt(z, key); result.w = TSFloat.Encrypt(w, key); return(result); }
private int InternalEncryptField(float encrypted) { var result = TSFloat.Encrypt(encrypted, cryptoKey); return(result); }