Exemple #1
0
        static void bodyWhile()
        {
            if (Settings.isColorScreen == 1)
            {
                GameFild.AddBrickColor       += Run.GameFild.FCScreen.AddBrick;
                GameFild.DelBrickColor       += Run.GameFild.FCScreen.DelBrick;
                GameFild.RenderType          += ColorDisplay.ColorPrintDisplay;
                GameFild.FallWallColorScreen += GameFild.FCScreen.FallWall;
                GameFild.ClearUpLine         += GameFild.FCScreen.ClearUpLine;
            }
            else
            {
                GameFild.RenderType += PrintScreen.PrintCharScreen;
            }

            GameFild.ScreenRender();
            while (GameFild.RunGame)
            {
                TestMove();

                if (count > StepFall)
                {
                    count = 0;
                    if (Move.CheckDowd(GameFild))
                    {
                        Move.MoveDowd(GameFild);
                    }
                    else
                    {
                        GameFild.NewFigure();
                    }
                    GameFild.ScreenRender();
                }
                else
                {
                    count += Settings.Speed; //count++;
                }
                Thread.Sleep(10);
            }
            Console.ResetColor();

            if (Settings.isColorScreen == 1)
            {
                GameFild.AddBrickColor       -= Run.GameFild.FCScreen.AddBrick;
                GameFild.DelBrickColor       -= Run.GameFild.FCScreen.DelBrick;
                GameFild.RenderType          -= ColorDisplay.ColorPrintDisplay;
                GameFild.FallWallColorScreen -= GameFild.FCScreen.FallWall;
                GameFild.ClearUpLine         -= GameFild.FCScreen.ClearUpLine;
            }
            else
            {
                GameFild.RenderType -= PrintScreen.PrintCharScreen;
            }
        }
Exemple #2
0
        public static void RunGame()
        {
            haveGame = true;
            isSave   = false;
            Console.CursorVisible = false;
            Console.Clear();
            GameFild = new Fild(Settings.FildHeight, Settings.FildWidth);

            GameFild.NewFigure();

            bodyWhile();
        }
Exemple #3
0
        public static void Push(ConsoleKeyInfo key, Fild GameFild)
        {
            char ch = key.KeyChar;

            if (ch.Equals(Settings.controlsKeys[0]))
            {
                ch = 'h';
            }
            else if (ch.Equals(Settings.controlsKeys[1]))
            {
                ch = 'k';
            }
            else if (ch.Equals(Settings.controlsKeys[2]))
            {
                ch = 'j';
            }
            else if (ch.Equals(Settings.controlsKeys[3]))
            {
                ch = 'u';
            }
            else if (ch.Equals(Settings.controlsKeys[4]))
            {
                ch = 'q';
            }
            else
            {
                return;
            }

            switch (ch)
            {
            case ('h'):
                if (Move.CheckLeft(GameFild))
                {
                    Move.MoveLeft(GameFild);
                    GameFild.ScreenRender();
                }
                break;

            case ('k'):
                if (Move.CheckRight(GameFild))
                {
                    Move.MoveRight(GameFild);
                    GameFild.ScreenRender();
                }
                break;

            case ('j'):
                if (Move.CheckDowd(GameFild))
                {
                    if (!Run.FlagFastFall)
                    {
                        Move.MoveDowd(GameFild);
                    }
                    Run.FlagFastFall = !Run.FlagFastFall;
                    Run.count        = 0;
                    Run.StepFall     = Run.FlagFastFall ? 10 : 99;
                }
                else
                {
                    GameFild.NewFigure();
                }
                GameFild.ScreenRender();
                break;

            case ('u'):
                GameFild.FigNow.Rotate(GameFild);
                GameFild.ScreenRender();
                break;

            case ('q'):
                GameFild.RunGame = false;
                Console.ResetColor();
                Console.CursorVisible = true;
                break;
            }
        }