/// <summary>Initializes the newly connected client's TCP-related info.</summary> /// <param name="_socket">The TcpClient instance of the newly connected client.</param> public void Connect(TcpClient _socket) { socket = _socket; socket.ReceiveBufferSize = dataBufferSize; socket.SendBufferSize = dataBufferSize; stream = socket.GetStream(); receivedData = new Packet(); receiveBuffer = new byte[dataBufferSize]; stream.BeginRead(receiveBuffer, 0, dataBufferSize, ReceiveCallback, null); Server.clients[id].clientUUID = Guid.NewGuid().ToString(); ServerSend.TokenRequest(id, Server.clients[id].clientUUID); }
public static void CreateRoom(int fromClient, Packet packet) { if (!Server.clients[fromClient].isTokenChecked) { Server.clients[fromClient].tcp.Disconnect(); return; } string UUID = packet.ReadString(); if (string.Equals(Server.clients[fromClient].UUID, UUID)) { string roomName = packet.ReadString(); if (roomName.Length > 1) { roomName = roomName.Remove(roomName.Length - 1); LobbyRoomsManager.CreateRoom(fromClient, roomName); LobbyRoom room = LobbyRoomsManager.GetRoom(Server.clients[fromClient].UUID); if (room != null) { ServerSend.RoomData(fromClient, room); } } } }