Exemple #1
0
        private async void Battling()
        {
            if (!_alive)
            {
                return;
            }
            var buttons = Enemies.DeployTroop(_currentGame, _currentRound);

            switch (_currentGame)
            {
            case 0:
                switch (_currentRound)
                {
                case 0:
                    await PlayMusic0(SignKey, "al1.1.wav", "al11");

                    await Task.Delay(8000);
                    await PlayMusic0(SignKey, "battlebgm.mp3", "round", 0.5, true);

                    break;

                case 1:
                    await PlayMusic0(SignKey, "al1.2.wav", "al12");

                    break;

                case 2:
                    await PlayMusic0(SignKey, "al1.3.wav", "al13");

                    break;
                }
                break;

            case 1:
                switch (_currentRound)
                {
                case 0:
                    await PlayMusic0(SignKey, "al2.1.wav", "al21");

                    await Task.Delay(4000);
                    await PlayMusic0(SignKey, "battlebgm.mp3", "round", 0.5, true);

                    break;

                case 1:
                    await PlayMusic0(SignKey, "al2.2.wav", "al22");

                    break;

                case 3:
                    await PlayMusic0(SignKey, "al2.3.wav", "al23");

                    break;
                }
                break;

            case 2:
                switch (_currentRound)
                {
                case 0:
                    await PlayMusic0(SignKey, "attack_voice.wav", "round31");

                    await Task.Delay(4000);
                    await PlayMusic0(SignKey, "attack_bgm.wav", "round", 0.5, true);

                    break;
                }

                break;
            }
            _totalRound = Enemies.GetRoundcount(_currentGame);
            if (!_alive)
            {
                return;
            }
            BattleEnemyTimer.LoadButtons(buttons.Item1, buttons.Item2);
            await BattleEnemyTimer.GameStart(1);
        }
Exemple #2
0
        private async void BattleOn()
        {
            RestLife();
            Enemies.RestBattle();
            while (true)
            {
                try
                {
                    var hitchecktaskasync = new HitCheckTaskAsync(_hitCheckTasks, 15 * 60 * 1000);
                    var results           = await hitchecktaskasync.InvokeAsync();

                    if (null != results)
                    {
                        foreach (var result in results)
                        {
                            if (null == result)
                            {
                                CallOnNotification("empty button message");
                                continue;
                            }
                            if (result.SwitchItem.SwitchStatus == SwitchStatus.NO)
                            {
                                continue;
                            }
                            var switchnumber = result.SwitchItem.SwitchNumber;
                            if ((switchnumber == _startButton.Number) && (result.DeviceNumber == _startButton.DeviceNumber) && !_alive)
                            {
                                _alive = true;
                                RestLife();
                                Enemies.RestBattle();
                                BattleEnemyTimer.Hurting   -= BattleEnemyTimerHurting;
                                BattleEnemyTimer.Hurting   += BattleEnemyTimerHurting;
                                BattleEnemyTimer.Finishing -= BattleEnemyTimerFinishing;
                                BattleEnemyTimer.Finishing += BattleEnemyTimerFinishing;
                                _currentRound = 0;
                                Battling();
                                //_roundTimer = new Timer(2 * 60 * 1 * 1000) { AutoReset = false };
                                //_roundTimer.Start();
                                continue;
                            }
                            if (Enemies.CheckIfOff(result.DeviceNumber, result.SwitchItem.SwitchNumber))
                            {
                                continue;
                            }
                            if (_allHits.Any(b => (b.Number == result.SwitchItem.SwitchNumber) && (b.DeviceNumber == result.DeviceNumber)))
                            {
                                var tick         = DateTime.Now.Ticks;
                                var randomnumber = new Random((int)(tick & 0xffffffffL) | (int)(tick >> 32)).Next(1, 5);
                                var hitsound     = $"hit{randomnumber}.wav";
                                await PlayMusic0(SignKey, hitsound, hitsound);

                                CallOnNotification($"hit : {result.SwitchItem.SwitchNumber} - {result.DeviceNumber}");
                                ButtonHit(BattleEnemyTimer, result.SwitchItem.SwitchNumber, result.DeviceNumber);
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    OnNotification(new NotificationEventArgs(ex.Message));
                }
            }
        }