void OnCursorDown(Vector3 cursorPos) { UnitTower tower = GameControl.Select(cursorPos); GameControl.SelectTower(tower); if (tower != null) { if (!BuildManager.UseDragNDrop()) { UIBuildButton.Hide(); } if (autoCenterCamera) { CameraControl.SetPosition(tower.thisT.position); } UITowerView.Show(tower); } else { UITowerView.Hide(); if (!BuildManager.UseDragNDrop()) { BuildInfo buildInfo = BuildManager.CheckBuildPoint(cursorPos); UIBuildButton.Show(buildInfo); if (buildInfo.status == _TileStatus.Available && autoCenterCamera) { CameraControl.SetPosition(buildInfo.position); } } } }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (BuildManager.UseDragNDrop() && BuildManager.InDragNDrop()) { return; } if (!UITowerView.IsOn() && !AbilityManager.IsSelectingTarget() && !UIPerkMenu.IsOn() && !UIFPS.IsOn()) { TogglePause(); } } //keyboard for cursor based input start here if (!enableInput) { return; } if (Input.touchCount > 1) { return; } if (UI.IsCursorOnUI(0) || UI.IsCursorOnUI()) { return; } if (Input.GetMouseButtonDown(0)) { OnCursorDown(Input.mousePosition); } }
void Start() { if (limitScale) { for (int i = 0; i < scalerList.Count; i++) { if (Screen.width >= scalerList[i].referenceResolution.x) { instance.scalerList[i].uiScaleMode = CanvasScaler.ScaleMode.ConstantPixelSize; } else { instance.scalerList[i].uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; } } } if (perkMenuOnly) { UIHUD.GetInstance().gameObject.SetActive(false); UIBuildButton.GetInstance().gameObject.SetActive(false); UIAbilityButton.GetInstance().gameObject.SetActive(false); UITowerView.GetInstance().gameObject.SetActive(false); UIPerkMenu.DisableCloseButton(); OnPerkMenu(); } }
public void _OnPerkMenu() { UITowerView.Hide(); CameraControl.FadeBlur(uiBlurEffect, 0, 2); CameraControl.TurnBlurOn(); GameControl.PauseGame(); UIPerkMenu.Show(); Time.timeScale = 0; }
//public RectTransform buttonParent; //private Vector3 buttonParentDefaultPos; void Awake() { instance = this; thisT = transform; thisObj = gameObject; canvasGroup = thisObj.GetComponent <CanvasGroup>(); if (canvasGroup == null) { canvasGroup = thisObj.AddComponent <CanvasGroup>(); } canvasGroup.alpha = 0; thisT.localPosition = new Vector3(0, 9999, 0); butUpgrade1Canvas = butUpgradeObj1.GetComponent <CanvasGroup>(); butUpgrade2Canvas = butUpgradeObj2.GetComponent <CanvasGroup>(); }
public static void ClearSelectedTower() //for CameraControl to clear tower when panning the camera (using touch control) { GameControl.SelectTower(); UITowerView.Hide(); }