/// <summary>
        ///     Centrar la camara sobre un objeto seleccionado
        /// </summary>
        public void zoomObject()
        {
            var aabb = MeshCreatorUtils.getSelectionBoundingBox(control.SelectionList);

            if (aabb != null)
            {
                control.Camera.CameraCenter = aabb.calculateBoxCenter();
            }
        }
        /// <summary>
        ///     Poner la camara en front view respecto de un objeto seleccionado
        /// </summary>
        public void setFrontView()
        {
            var        aabb = MeshCreatorUtils.getSelectionBoundingBox(control.SelectionList);
            TGCVector3 lookAt;

            if (aabb != null)
            {
                lookAt = aabb.calculateBoxCenter();
            }
            else
            {
                lookAt = TGCVector3.Empty;
            }
            control.Camera.setFixedView(lookAt, 0, 0, control.Camera.CameraDistance);
        }
        /// <summary>
        ///     Obtener pivote central para efectuar la rotacion.
        ///     Se busca el centro de todos los AABB
        /// </summary>
        public TGCVector3 getRotationPivot()
        {
            var aabb = MeshCreatorUtils.getSelectionBoundingBox(control.SelectionList);

            return(aabb.calculateBoxCenter());
        }