private PixelMapManager RenderEntireWorld()
        {
            var pixels = new PixelMapManager();
            if (CurrentWorld != null)
            {
                pixels.InitializeBuffers(CurrentWorld.TilesWide, CurrentWorld.TilesHigh);

                for (int y = 0; y < CurrentWorld.TilesHigh; y++)
                {
                    Color curBgColor = GetBackgroundColor(y);
                    OnProgressChanged(this, new ProgressChangedEventArgs(y.ProgressPercentage(CurrentWorld.TilesHigh), "Calculating Colors..."));
                    for (int x = 0; x < CurrentWorld.TilesWide; x++)
                    {
                        if (y > CurrentWorld.TilesHigh || x > CurrentWorld.TilesWide)
                            throw new IndexOutOfRangeException(string.Format("Error with world format tile [{0},{1}] is not a valid location. World file version: {2}", x, y, CurrentWorld.Version));
                        pixels.SetPixelColor(x, y, Render.PixelMap.GetTileColor(CurrentWorld.Tiles[x, y], curBgColor, _showWalls, _showTiles, _showLiquid, _showWires));
                    }
                }
            }
            OnProgressChanged(this, new ProgressChangedEventArgs(0, "Render Complete"));
            return pixels;
        }
        private PixelMapManager RenderEntireWorld()
        {
            var pixels = new PixelMapManager();
            if (CurrentWorld != null)
            {
                pixels.InitializeBuffers(CurrentWorld.TilesWide, CurrentWorld.TilesHigh);

                for (int y = 0; y < CurrentWorld.TilesHigh; y++)
                {
                    Color curBgColor = GetBackgroundColor(y);
                    OnProgressChanged(this, new ProgressChangedEventArgs(y.ProgressPercentage(CurrentWorld.TilesHigh), "Calculating Colors..."));
                    for (int x = 0; x < CurrentWorld.TilesWide; x++)
                    {
                        pixels.SetPixelColor(x, y, Render.PixelMap.GetTileColor(CurrentWorld.Tiles[x, y], curBgColor, _showWalls, _showTiles, _showLiquid, _showWires));
                    }
                }
            }
            OnProgressChanged(this, new ProgressChangedEventArgs(0, "Render Complete"));
            return pixels;
        }