public ShaderMaterial( ShaderMaterialOptions uniforms = null, ShaderMaterialOptions attributes = null, string vertexShader = null, string fragmentShader = null) { }
public ShaderMaterial( ShaderMaterialOptions uniforms=null, ShaderMaterialOptions attributes=null, string vertexShader=null, string fragmentShader=null) { }
public ShaderMaterial(ShaderMaterialOptions parameters) { }