Exemple #1
0
        private void Bind(Socket acceptSocket)
        {
            var exSocket = new TNSocket(acceptSocket);

            exSocket.LastAccessTime = DateTime.Now;
            var buffer = new byte[this.clientSettings.BufferSize * 2];

            this.sendEventArg = new SocketAsyncEventArgs();
            this.sendEventArg.SetBuffer(buffer, 0, this.clientSettings.BufferSize);
            var sendDataToken = new DataToken()
            {
                Socket = exSocket
            };

            sendDataToken.bufferOffset     = this.sendEventArg.Offset;
            this.sendEventArg.UserToken    = sendDataToken;
            this.sendEventArg.AcceptSocket = acceptSocket;
            this.sendEventArg.Completed   += new EventHandler <SocketAsyncEventArgs>(IO_Completed);

            this.receiveEventArg = new SocketAsyncEventArgs();
            this.receiveEventArg.SetBuffer(buffer, this.clientSettings.BufferSize, this.clientSettings.BufferSize);
            var receiveDataToken = new DataToken {
                Socket = exSocket, SyncSegments = new Queue <ArraySegment <byte> >()
            };

            receiveDataToken.bufferOffset     = this.receiveEventArg.Offset;
            this.receiveEventArg.UserToken    = receiveDataToken;
            this.receiveEventArg.AcceptSocket = acceptSocket;
            this.receiveEventArg.Completed   += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
            if (IsSyncReceived)
            {
                DataReceived += OnReceived;
            }
            requestHandler.Bind(this);
        }
Exemple #2
0
        private void TryDequeueAndPostSend(TNSocket socket, SocketAsyncEventArgs ioEventArgs)
        {
            SocketAsyncResult result;

            if (socket.TryDequeueOrReset(out result))
            {
                DataToken dataToken = (DataToken)ioEventArgs.UserToken;
                dataToken.Socket              = socket;
                dataToken.AsyncResult         = result;
                dataToken.byteArrayForMessage = result.Data;
                dataToken.messageLength       = result.Data.Length;
                try
                {
                    PostSend(ioEventArgs);
                }
                catch (Exception ex)
                {
                    dataToken.ResultCallback(ResultCode.Error, ex);
                    ResetSendFlag();
                }
            }
            else
            {
                //ResetSendFlag();
            }
        }
Exemple #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="exSocket"></param>
 /// <param name="opCode"></param>
 /// <param name="reason"></param>
 protected void Dispose(TNSocket exSocket, sbyte opCode, string reason)
 {
     try
     {
         var e = new SocketEventArgs()
         {
             Socket = exSocket,
             Source = new DataMessage()
             {
                 OpCode = opCode, Message = reason
             }
         };
         DoClosed(e);
         OnDisconnected(e);
         if (exSocket != null)
         {
             exSocket.Close();
         }
         sendEventArg.Dispose();
         receiveEventArg.Dispose();
         receiveWaitEvent.Dispose();
         socketClient.Dispose();
     }
     catch (Exception ex)
     {
         TraceLog.WriteError("Dispose connect of client error:{0}", ex);
     }
 }
Exemple #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="exSocket"></param>
        /// <param name="opCode"></param>
        /// <param name="data"></param>
        /// <param name="offset"></param>
        /// <param name="count"></param>
        /// <returns></returns>
        public override byte[] BuildMessagePack(TNSocket exSocket, sbyte opCode, byte[] data, int offset, int count)
        {
            byte[] buffer = new byte[count + 4];
            Buffer.BlockCopy(BitConverter.GetBytes(count), 0, buffer, 0, 4);
            Buffer.BlockCopy(data, offset, buffer, 4, count);

            return(buffer);//buffer;
        }
Exemple #5
0
        private void DoClosedStatus(TNSocket socket, int statusCode)
        {
            Action <TNSocket, int> handler = OnClosedStatus;

            if (handler != null)
            {
                handler(socket, statusCode);
            }
        }
Exemple #6
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="opCode"></param>
 /// <param name="reason"></param>
 public virtual void SendCloseHandshake(TNSocket socket, sbyte opCode, string reason)
 {
     if (MessageProcessor != null)
     {
         byte[] data = MessageProcessor.CloseMessage(socket, opCode, reason);
         if (data != null)
         {
             AppServer.SendAsync(socket, data, result => { });
         }
     }
 }
Exemple #7
0
        private void ProcessAccept(SocketAsyncEventArgs acceptEventArgs)
        {
            try
            {
                Interlocked.Increment(ref _summaryStatus.TotalConnectCount);
                maxConnectionsEnforcer.WaitOne();

                if (acceptEventArgs.SocketError != SocketError.Success)
                {
                    Interlocked.Increment(ref _summaryStatus.RejectedConnectCount);
                    HandleBadAccept(acceptEventArgs);
                }
                else
                {
                    Interlocked.Increment(ref _summaryStatus.CurrentConnectCount);

                    SocketAsyncEventArgs ioEventArgs = this.ioEventArgsPool.Pop();
                    ioEventArgs.AcceptSocket = acceptEventArgs.AcceptSocket;
                    var dataToken = (DataToken)ioEventArgs.UserToken;
                    ioEventArgs.SetBuffer(dataToken.bufferOffset, socketSettings.BufferSize);
                    var exSocket = new TNSocket(ioEventArgs.AcceptSocket);
                    exSocket.LastAccessTime      = DateTime.Now;
                    dataToken.Socket             = exSocket;
                    acceptEventArgs.AcceptSocket = null;

                    //release connect when socket has be closed.
                    ReleaseAccept(acceptEventArgs, false);
                    try
                    {
                        OnConnected(new ConnectionEventArgs {
                            Socket = exSocket
                        });
                    }
                    catch (Exception ex)
                    {
                        TraceLog.WriteError("OnConnected error:{0}", ex);
                    }
                    PostReceive(ioEventArgs);
                }
            }
            finally
            {
                PostAccept();
            }
        }
Exemple #8
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="buffer"></param>
 /// <param name="callback"></param>
 internal protected override async Task <bool> SendAsync(TNSocket socket, byte[] buffer, Action <SocketAsyncResult> callback)
 {
     //socket.Enqueue(buffer, callback);
     if (socket.DirectSendOrEnqueue(buffer, callback))
     {
         try
         {
             TryDequeueAndPostSend(socket, sendEventArg);
             return(true);
         }
         catch (Exception ex)
         {
             ResetSendFlag();
             TraceLog.WriteError("SendAsync {0} error:{1}", socket.RemoteEndPoint, ex);
         }
     }
     return(false);
 }
Exemple #9
0
        private void TryDequeueAndPostSend(TNSocket socket, SocketAsyncEventArgs ioEventArgs)
        {
            bool isOwner = ioEventArgs == null;
            SocketAsyncResult result;

            if (socket.TryDequeueOrReset(out result))
            {
                if (ioEventArgs == null)
                {
                    ioEventArgs = ioEventArgsPool.Pop();
                    ioEventArgs.AcceptSocket = socket.WorkSocket;
                }
                DataToken dataToken = (DataToken)ioEventArgs.UserToken;
                dataToken.Socket              = socket;
                dataToken.AsyncResult         = result;
                dataToken.byteArrayForMessage = result.Data;
                dataToken.messageLength       = result.Data.Length;
                try
                {
                    PostSend(ioEventArgs);
                }
                catch (Exception ex)
                {
                    dataToken.ResultCallback(ResultCode.Error, ex);
                    if (isOwner)
                    {
                        ReleaseIOEventArgs(ioEventArgs);
                    }
                    socket.ResetSendFlag();
                }
            }
            else
            {
                ReleaseIOEventArgs(ioEventArgs);
                //socket.ResetSendFlag();
            }
        }
Exemple #10
0
 /// <summary>
 /// Posts the send.
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="opCode"></param>
 /// <param name="data">Data.</param>
 /// <param name="offset">Offset.</param>
 /// <param name="count">Count.</param>
 /// <param name="callback"></param>
 public override async Task PostSend(TNSocket socket, sbyte opCode, byte[] data, int offset, int count, Action <SocketAsyncResult> callback)
 {
     byte[] buffer = requestHandler.MessageProcessor.BuildMessagePack(socket, opCode, data, offset, count);
     await SendAsync(socket, buffer, callback);
 }
Exemple #11
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="opCode"></param>
 /// <param name="data"></param>
 /// <param name="offset"></param>
 /// <param name="count"></param>
 public override async Task PostSend(TNSocket socket, sbyte opCode, byte[] data, int offset, int count)
 {
     await PostSend(socket, opCode, data, offset, count, result => { });
 }
Exemple #12
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="data"></param>
 /// <param name="offset"></param>
 /// <param name="count"></param>
 public override async Task PostSend(TNSocket socket, byte[] data, int offset, int count)
 {
     await PostSend(socket, OpCode.Binary, data, offset, count);
 }
Exemple #13
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="opCode"></param>
 /// <param name="data"></param>
 /// <param name="offset"></param>
 /// <param name="count"></param>
 /// <param name="callback"></param>
 public abstract Task PostSend(TNSocket socket, sbyte opCode, byte[] data, int offset, int count, Action <SocketAsyncResult> callback);
Exemple #14
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 public abstract void Pong(TNSocket socket);
Exemple #15
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="exSocket"></param>
 /// <param name="opCode"></param>
 /// <param name="reason"></param>
 public override byte[] CloseMessage(TNSocket exSocket, sbyte opCode, string reason)
 {
     return(null);
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="exSocket"></param>
 /// <param name="opCode"></param>
 /// <param name="data"></param>
 /// <param name="offset"></param>
 /// <param name="count"></param>
 /// <returns></returns>
 public abstract byte[] BuildMessagePack(TNSocket exSocket, sbyte opCode, byte[] data, int offset, int count);
Exemple #17
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="buffer"></param>
 /// <param name="callback"></param>
 public void SendMessage(TNSocket socket, byte[] buffer, Action <SocketAsyncResult> callback)
 {
     AppServer.SendAsync(socket, buffer, callback);
 }
Exemple #18
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="opCode"></param>
 /// <param name="data"></param>
 /// <param name="offset"></param>
 /// <param name="count"></param>
 public abstract Task PostSend(TNSocket socket, sbyte opCode, byte[] data, int offset, int count);
Exemple #19
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="reason"></param>
 public override void CloseHandshake(TNSocket socket, string reason)
 {
     requestHandler.SendCloseHandshake(socket, OpCode.Close, reason);
 }
Exemple #20
0
        /// <summary>
        /// 处理数据接收回调
        /// </summary>
        /// <param name="ioEventArgs"></param>
        private void ProcessReceive(SocketAsyncEventArgs ioEventArgs)
        {
            DataToken dataToken = (DataToken)ioEventArgs.UserToken;

            if (ioEventArgs.BytesTransferred == 0)
            {
                //对方主动关闭socket
                //if (logger.IsDebugEnabled) logger.Debug("对方关闭Socket");
                Closing(ioEventArgs, OpCode.Empty);
                return;
            }

            if (ioEventArgs.SocketError != SocketError.Success)
            {//Socket错误
                TraceLog.Write("ProcessReceive IP {0} SocketError:{1}, bytes len:{2}",
                               (dataToken != null ? dataToken.Socket.RemoteEndPoint.ToNotNullString() : ""),
                               ioEventArgs.SocketError.ToString(),
                               ioEventArgs.BytesTransferred);
                Closing(ioEventArgs);
                return;
            }
            TNSocket           exSocket = dataToken == null ? null : dataToken.Socket;
            List <DataMessage> messages;
            bool hasHandshaked;
            bool needPostAnother = requestHandler.TryReceiveMessage(ioEventArgs, out messages, out hasHandshaked);

            if (hasHandshaked)
            {
                OnHandshaked(new ConnectionEventArgs {
                    Socket = exSocket
                });
            }

            //modify reason:数据包接收事件触发乱序
            if (messages != null)
            {
                foreach (var message in messages)
                {
                    try
                    {
                        switch (message.OpCode)
                        {
                        case OpCode.Close:
                            var statusCode = requestHandler.MessageProcessor != null
                                    ? requestHandler.MessageProcessor.GetCloseStatus(message.Data)
                                    : OpCode.Empty;

                            if (statusCode != OpCode.Empty)
                            {
                                DoClosedStatus(exSocket, statusCode);
                            }
                            Closing(ioEventArgs, OpCode.Empty);
                            needPostAnother = false;
                            break;

                        case OpCode.Ping:
                            DoPing(new ConnectionEventArgs {
                                Socket = exSocket, Message = message
                            });
                            break;

                        case OpCode.Pong:
                            DoPong(new ConnectionEventArgs {
                                Socket = exSocket, Message = message
                            });
                            break;

                        default:
                            OnDataReceived(new ConnectionEventArgs {
                                Socket = exSocket, Message = message
                            });
                            break;
                        }
                    }
                    catch (Exception ex)
                    {
                        TraceLog.WriteError("OnDataReceived error:{0}", ex);
                    }
                }
            }
            if (needPostAnother)
            {
                PostReceive(ioEventArgs);
                //是否需要关闭连接
                if (exSocket.IsClosed)
                {
                    ResetSAEAObject(ioEventArgs);
                }
            }
        }
Exemple #21
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 public override void Pong(TNSocket socket)
 {
     byte[] data = Encoding.UTF8.GetBytes("pong");
     PostSend(socket, OpCode.Pong, data, 0, data.Length);
 }
Exemple #22
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="reason"></param>
 public abstract void CloseHandshake(TNSocket socket, string reason);
Exemple #23
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="reason"></param>
 public override void CloseHandshake(TNSocket socket, string reason)
 {
     Dispose(socket, OpCode.Close, reason);
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="exSocket"></param>
 /// <param name="opCode"></param>
 /// <param name="reason"></param>
 public abstract byte[] CloseMessage(TNSocket exSocket, sbyte opCode, string reason);
Exemple #25
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="message"></param>
 /// <param name="encoding"></param>
 /// <param name="callback"></param>
 public void SendMessage(TNSocket socket, string message, Encoding encoding, Action <SocketAsyncResult> callback)
 {
     byte[] buffer = encoding.GetBytes(message);
     SendMessage(socket, buffer, callback);
 }
Exemple #26
0
 /// <summary>
 /// not proccess buildpack
 /// </summary>
 /// <param name="socket"></param>
 /// <param name="buffer"></param>
 /// <param name="callback"></param>
 protected internal abstract Task <bool> SendAsync(TNSocket socket, byte[] buffer, Action <SocketAsyncResult> callback);