private void CloseInventory() { cursor = aim; TurnExploreCommandsOn(); Camera.ConsiderInput(); inventoryScene.Close(); }
public void CloseInventory() { inventoryScene.Close(); TurnExploreCommandsOn(); Camera.ConsiderInput(); }
private void CloseInventory() { cursor = aim; TurnExploreCommandsOn(); Camera.ConsiderInput(); inventoryScene.Close(); }
public void CloseInventory() { inventoryScene.Close(); TurnExploreCommandsOn(); Camera.ConsiderInput(); }