public void SetValue(object target, object value, GameObject go = null)
#endif
        {
#if !UNITY_EDITOR
            try
#endif
            {
                if (field != null)
                {
                    value = Serialization.ConvertObject(value, field.FieldType, go);
                    field.SetValue(target, value);
                }
                else if (property != null && property.CanWrite)
                {
                    value = Serialization.ConvertObject(value, property.PropertyType, go);
                    property.SetValue(target, value, null);
                }
#if UNITY_EDITOR
                else
                {
                    Debug.LogError("No property or field to set");
                }
#endif
            }
#if !UNITY_EDITOR
            catch (Exception ex) { Tools.LogError(ex.GetType() + ": " + ex.Message); }
#endif
        }
Exemple #2
0
        /// <summary>
        /// Transfer the specified object to another channel, changing its Object ID in the process.
        /// </summary>

        public CreatedObject TransferObject(uint objectID, Channel other)
        {
            if (objectID < 32768)
            {
                Tools.LogError("Transferring objects only works with objects that were instantiated at run-time.");
            }
            else if (mCreatedObjectDictionary.Remove(objectID))
            {
                for (int i = 0; i < created.size; ++i)
                {
                    CreatedObject obj = created[i];

                    if (obj.objectID == objectID)
                    {
                        // Move the created object over to the other channel
                        obj.objectID = other.GetUniqueID();

                        // If the other channel doesn't contain the object's owner, assign a new owner
                        bool changeOwner = true;

                        for (int b = 0; b < other.players.size; ++b)
                        {
                            if (other.players[b].id == obj.playerID)
                            {
                                changeOwner = false;
                                break;
                            }
                        }

                        if (changeOwner)
                        {
                            obj.playerID = (other.host != null) ? other.host.id : 0;
                        }

                        created.RemoveAt(i);
                        other.created.Add(obj);
                        other.mCreatedObjectDictionary[obj.objectID] = true;

                        // Move RFCs over to the other channel
                        for (int b = rfcs.size; b > 0;)
                        {
                            RFC r = rfcs[--b];

                            if (r.objectID == objectID)
                            {
                                r.objectID = obj.objectID;
                                rfcs.RemoveAt(b);
                                other.rfcs.Add(r);
                            }
                        }
                        return(obj);
                    }
                }
            }
            return(null);
        }
        /// <summary>
        /// Create a new instance of the specified object.
        /// </summary>

        static public object Create(this Type type)
        {
            try
            {
                return(Activator.CreateInstance(type));
            }
            catch (Exception ex)
            {
                Tools.LogError(ex.Message);
                return(null);
            }
        }
        /// <summary>
        /// Send the specified datagram.
        /// </summary>

        public void Send(Buffer buffer, IPEndPoint ip)
        {
#if !MODDING
            if (ip.Address.Equals(IPAddress.Broadcast))
            {
                Broadcast(buffer, ip.Port);
            }
            else if (mSocket != null)
            {
                if (mSocket.AddressFamily != ip.AddressFamily)
                {
#if UNITY_EDITOR
                    UnityEngine.Debug.LogError("UDP socket " + name + " (" + mSocket.AddressFamily + ") and the desired address " + ip.Address +
                                               " (" + ip.AddressFamily + ") were started with different address families");
#else
                    Tools.LogError("UDP socket " + name + " (" + mSocket.AddressFamily + ") and the desired address " + ip.Address +
                                   " (" + ip.AddressFamily + ") were started with different address families");
#endif
                    return;
                }

                buffer.MarkAsUsed();
                buffer.BeginReading();

                lock (mOut)
                {
                    Datagram dg = new Datagram();
                    dg.buffer = buffer;
                    dg.ip     = ip;
                    mOut.Enqueue(dg);

                    if (mOut.Count == 1)
                    {
                        try
                        {
                            // If it's the first datagram, begin the sending process
                            mSocket.BeginSendTo(buffer.buffer, buffer.position, buffer.size, SocketFlags.None, ip, OnSend, null);
                        }
                        catch (Exception ex)
                        {
                            Tools.LogError(ex.Message + "\n" + ex.StackTrace);
                            buffer.Recycle();
                        }
                    }
                }
            }
            else
            {
                Tools.LogError("The socket is null. Did you forget to call UdpProtocol.Start()?");
            }
#endif
        }
        /// <summary>
        /// Start listening for incoming connections.
        /// </summary>

        public override bool Start(int listenPort)
        {
            Stop();

            try
            {
                mListener = new TcpListener(IPAddress.Any, listenPort);
                mListener.Start(50);
                mPort = listenPort;
            }
#if STANDALONE
            catch (System.Exception ex)
            {
                Tools.LogError(ex.Message, ex.StackTrace);
                return(false);
            }
            Tools.Print("TCP Lobby Server started on port " + listenPort);
        public void SetValue(object target, object value, GameObject go = null)
 #endif
        {
            try
            {
                if (field != null)
                {
                    value = Serialization.ConvertObject(value, field.FieldType, go);
                    field.SetValue(target, value);
                }
                else if (property != null && property.CanWrite)
                {
                    value = Serialization.ConvertObject(value, property.PropertyType, go);
                    property.SetValue(target, value, null);
                }
            }
            catch (Exception ex) { Tools.LogError(ex.GetType() + ": " + ex.Message); }
        }
Exemple #7
0
        /// <summary>
        /// Log an error message.
        /// </summary>

        public void LogError(string error, string stack = null, bool logInFile = true)
        {
            StringBuilder sb = new StringBuilder();

            sb.Append(name);
            sb.Append(" (");
            sb.Append(address);

            if (aliases != null)
            {
                for (int i = 0; i < aliases.size; ++i)
                {
                    sb.Append(", " + aliases.buffer[i]);
                }
            }

            sb.Append("): ");
            sb.Append(error);

            Tools.LogError(sb.ToString(), stack, logInFile);
        }
Exemple #8
0
        /// <summary>
        /// Send the specified datagram.
        /// </summary>

        public void Send(Buffer buffer, IPEndPoint ip)
        {
            if (ip.Address.Equals(IPAddress.Broadcast))
            {
                Broadcast(buffer, ip.Port);
            }
            else if (mSocket != null)
            {
                buffer.MarkAsUsed();
                buffer.BeginReading();

                lock (mOut)
                {
                    Datagram dg = new Datagram();
                    dg.buffer = buffer;
                    dg.ip     = ip;
                    mOut.Enqueue(dg);

                    if (mOut.Count == 1)
                    {
                        try
                        {
                            // If it's the first datagram, begin the sending process
                            mSocket.BeginSendTo(buffer.buffer, buffer.position, buffer.size,
                                                SocketFlags.None, ip, OnSend, null);
                        }
                        catch (Exception ex)
                        {
                            Tools.LogError(ex.Message + "\n" + ex.StackTrace);
                            buffer.Recycle();
                        }
                    }
                }
            }
            else
            {
                Tools.LogError("The socket is null. Did you forget to call UdpProtocol.Start()?");
            }
        }
        /// <summary>
        /// Create a new instance of the specified object.
        /// </summary>

        static public object Create(this Type type)
        {
            if (type != null)
            {
                try
                {
                    return(Activator.CreateInstance(type));
                }
                catch (Exception ex)
                {
                    var p = GameServer.currentPlayer;
                    if (p != null)
                    {
                        p.LogError(ex.Message, ex.StackTrace, true);
                    }
                    else
                    {
                        Tools.LogError(ex.Message);
                    }
                }
            }
            return(default(Type));
        }
Exemple #10
0
        /// <summary>
        /// Start listening for incoming connections.
        /// </summary>

        public override bool Start(int listenPort)
        {
            Stop();

            Tools.LoadList(banFilePath, mBan);

#if FORCE_EN_US
            Tools.SetCurrentCultureToEnUS();
#endif
            try
            {
                mListener = new TcpListener(TNet.TcpProtocol.defaultListenerInterface, listenPort);
                mListener.Start(50);
                mPort = listenPort;
            }
#if STANDALONE
            catch (System.Exception ex)
            {
                Tools.LogError(ex.Message, ex.StackTrace);
                return(false);
            }

            Tools.Print("Bans: " + mBan.Count);
            Tools.Print("TCP Lobby Server started on port " + listenPort);
Exemple #11
0
        /// <summary>
        /// See if the received packet can be processed and split it up into different ones.
        /// </summary>

        bool ProcessBuffer(int bytes)
        {
            if (mReceiveBuffer == null)
            {
                // Create a new packet buffer
                mReceiveBuffer = Buffer.Create();
                mReceiveBuffer.BeginWriting(false).Write(mTemp, 0, bytes);
                mExpected = 0;
                mOffset   = 0;
            }
            else
            {
                // Append this data to the end of the last used buffer
                mReceiveBuffer.BeginWriting(true).Write(mTemp, 0, bytes);
            }

            for (int available = mReceiveBuffer.size - mOffset; available >= 4;)
            {
                // Figure out the expected size of the packet
                if (mExpected == 0)
                {
                    mExpected = mReceiveBuffer.PeekInt(mOffset);

                    // "GET " -- HTTP GET request sent by a web browser
                    if (mExpected == 542393671)
                    {
                        if (httpGetSupport)
                        {
                            if (stage == Stage.Verifying || stage == Stage.WebBrowser)
                            {
                                stage = Stage.WebBrowser;
                                string request = Encoding.ASCII.GetString(mReceiveBuffer.buffer, mOffset, available);
                                mReceiveBuffer.BeginPacket(Packet.RequestHTTPGet).Write(request);
                                mReceiveBuffer.EndPacket();
                                mReceiveBuffer.BeginReading(4);
                                lock (mIn) mIn.Enqueue(mReceiveBuffer);
                                mReceiveBuffer = null;
                                mExpected      = 0;
                                mOffset        = 0;
                            }
                            return(true);
                        }

                        mReceiveBuffer.Recycle();
                        mReceiveBuffer = null;
                        mExpected      = 0;
                        mOffset        = 0;
                        Disconnect();
                        return(false);
                    }
                    else if (mExpected < 0 || mExpected > 16777216)
                    {
#if UNITY_EDITOR
                        UnityEngine.Debug.LogError("Malformed data packet: " + mOffset + ", " + available + " / " + mExpected);
#else
                        Tools.LogError("Malformed data packet: " + mOffset + ", " + available + " / " + mExpected);
#endif
                        mReceiveBuffer.Recycle();
                        mReceiveBuffer = null;
                        mExpected      = 0;
                        mOffset        = 0;
                        Disconnect();
                        return(false);
                    }
                }

                // The first 4 bytes of any packet always contain the number of bytes in that packet
                available -= 4;

                // If the entire packet is present
                if (available == mExpected)
                {
                    // Reset the position to the beginning of the packet
                    mReceiveBuffer.BeginReading(mOffset + 4);

                    // This packet is now ready to be processed
                    lock (mIn) mIn.Enqueue(mReceiveBuffer);

                    mReceiveBuffer = null;
                    mExpected      = 0;
                    mOffset        = 0;
                    break;
                }
                else if (available > mExpected)
                {
                    // There is more than one packet. Extract this packet fully.
                    int    realSize = mExpected + 4;
                    Buffer temp     = Buffer.Create();

                    // Extract the packet and move past its size component
                    BinaryWriter bw = temp.BeginWriting(false);
                    bw.Write(mReceiveBuffer.buffer, mOffset, realSize);
                    temp.BeginReading(4);

                    // This packet is now ready to be processed
                    lock (mIn) mIn.Enqueue(temp);

                    // Skip this packet
                    available -= mExpected;
                    mOffset   += realSize;
                    mExpected  = 0;
                }
                else
                {
                    break;
                }
            }
            return(true);
        }
Exemple #12
0
        /// <summary>
        /// Process the string values, converting them to proper objects.
        /// Returns whether child nodes should be processed in turn.
        /// </summary>

        public bool ResolveValue(Type type = null)
        {
            if (mValue is string)
            {
                mResolved = true;
                string line = mValue as string;

                // Trim strings wrapped in quotes
                if (type == typeof(string))
                {
                    if (line == "\"\"")
                    {
                        mValue = "";
                    }
                    else
                    {
                        int len = line.Length;
                        if (len > 2 && line[0] == '"' && line[len - 1] == '"')
                        {
                            mValue = line.Substring(1, len - 2);
                        }
                    }
                    return(true);
                }

                // Try to resolve this type as a simple type
                if (Serialization.ReadObject(line, out mValue, type))
                {
                    return(true);
                }

                // This type is either a class or an array
                if (type == null)
                {
                    type = Serialization.NameToType(line);
                }

                if (type == null || type == typeof(void))
                {
                    mValue = null;
                    return(true);
                }
                else if (type.Implements(typeof(IDataNodeSerializable)))
                {
                    IDataNodeSerializable ds = (IDataNodeSerializable)type.Create();
                    ds.Deserialize(this);
                    mValue = ds;
                    return(false);
                }
#if !STANDALONE
                else if (type == typeof(AnimationCurve))
                {
                    if (children.size != 0)
                    {
                        AnimationCurve cv  = new AnimationCurve();
                        Keyframe[]     kfs = new Keyframe[children.size];

                        for (int i = 0; i < children.size; ++i)
                        {
                            DataNode child = children[i];

                            if (child.value == null)
                            {
                                child.mValue    = child.name;
                                child.mResolved = false;
                                child.ResolveValue(typeof(Vector4));

                                Vector4 v = (Vector4)child.mValue;
                                kfs[i] = new Keyframe(v.x, v.y, v.z, v.w);
                            }
                            else
                            {
                                Vector4 v = (Vector4)child.mValue;
                                kfs[i] = new Keyframe(v.x, v.y, v.z, v.w);
                            }
                        }

                        cv.keys = kfs;
                        mValue  = cv;
                        children.Clear();
                    }
                    return(false);
                }
                else if (type == typeof(LayerMask))
                {
                    mValue = (LayerMask)Get <int>();
                }
#endif
                else
#if !STANDALONE
                if (!type.IsSubclassOf(typeof(Component)))
#endif
                {
                    bool isIList = type.Implements(typeof(System.Collections.IList));
                    bool isTList = (!isIList && type.Implements(typeof(TList)));
                    mValue = (isTList || isIList) ? type.Create(children.size) : type.Create();

                    if (mValue == null)
                    {
                        Tools.LogError("Unable to create a " + type);
                        return(true);
                    }

                    if (isTList)
                    {
                        TList list     = mValue as TList;
                        Type  elemType = type.GetGenericArgument();

                        if (elemType != null)
                        {
                            for (int i = 0; i < children.size; ++i)
                            {
                                DataNode child = children[i];

                                if (child.value == null)
                                {
                                    child.mValue    = child.name;
                                    child.mResolved = false;
                                    child.ResolveValue(elemType);
                                    list.Add(child.mValue);
                                }
                                else if (child.name == "Add")
                                {
                                    child.ResolveValue(elemType);
                                    list.Add(child.mValue);
                                }
                                else
                                {
                                    Tools.LogError("Unexpected node in an array: " + child.name);
                                }
                            }
                            return(false);
                        }
                        else
                        {
                            Tools.LogError("Unable to determine the element type of " + type);
                        }
                    }
                    else if (isIList)
                    {
                        // This is for both List<Type> and Type[] arrays.
                        System.Collections.IList list = mValue as System.Collections.IList;
                        Type elemType = type.GetGenericArgument();
                        if (elemType == null)
                        {
                            elemType = type.GetElementType();
                        }
                        bool fixedSize = (list.Count == children.size);

                        if (elemType != null)
                        {
                            for (int i = 0; i < children.size; ++i)
                            {
                                DataNode child = children[i];

                                if (child.value == null)
                                {
                                    child.mValue    = child.name;
                                    child.mResolved = false;
                                    child.ResolveValue(elemType);

                                    if (fixedSize)
                                    {
                                        list[i] = child.mValue;
                                    }
                                    else
                                    {
                                        list.Add(child.mValue);
                                    }
                                }
                                else if (child.name == "Add")
                                {
                                    child.ResolveValue(elemType);
                                    if (fixedSize)
                                    {
                                        list[i] = child.mValue;
                                    }
                                    else
                                    {
                                        list.Add(child.mValue);
                                    }
                                }
                                else
                                {
                                    Tools.LogError("Unexpected node in an array: " + child.name);
                                }
                            }
                            return(false);
                        }
                        else
                        {
                            Tools.LogError("Unable to determine the element type of " + type);
                        }
                    }
                    else if (type.IsClass)
                    {
                        for (int i = 0; i < children.size; ++i)
                        {
                            DataNode child = children[i];
                            mValue.SetFieldOrPropertyValue(child.name, child.value);
                        }
                        return(false);
                    }
#if UNITY_EDITOR
                    else
                    {
                        Debug.LogError("Unhandled type: " + type);
                    }
#else
                    else
                    {
                        Tools.LogError("Unhandled type: " + type);
                    }
#endif
                }
                return(true);
            }
Exemple #13
0
        /// <summary>
        /// Process the string values, converting them to proper objects.
        /// Returns whether child nodes should be processed in turn.
        /// </summary>

        public bool ResolveValue(Type type = null)
        {
            if (mValue is string)
            {
                mResolved = true;
                string line = mValue as string;

                // Trim strings wrapped in quotes
                if (type == typeof(string))
                {
                    if (line == "\"\"")
                    {
                        mValue = "";
                    }
                    else
                    {
                        int len = line.Length;
                        if (len > 2 && line[0] == '"' && line[len - 1] == '"')
                        {
                            mValue = line.Substring(1, len - 2);
                        }
                    }
                    return(true);
                }

                // Try to resolve this type as a simple type
                if (Serialization.ReadObject(line, out mValue, type))
                {
                    return(true);
                }

                // This type is either a class or an array
                if (type == null)
                {
                    type = Serialization.NameToType(line);
                }

                if (type == null || type == typeof(void))
                {
                    mValue = null;
                    return(true);
                }
                else if (type == typeof(DataNode))
                {
                    mValue = children[0];
                    children.Clear();
                    return(false);
                }
                else if (type.Implements(typeof(IDataNodeSerializable)))
                {
                    var ds = (IDataNodeSerializable)type.Create();
                    ds.Deserialize(this);
                    mValue = ds;
                    return(false);
                }
#if SERIALIZATION_WITHOUT_INTERFACE
                else if (type.HasDataNodeSerialization())
                {
                    mValue = type.Create();
                    mValue.Invoke("Deserialize", this);
                    mValue = TypeExtensions.invokedObject;                     // Failing to do this will break structs. See note in the Invoke() function.
                    return(false);
                }
#endif
#if !STANDALONE
                else if (type == typeof(AnimationCurve))                 // NOTE: This is no longer used since AnimationCurves get serialized out as Vector4 arrays.
                {
#if UNITY_EDITOR
                    Debug.Log("Still used");
#endif
                    if (children.size != 0)
                    {
                        var cv  = new AnimationCurve();
                        var kfs = new Keyframe[children.size];

                        for (int i = 0; i < children.size; ++i)
                        {
                            var child = children[i];

                            if (child.value == null)
                            {
                                child.mValue    = child.name;
                                child.mResolved = false;
                                child.ResolveValue(typeof(Vector4));

                                var v = (Vector4)child.mValue;
                                kfs[i] = new Keyframe(v.x, v.y, v.z, v.w);
                            }
                            else
                            {
                                var v = (Vector4)child.mValue;
                                kfs[i] = new Keyframe(v.x, v.y, v.z, v.w);
                            }
                        }

                        cv.keys = kfs;
                        mValue  = cv;
                        children.Clear();
                    }
                    return(false);
                }
                else if (type == typeof(LayerMask))
                {
                    mValue = (LayerMask)Get <int>();
                }
#endif
                else
#if !STANDALONE
                if (!type.IsSubclassOf(typeof(Component)))
#endif
                {
                    bool isIList = type.Implements(typeof(System.Collections.IList));
                    bool isTList = (!isIList && type.Implements(typeof(TList)));
                    mValue = (isTList || isIList) ? type.Create(children.size) : type.Create();

                    if (mValue == null)
                    {
                        Tools.LogError("Unable to create a " + type);
                        return(true);
                    }

                    if (isTList)
                    {
                        TList list     = mValue as TList;
                        Type  elemType = type.GetGenericArgument();

                        if (elemType != null)
                        {
                            for (int i = 0; i < children.size; ++i)
                            {
                                var child = children[i];

                                if (child.value == null)
                                {
                                    child.mValue    = child.name;
                                    child.mResolved = false;
                                    child.ResolveValue(elemType);
                                    list.Add(child.mValue);
                                }
                                else if (child.name == "Add")
                                {
                                    child.ResolveValue(elemType);
                                    list.Add(child.mValue);
                                }
                                else
                                {
                                    Tools.LogError("Unexpected node in an array: " + child.name);
                                }
                            }
                            return(false);
                        }
                        else
                        {
                            Tools.LogError("Unable to determine the element type of " + type);
                        }
                    }
                    else if (isIList)
                    {
                        // This is for both List<Type> and Type[] arrays.
                        System.Collections.IList list = mValue as System.Collections.IList;
                        Type elemType = type.GetGenericArgument();
                        if (elemType == null)
                        {
                            elemType = type.GetElementType();
                        }
                        bool fixedSize = (list.Count == children.size);

                        if (elemType != null)
                        {
                            for (int i = 0; i < children.size; ++i)
                            {
                                var child = children[i];

                                if (child.value == null)
                                {
                                    child.mValue    = child.name;
                                    child.mResolved = false;
                                    child.ResolveValue(elemType);

                                    if (fixedSize)
                                    {
                                        list[i] = child.mValue;
                                    }
                                    else
                                    {
                                        list.Add(child.mValue);
                                    }
                                }
                                else if (child.name == "Add")
                                {
                                    child.ResolveValue(elemType);
                                    if (fixedSize)
                                    {
                                        list[i] = child.mValue;
                                    }
                                    else
                                    {
                                        list.Add(child.mValue);
                                    }
                                }
                                else
                                {
                                    Tools.LogError("Unexpected node in an array: " + child.name);
                                }
                            }
                            return(false);
                        }
                        else
                        {
                            Tools.LogError("Unable to determine the element type of " + type);
                        }
                    }
                    else
                    {
                        for (int i = 0; i < children.size; ++i)
                        {
                            var child = children[i];
                            mValue.SetFieldOrPropertyValue(child.name, child.value);
                        }
                        return(false);
                    }
                }
                return(true);
            }
            return(true);
        }