void SelectTower(UnitTower tower) { selectedTower = tower; Vector3 screenPos = Camera.main.WorldToScreenPoint(selectedTower.thisT.position); UITowerInfo.SetScreenPos(screenPos); UITowerInfo.Show(selectedTower, true); }
public void OnHoverTowerButton(GameObject butObj) { if (GameControl.GetSelectedTower() != null) { return; } int ID = GetButtonID(butObj); UnitTower tower = BuildManager.GetSampleTower(ID); if (!UI.UseDragNDrop()) { BuildManager.ShowSampleTower(ID); } //clear sample //show tooltip UITowerInfo.Show(tower); }