Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }
            KeyboardState ks = Keyboard.GetState();

            if (ks.IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            if (ks.IsKeyDown(Keys.Enter))
            {
                tankGame = new TankGamers();
                //if (TheGame.theMap != null)
                //{
                //    theVMap = TheGame.theMap;
                //}
            }
            // TODO: Add your update logic here

            base.Update(gameTime);
        }
Exemple #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            KeyboardState ks = Keyboard.GetState();

            if (ks.IsKeyDown(Keys.Escape))

                Exit();
            if (ks.IsKeyDown(Keys.Enter))
            {
                tankGame = new TankGamers();
                //if (TheGame.theMap != null)
                //{
                //    theVMap = TheGame.theMap;
                //}
            }
            // TODO: Add your update logic here

            base.Update(gameTime);
        }