void Update()
        {
            if (type == _AniType.None)
            {
                return;
            }

            if (type == _AniType.Legacy && aniInstance != null)
            {
                if (unitCreep.stunned)
                {
                    aniInstance.GetComponent <Animation>()[clipMove.name].speed = 0;
                }
                else
                {
                    aniInstance.GetComponent <Animation>()[clipMove.name].speed = unitCreep.GetMoveSpeed() * moveSpeedMultiplier;
                }
            }

            if (type == _AniType.Mecanim && anim != null)
            {
                anim.SetFloat("Speed", unitCreep.GetMoveSpeed());
            }
        }