Exemple #1
0
        public static string Defend(SimpleMonster monster)
        {
            int    damage;
            int    weaponDamage;
            string message = $"The {monster.name} misses you with its attack.";

            damage = DiceRoller.getDamage();
            if (damage > 0)
            {
                weaponDamage = damage * monster.getStrength();
                Game.Player.takeDamage(weaponDamage);
                message = $"The {monster.name} hit you for {weaponDamage} damage.";;
            }

            return(message);
        }
Exemple #2
0
        public static string Attack(SimpleMonster monster)
        {
            int    damage;
            int    weaponDamage;
            string message = $"You miss the {monster.name} with your attack.";

            damage = DiceRoller.getDamage();
            if (damage > 0)
            {
                weaponDamage = damage * Game.Player.getDamageModifier();
                List <DamageType> damageTypes = Game.Player.getDamageTypes();
                int damageDealt = monster.takeDamage(weaponDamage, damageTypes);
                message = $"You hit the {monster.name} for {damageDealt} damage.";
            }

            return(message);
        }