/// <summary>
        ///     Corte con plano Y
        /// </summary>
        private void doSectorKdTreeY(KdTreeNode parent, TGCVector3 pMin, TGCVector3 pMax, int step,
                                     List <TgcMesh> meshes, int childIndex, float xCutValue)
        {
            //Crear listas para realizar corte
            var possitiveList = new List <TgcMesh>();
            var negativeList  = new List <TgcMesh>();

            //Y-cut
            float cutValue  = 0;
            var   yCutPlane = getCutPlane(meshes, TGCVector3.Up, pMin.Y, pMax.Y, ref cutValue);

            splitByPlane(yCutPlane, meshes, possitiveList, negativeList);

            //recursividad de positivos con plano Z, usando resultados positivos y childIndex 0
            doSectorKdTreeZ(parent,
                            new TGCVector3(pMin.X, cutValue, pMin.Z),
                            pMax,
                            step, possitiveList, childIndex + 0, xCutValue, cutValue);

            //recursividad de negativos con plano Z, usando plano X negativo y childIndex 2
            doSectorKdTreeZ(parent,
                            pMin,
                            new TGCVector3(pMax.X, cutValue, pMax.Z),
                            step, negativeList, childIndex + 2, xCutValue, cutValue);
        }
        /// <summary>
        ///     Corte con plano X
        /// </summary>
        private void doSectorKdTreeX(KdTreeNode parent, TGCVector3 pMin, TGCVector3 pMax,
                                     int step, List <TgcMesh> meshes)
        {
            //Crear listas para realizar corte
            var possitiveList = new List <TgcMesh>();
            var negativeList  = new List <TgcMesh>();

            //X-cut
            float cutValue  = 0;
            var   xCutPlane = getCutPlane(meshes, new TGCVector3(1, 0, 0), pMin.X, pMax.X, ref cutValue);

            splitByPlane(xCutPlane, meshes, possitiveList, negativeList);

            //recursividad de positivos con plano Y, usando resultados positivos y childIndex 0
            doSectorKdTreeY(parent,
                            new TGCVector3(cutValue, pMin.Y, pMin.Z),
                            pMax,
                            step, possitiveList, 0, cutValue);

            //recursividad de negativos con plano Y, usando resultados negativos y childIndex 4
            doSectorKdTreeY(parent,
                            pMin,
                            new TGCVector3(cutValue, pMax.Y, pMax.Z),
                            step, negativeList, 4, cutValue);
        }
        /// <summary>
        ///     Impresion recursiva
        /// </summary>
        private void doPrintDebugKdTree(KdTreeNode node, int index, StringBuilder sb)
        {
            var lineas = "";

            for (var i = 0; i < index; i++)
            {
                lineas += "-";
            }

            if (node.isLeaf())
            {
                if (node.models.Length > 0)
                {
                    sb.Append(lineas + "Models [" + node.models.Length + "]" + "\n");
                }
                else
                {
                    sb.Append(lineas + "[0]" + "\n");
                }
            }
            else
            {
                sb.Append(lineas + "\n");
                index++;
                for (var i = 0; i < node.children.Length; i++)
                {
                    doPrintDebugKdTree(node.children[i], index, sb);
                }
            }
        }
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        /// <summary>
        ///     Hacer visibles todas las meshes de un nodo
        /// </summary>
        private void selectLeafMeshes(KdTreeNode node)
        {
            var models = node.models;

            foreach (var m in models)
            {
                m.Enabled = true;
            }
        }
        /// <summary>
        ///     Imprime por consola la generacion del KdTree
        /// </summary>
        private void printDebugKdTree(KdTreeNode rootNode)
        {
            Console.WriteLine("########## KdTree DEBUG ##########");
            var sb = new StringBuilder();

            doPrintDebugKdTree(rootNode, 0, sb);
            Console.WriteLine(sb.ToString());
            Console.WriteLine("########## FIN KdTree DEBUG ##########");
        }
        /// <summary>
        ///     Dibujar meshes que representan los sectores del KdTree
        /// </summary>
        public List <TgcBoxDebug> createDebugKdTreeMeshes(KdTreeNode rootNode, TgcBoundingAxisAlignBox sceneBounds)
        {
            var pMax = sceneBounds.PMax;
            var pMin = sceneBounds.PMin;

            var debugBoxes = new List <TgcBoxDebug>();

            doCreateKdTreeDebugBox(rootNode, debugBoxes,
                                   pMin.X, pMin.Y, pMin.Z,
                                   pMax.X, pMax.Y, pMax.Z, 0);

            return(debugBoxes);
        }
        /// <summary>
        ///     Imprime estadisticas del KdTree
        /// </summary>
        private void printEstadisticasKdTree(KdTreeNode rootNode)
        {
            Console.WriteLine("*********** KdTree Statics ***********");

            var minModels = int.MaxValue;
            var maxModels = int.MinValue;

            obtenerEstadisticas(rootNode, ref minModels, ref maxModels);

            Console.WriteLine("Minima cantidad de modelos en hoja: " + minModels);
            Console.WriteLine("Maxima cantidad de modelos en hoja: " + maxModels);

            Console.WriteLine("*********** FIN Octree Statics ************");
        }
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        /// <summary>
        ///     Crear nuevo KdTree
        /// </summary>
        /// <param name="modelos">Modelos a optimizar</param>
        /// <param name="sceneBounds">Límites del escenario</param>
        public void create(List <TgcMesh> modelos, TgcBoundingAxisAlignBox sceneBounds)
        {
            this.modelos     = modelos;
            this.sceneBounds = sceneBounds;

            //Crear KdTree
            kdtreeRootNode = builder.crearKdTree(modelos, sceneBounds);

            //Deshabilitar todos los mesh inicialmente
            foreach (var mesh in modelos)
            {
                mesh.Enabled = false;
            }
        }
        /// <summary>
        ///     Se fija si los hijos de un nodo no tienen mas hijos y no tienen ningun triangulo
        /// </summary>
        private bool hasEmptyChilds(KdTreeNode node)
        {
            var children = node.children;

            for (var i = 0; i < children.Length; i++)
            {
                var childNode = children[i];
                if (childNode.children != null || childNode.models.Length > 0)
                {
                    return(false);
                }
            }

            return(true);
        }
        private void doCreateKdTreeDebugBox(KdTreeNode node, List <TgcBoxDebug> debugBoxes,
                                            float boxLowerX, float boxLowerY, float boxLowerZ,
                                            float boxUpperX, float boxUpperY, float boxUpperZ, int step)
        {
            var children = node.children;

            //Crear caja debug
            var box = createDebugBox(boxLowerX, boxLowerY, boxLowerZ, boxUpperX, boxUpperY, boxUpperZ, step);

            debugBoxes.Add(box);

            //es hoja, dibujar caja
            if (children == null)
            {
            }

            //recursividad sobre hijos
            else
            {
                step++;

                var xCut = node.xCut;
                var yCut = node.yCut;
                var zCut = node.zCut;

                //000
                doCreateKdTreeDebugBox(children[0], debugBoxes, xCut, yCut, zCut, boxUpperX, boxUpperY, boxUpperZ, step);
                //001
                doCreateKdTreeDebugBox(children[1], debugBoxes, xCut, yCut, boxLowerZ, boxUpperX, boxUpperY, zCut, step);

                //010
                doCreateKdTreeDebugBox(children[2], debugBoxes, xCut, boxLowerY, zCut, boxUpperX, yCut, boxUpperZ, step);
                //011
                doCreateKdTreeDebugBox(children[3], debugBoxes, xCut, boxLowerY, boxLowerZ, boxUpperX, yCut, zCut, step);

                //100
                doCreateKdTreeDebugBox(children[4], debugBoxes, boxLowerX, yCut, zCut, xCut, boxUpperY, boxUpperZ, step);
                //101
                doCreateKdTreeDebugBox(children[5], debugBoxes, boxLowerX, yCut, boxLowerZ, xCut, boxUpperY, zCut, step);

                //110
                doCreateKdTreeDebugBox(children[6], debugBoxes, boxLowerX, boxLowerY, zCut, xCut, yCut, boxUpperZ, step);
                //111
                doCreateKdTreeDebugBox(children[7], debugBoxes, boxLowerX, boxLowerY, boxLowerZ, xCut, yCut, zCut, step);
            }
        }
        public KdTreeNode crearKdTree(List <TgcMesh> modelos, TgcBoundingAxisAlignBox sceneBounds)
        {
            var rootNode = new KdTreeNode();

            //iniciar generacion recursiva de KdTree
            doSectorKdTreeX(rootNode, sceneBounds.PMin, sceneBounds.PMax, 0, modelos);

            //podar nodos innecesarios
            optimizeSectorKdTree(rootNode.children);

            //imprimir por consola el KdTree
            //printDebugKdTree(rootNode);

            //imprimir estadisticas de debug
            //printEstadisticasKdTree(rootNode);

            return(rootNode);
        }
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        /// <summary>
        ///     Hacer visibles todas las meshes de un nodo, buscando recursivamente sus hojas
        /// </summary>
        private void addAllLeafMeshes(KdTreeNode node)
        {
            var children = node.children;

            //es hoja, cargar todos los meshes
            if (children == null)
            {
                selectLeafMeshes(node);

                //pedir hojas a hijos
            }
            else
            {
                for (var i = 0; i < children.Length; i++)
                {
                    addAllLeafMeshes(children[i]);
                }
            }
        }
Exemple #13
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        /// <summary>
        ///     Hacer visible las meshes de un nodo si es visible por el Frustum
        /// </summary>
        private void testChildVisibility(TgcFrustum frustum, KdTreeNode childNode,
                                         float boxLowerX, float boxLowerY, float boxLowerZ, float boxUpperX, float boxUpperY, float boxUpperZ)
        {
            //test frustum-box intersection
            var caja = new TgcBoundingAxisAlignBox(
                new TGCVector3(boxLowerX, boxLowerY, boxLowerZ),
                new TGCVector3(boxUpperX, boxUpperY, boxUpperZ));
            var c = TgcCollisionUtils.classifyFrustumAABB(frustum, caja);

            //complementamente adentro: cargar todos los hijos directamente, sin testeos
            if (c == TgcCollisionUtils.FrustumResult.INSIDE)
            {
                addAllLeafMeshes(childNode);
            }

            //parte adentro: seguir haciendo testeos con hijos
            else if (c == TgcCollisionUtils.FrustumResult.INTERSECT)
            {
                findVisibleMeshes(frustum, childNode, boxLowerX, boxLowerY, boxLowerZ, boxUpperX, boxUpperY, boxUpperZ);
            }
        }
Exemple #14
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        /// <summary>
        ///     Recorrer recursivamente el KdTree para encontrar los nodos visibles
        /// </summary>
        private void findVisibleMeshes(TgcFrustum frustum, KdTreeNode node,
                                       float boxLowerX, float boxLowerY, float boxLowerZ,
                                       float boxUpperX, float boxUpperY, float boxUpperZ)
        {
            var children = node.children;

            //es hoja, cargar todos los meshes
            if (children == null)
            {
                selectLeafMeshes(node);
            }

            //recursividad sobre hijos
            else
            {
                var xCut = node.xCut;
                var yCut = node.yCut;
                var zCut = node.zCut;

                //000
                testChildVisibility(frustum, children[0], xCut, yCut, zCut, boxUpperX, boxUpperY, boxUpperZ);
                //001
                testChildVisibility(frustum, children[1], xCut, yCut, boxLowerZ, boxUpperX, boxUpperY, zCut);

                //010
                testChildVisibility(frustum, children[2], xCut, boxLowerY, zCut, boxUpperX, yCut, boxUpperZ);
                //011
                testChildVisibility(frustum, children[3], xCut, boxLowerY, boxLowerZ, boxUpperX, yCut, zCut);

                //100
                testChildVisibility(frustum, children[4], boxLowerX, yCut, zCut, xCut, boxUpperY, boxUpperZ);
                //101
                testChildVisibility(frustum, children[5], boxLowerX, yCut, boxLowerZ, xCut, boxUpperY, zCut);

                //110
                testChildVisibility(frustum, children[6], boxLowerX, boxLowerY, zCut, xCut, yCut, boxUpperZ);
                //111
                testChildVisibility(frustum, children[7], boxLowerX, boxLowerY, boxLowerZ, xCut, yCut, zCut);
            }
        }
 private void obtenerEstadisticas(KdTreeNode node, ref int minModels, ref int maxModels)
 {
     if (node.isLeaf())
     {
         var n = node.models.Length;
         if (n < minModels)
         {
             minModels = n;
         }
         if (n > maxModels)
         {
             maxModels = n;
         }
     }
     else
     {
         for (var i = 0; i < node.children.Length; i++)
         {
             obtenerEstadisticas(node.children[i], ref minModels, ref maxModels);
         }
     }
 }
        /// <summary>
        ///     Corte de plano Z
        /// </summary>
        private void doSectorKdTreeZ(KdTreeNode parent, TGCVector3 pMin, TGCVector3 pMax, int step,
                                     List <TgcMesh> meshes, int childIndex, float xCutValue, float yCutValue)
        {
            //Crear listas para realizar corte
            var possitiveList = new List <TgcMesh>();
            var negativeList  = new List <TgcMesh>();

            //Z-cut
            float cutValue  = 0;
            var   zCutPlane = getCutPlane(meshes, new TGCVector3(0, 0, 1), pMin.Z, pMax.Z, ref cutValue);

            splitByPlane(zCutPlane, meshes, possitiveList, negativeList);

            //obtener lista de children del parent, con iniciacion lazy
            if (parent.children == null)
            {
                parent.children = new KdTreeNode[8];
            }

            //crear nodo positivo en parent, segun childIndex
            var posNode = new KdTreeNode();

            parent.children[childIndex] = posNode;

            //cargar nodo negativo en parent, segun childIndex
            var negNode = new KdTreeNode();

            parent.children[childIndex + 1] = negNode;

            //cargar cortes en parent
            parent.xCut = xCutValue;
            parent.yCut = yCutValue;
            parent.zCut = cutValue;

            //nuevos limites
            var v1 = new TGCVector3(pMax.X - pMin.X, pMax.Y - pMin.Y, pMax.Z - cutValue);
            var v2 = new TGCVector3(pMax.X - pMin.X, pMax.Y - pMin.Y, cutValue - pMin.Z);

            //condicion de corte
            if (step >= MAX_SECTOR_KDTREE_RECURSION || meshes.Count <= MIN_MESH_PER_LEAVE_THRESHOLD ||
                v1.X < MIN_VOL || v1.Y < MIN_VOL || v1.Z < MIN_VOL ||
                v2.X < MIN_VOL || v2.Y < MIN_VOL || v2.Z < MIN_VOL
                )
            {
                //cargar hijos de nodo positivo
                posNode.models = possitiveList.ToArray();

                //cargar hijos de nodo negativo
                negNode.models = negativeList.ToArray();
            }
            //seguir recursividad
            else
            {
                step++;

                //recursividad de positivos con plano X, usando resultados positivos
                doSectorKdTreeX(posNode,
                                new TGCVector3(pMin.X, pMin.Y, cutValue),
                                pMax,
                                step, possitiveList);

                //recursividad de negativos con plano Y, usando resultados negativos
                doSectorKdTreeX(negNode,
                                pMin,
                                new TGCVector3(pMax.X, pMax.Y, cutValue),
                                step, negativeList);
            }
        }