public formMain() { InitializeComponent(); //Merge Image Layers PlayerJouster.Parent = EnemyJouster; PlayerJouster.Location = new Point(0, 0); //Initilize Jousters (Opposing Picturebox, Characters Picturebox, Health Icon 1, Health Icon 2, Health Icon 3, Side(player: 0, Opposing: 1)) PlJouster = new Jousters(this.EnemyJouster, this.PlayerJouster, this.PlayerHealth1, this.PlayerHealth2, this.PlayerHealth3, 0); EnJouster = new Jousters(this.PlayerJouster, this.EnemyJouster, this.EnemyHealth1, this.EnemyHealth2, this.EnemyHealth3, 1); //Get Original positions for resetting ExitOrigin = buttonExit.Location; //Pass the Opposing Jouster PlJouster.setRival(EnJouster); EnJouster.setRival(PlJouster); //Menu background music BackgroundMusic = new MediaPlayback(); BackgroundMusic.PlayAudio(@"C:\Users\rossh\Desktop\Dino-Jousting-master\Sound\Gurdys Green - Patty Gurdy (Hurdy Gurdy Music).wav"); //Prevents activating the replay button on accident by holding spacebar when the game ends buttonExit.DisableSelect(); }
//Grab Rival public void setRival(Jousters rival) { Rival = rival; }