/// <summary>
        /// Process an incoming packet.
        /// </summary>
        bool ProcessPacket(Buffer buffer, TcpProtocol tc)
        {
            BinaryReader reader = buffer.BeginReading();
            Packet request = (Packet)reader.ReadByte();

            // TCP connections must be verified first to ensure that they are using the correct protocol
            if (tc.stage == TcpProtocol.Stage.Verifying)
            {
            if (tc.VerifyRequestID(request, reader, false)) return true;
            #if STANDALONE
            Console.WriteLine(tc.address + " has failed the verification step");
            #endif
            return false;
            }

            switch (request)
            {
            case Packet.RequestServerList:
            {
                if (reader.ReadUInt16() != GameServer.gameID) return false;
                tc.data = (long)0;
                return true;
            }
            case Packet.RequestAddServer:
            {
                if (reader.ReadUInt16() != GameServer.gameID) return false;
                ServerList.Entry ent = new ServerList.Entry();
                ent.ReadFrom(reader);

                if (ent.externalAddress.Address.Equals(IPAddress.None))
                    ent.externalAddress = tc.tcpEndPoint;

                mList.Add(ent, mTime).data = tc;
                mLastChange = mTime;
            #if STANDALONE
                Console.WriteLine(tc.address + " added a server (" + ent.internalAddress + ", " + ent.externalAddress + ")");
            #endif
                return true;
            }
            case Packet.RequestRemoveServer:
            {
                if (reader.ReadUInt16() != GameServer.gameID) return false;
                IPEndPoint internalAddress, externalAddress;
                Tools.Serialize(reader, out internalAddress);
                Tools.Serialize(reader, out externalAddress);

                if (externalAddress.Address.Equals(IPAddress.None))
                    externalAddress = tc.tcpEndPoint;

                RemoveServer(internalAddress, externalAddress);
            #if STANDALONE
                Console.WriteLine(tc.address + " removed a server (" + internalAddress + ", " + externalAddress + ")");
            #endif
                return true;
            }
            case Packet.Disconnect:
            {
            #if STANDALONE
                if (RemoveServer(tc)) Console.WriteLine(tc.address + " has disconnected");
            #else
                RemoveServer(tc);
            #endif
                mTcp.Remove(tc);
                return true;
            }
            case Packet.RequestSaveFile:
            {
                string fileName = reader.ReadString();
                byte[] data = reader.ReadBytes(reader.ReadInt32());
                SaveFile(fileName, data);
                break;
            }
            case Packet.RequestLoadFile:
            {
                string fn = reader.ReadString();
                byte[] data = LoadFile(fn);

                BinaryWriter writer = BeginSend(Packet.ResponseLoadFile);
                writer.Write(fn);

                if (data != null)
                {
                    writer.Write(data.Length);
                    writer.Write(data);
                }
                else writer.Write(0);
                EndSend(tc);
                break;
            }
            case Packet.RequestDeleteFile:
            {
                DeleteFile(reader.ReadString());
                break;
            }
            case Packet.Error:
            {
            #if STANDALONE
                Console.WriteLine(tc.address + " error: " + reader.ReadString());
            #endif
                return false;
            }
            }
            #if STANDALONE
            Console.WriteLine(tc.address + " sent a packet not handled by the lobby server: " + request);
            #endif
            return false;
        }
Exemple #2
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        /// <summary>
        /// Process an incoming packet.
        /// </summary>

        bool ProcessPacket(Buffer buffer, IPEndPoint ip)
        {
            BinaryReader reader  = buffer.BeginReading();
            Packet       request = (Packet)reader.ReadByte();

            switch (request)
            {
            case Packet.RequestPing:
            {
                BeginSend(Packet.ResponsePing);
                EndSend(ip);
                break;
            }

            case Packet.RequestAddServer:
            {
                if (reader.ReadUInt16() != GameServer.gameID)
                {
                    return(false);
                }
                ServerList.Entry ent = new ServerList.Entry();
                ent.ReadFrom(reader);

                if (ent.externalAddress.Address.Equals(IPAddress.None))
                {
                    ent.externalAddress = ip;
                }

                mList.Add(ent, mTime);
#if STANDALONE
                Tools.Print(ip + " added a server (" + ent.internalAddress + ", " + ent.externalAddress + ")");
#endif
                return(true);
            }

            case Packet.RequestRemoveServer:
            {
                if (reader.ReadUInt16() != GameServer.gameID)
                {
                    return(false);
                }
                IPEndPoint internalAddress, externalAddress;
                Tools.Serialize(reader, out internalAddress);
                Tools.Serialize(reader, out externalAddress);

                if (externalAddress.Address.Equals(IPAddress.None))
                {
                    externalAddress = ip;
                }

                RemoveServer(internalAddress, externalAddress);
#if STANDALONE
                Tools.Print(ip + " removed a server (" + internalAddress + ", " + externalAddress + ")");
#endif
                return(true);
            }

            case Packet.RequestServerList:
            {
                if (reader.ReadUInt16() != GameServer.gameID)
                {
                    return(false);
                }
                mList.WriteTo(BeginSend(Packet.ResponseServerList));
                EndSend(ip);
                return(true);
            }
            }
            return(false);
        }
        /// <summary>
        /// Process an incoming packet.
        /// </summary>
        bool ProcessPacket(Buffer buffer, IPEndPoint ip)
        {
            BinaryReader reader = buffer.BeginReading();
            Packet request = (Packet)reader.ReadByte();

            switch (request)
            {
            case Packet.RequestAddServer:
            {
                if (reader.ReadUInt16() != GameServer.gameID) return false;
                ServerList.Entry ent = new ServerList.Entry();
                ent.ReadFrom(reader);

                if (ent.externalAddress.Address.Equals(IPAddress.None))
                    ent.externalAddress = ip;

                mList.Add(ent, mTime);
            #if STANDALONE
                Console.WriteLine(ip + " added a server (" + ent.internalAddress + ", " + ent.externalAddress + ")");
            #endif
                return true;
            }
            case Packet.RequestRemoveServer:
            {
                if (reader.ReadUInt16() != GameServer.gameID) return false;
                IPEndPoint internalAddress, externalAddress;
                Tools.Serialize(reader, out internalAddress);
                Tools.Serialize(reader, out externalAddress);

                if (externalAddress.Address.Equals(IPAddress.None))
                    externalAddress = ip;

                RemoveServer(internalAddress, externalAddress);
            #if STANDALONE
                Console.WriteLine(ip + " removed a server (" + internalAddress + ", " + externalAddress + ")");
            #endif
                return true;
            }
            case Packet.RequestServerList:
            {
                if (reader.ReadUInt16() != GameServer.gameID) return false;
                mList.WriteTo(BeginSend(Packet.ResponseServerList));
                EndSend(ip);
                return true;
            }
            }
            return false;
        }
        /// <summary>
        /// Process an incoming packet.
        /// </summary>

        bool ProcessPacket(Buffer buffer, IPEndPoint ip)
        {
            if (mBan.Count != 0 && mBan.Contains(ip.Address.ToString()))
            {
                return(false);
            }

            var reader  = buffer.BeginReading();
            var request = (Packet)reader.ReadByte();

            switch (request)
            {
            case Packet.RequestPing:
            {
                var writer = BeginSend(Packet.ResponsePing);
                writer.Write(mTime);
                writer.Write((ushort)mList.list.size);
                EndSend(ip);
                break;
            }

            case Packet.RequestAddServer:
            {
                if (reader.ReadUInt16() != GameServer.gameID)
                {
                    return(false);
                }

                var ent = new ServerList.Entry();
                ent.ReadFrom(reader);

                if (mBan.Count != 0 && (mBan.Contains(ent.externalAddress.Address.ToString()) || IsBanned(ent.name)))
                {
                    return(false);
                }

                if (ent.externalAddress.Address.Equals(IPAddress.None) ||
                    ent.externalAddress.Address.Equals(IPAddress.IPv6None))
                {
                    ent.externalAddress = ip;
                }

                mList.Add(ent, mTime);
#if STANDALONE
                Tools.Print(ip + " added a server (" + ent.internalAddress + ", " + ent.externalAddress + ")");
#endif
                return(true);
            }

            case Packet.RequestRemoveServer:
            {
                if (reader.ReadUInt16() != GameServer.gameID)
                {
                    return(false);
                }
                IPEndPoint internalAddress, externalAddress;
                Tools.Serialize(reader, out internalAddress);
                Tools.Serialize(reader, out externalAddress);

                if (externalAddress.Address.Equals(IPAddress.None) ||
                    externalAddress.Address.Equals(IPAddress.IPv6None))
                {
                    externalAddress = ip;
                }

                RemoveServer(internalAddress, externalAddress);
#if STANDALONE
                Tools.Print(ip + " removed a server (" + internalAddress + ", " + externalAddress + ")");
#endif
                return(true);
            }

            case Packet.RequestServerList:
            {
                if (reader.ReadUInt16() != GameServer.gameID)
                {
                    return(false);
                }
                mList.WriteTo(BeginSend(Packet.ResponseServerList));
                EndSend(ip);
                return(true);
            }
            }
            return(false);
        }