// Event received when font asset properties are changed in Font Inspector void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj) { if (m_spriteAsset != null && m_spriteAsset.spriteSheet != null && (obj as TMP_SpriteAsset == m_spriteAsset || obj as Texture2D == m_spriteAsset.spriteSheet)) { if (m_textComponent != null) { m_textComponent.havePropertiesChanged = true; m_textComponent.SetVerticesDirty(); } } }