Exemple #1
0
        private void WriteInputConfiguration(InputConfiguration inputConfig, XmlWriter writer)
        {
            writer.WriteStartElement("InputConfiguration");
            writer.WriteAttributeString("name", inputConfig.name);
            foreach (AxisConfiguration axisConfig in inputConfig.axes)
            {
                WriteAxisConfiguration(axisConfig, writer);
            }

            writer.WriteEndElement();
        }
        public static InputConfiguration Duplicate(InputConfiguration source)
        {
            InputConfiguration inputConfig = new InputConfiguration();

            inputConfig.name = source.name;

            inputConfig.axes = new List <AxisConfiguration>(source.axes.Count);
            for (int i = 0; i < source.axes.Count; i++)
            {
                inputConfig.axes.Add(AxisConfiguration.Duplicate(source.axes[i]));
            }

            return(inputConfig);
        }
Exemple #3
0
        private InputConfiguration ReadInputConfiguration(XmlNode node)
        {
            InputConfiguration inputConfig = new InputConfiguration();

            inputConfig.name = ReadAttribute(node, "name", "Unnamed Configuration");

            var axisConfigNodes = node.SelectNodes("AxisConfiguration");

            foreach (XmlNode child in axisConfigNodes)
            {
                inputConfig.axes.Add(ReadAxisConfiguration(child));
            }

            return(inputConfig);
        }
Exemple #4
0
        private void Start()
        {
            InputConfiguration inputConfig = InputManager.GetInputConfiguration(_inputConfiguration);

            if (inputConfig == null)
            {
                Debug.LogWarning(string.Format("An input configuration named \'{0}\' does not exist", _inputConfiguration), this);
                return;
            }

            int axisCount           = inputConfig.axes.Count;
            int joystickButtonCount = (int)KeyCode.Joystick1Button19 - (int)KeyCode.Joystick1Button0 + 1;

            //	All new axes will be added at the end of the list so it's safe to iterate normally to
            //	the initial number of axes
            for (int i = 0; i < axisCount; i++)
            {
                AxisConfiguration orig = inputConfig.axes[i];
                if (!orig.name.EndsWith("_P1"))
                {
                    continue;
                }

                if (orig.joystick > 0)
                {
                    Debug.LogError(string.Format("Cannot clone axis {0} of configuration {1} because joystick is {2} instead of 0", orig.name, _inputConfiguration, orig.joystick), this);
                    continue;
                }

                if ((orig.positive != KeyCode.None && ((int)orig.positive < (int)KeyCode.Joystick1Button0 || (int)orig.positive > (int)KeyCode.Joystick1Button19)) ||
                    (orig.altPositive != KeyCode.None && ((int)orig.altPositive < (int)KeyCode.Joystick1Button0 || (int)orig.altPositive > (int)KeyCode.Joystick1Button19)) ||
                    (orig.negative != KeyCode.None && ((int)orig.negative < (int)KeyCode.Joystick1Button0 || (int)orig.negative > (int)KeyCode.Joystick1Button19)) ||
                    (orig.altNegative != KeyCode.None && ((int)orig.altNegative < (int)KeyCode.Joystick1Button0 || (int)orig.altNegative > (int)KeyCode.Joystick1Button19)))
                {
                    Debug.LogError(string.Format("Cannot clone axis {0} of configuration {1} because some key codes are invalid", orig.name, _inputConfiguration), this);
                    continue;
                }

                for (int c = 0; c < _numberOfClones; c++)
                {
                    string            axisName = orig.name.Substring(0, orig.name.Length - 3) + "_P" + (c + 2);
                    AxisConfiguration clone    = InputManager.CreateEmptyAxis(_inputConfiguration, axisName);
                    clone.Copy(orig);
                    clone.name = axisName;
                    if (orig.positive != KeyCode.None)
                    {
                        clone.positive = (KeyCode)((int)orig.positive + (c + 1) * joystickButtonCount);
                    }
                    if (orig.altPositive != KeyCode.None)
                    {
                        clone.altPositive = (KeyCode)((int)orig.altPositive + (c + 1) * joystickButtonCount);
                    }
                    if (orig.negative != KeyCode.None)
                    {
                        clone.negative = (KeyCode)((int)orig.negative + (c + 1) * joystickButtonCount);
                    }
                    if (orig.altNegative != KeyCode.None)
                    {
                        clone.altNegative = (KeyCode)((int)orig.altNegative + (c + 1) * joystickButtonCount);
                    }
                    clone.joystick = c + 1;
                    clone.Initialize();
                }
            }
        }