Exemple #1
0
        public virtual void TD_GETDAMAGE_WITHEVASION(float damage, TD_CHARACTER Origin)
        {
            int r = Random.Range(0, 100);

            if (r < Evasion)
            {
                HP -= 0f;
            }
            else
            {
                HP -= (damage - Armor);
            }
        }
Exemple #2
0
 public virtual void TD_GETDAMAGEOVERTIME(float damage, TD_CHARACTER Origin)
 {
     HP -= damage * Time.deltaTime;
 }
Exemple #3
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 public virtual void TD_GETPUREDAMAGE(float damage, TD_CHARACTER Origin)
 {
     HP -= damage;
 }
Exemple #4
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 public virtual void TD_GETDAMAGE(float damage, TD_CHARACTER Origin)
 {
     HP -= (damage - Armor);
 }