/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); doge = Content.Load <Texture2D>("dogedeux"); cam = new Camera(GraphicsDevice); poster = new TextureStrip(GraphicsDevice, doge); //b = new Base(GraphicsDevice,doge,7,1); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); doge = Content.Load<Texture2D>("dogedeux"); cam = new Camera(GraphicsDevice); poster = new TextureStrip(GraphicsDevice,doge); //b = new Base(GraphicsDevice,doge,7,1); // TODO: use this.Content to load your game content here }