/// <summary>Receives a clients score. All other clients in the lobby are notified of this.</summary>
        /// <param name="clientID">The client identifier.</param>
        /// <param name="packet">The incoming packet.</param>
        /// <remarks>This function sends a "PlayerScore" packet.</remarks>
        public static void ClientScore(int clientID, Packet packet)
        {
            int id  = packet.ReadInt();
            int msg = packet.ReadInt();

            PacketSend.PlayerScore(GameServer.connectedClients[id].LobbyID, id, msg);

            ValidatePlayerID(clientID, id);
        }