Exemple #1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     doge        = Content.Load <Texture2D>("dogedeux");
     cam         = new Camera(GraphicsDevice);
     poster      = new TextureStrip(GraphicsDevice, doge);
     //b = new Base(GraphicsDevice,doge,7,1);
     // TODO: use this.Content to load your game content here
 }
Exemple #2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     doge = Content.Load<Texture2D>("dogedeux");
     cam = new Camera(GraphicsDevice);
     poster = new TextureStrip(GraphicsDevice,doge);
     //b = new Base(GraphicsDevice,doge,7,1);
     // TODO: use this.Content to load your game content here
 }