Exemple #1
0
        public void _Hide()
        {
            isOn = false;

            UIMainControl.EnableInput();
            UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
        }
        public void _Hide()
        {
            if (UIMainControl.InTouchMode())
            {
                ClearTouchModeButton();
            }

            UIMainControl.FadeOut(canvasGroup, 0.25f);
            StartCoroutine(DelayHide());
        }
        public void _Hide()
        {
            if (!thisObj.activeInHierarchy)
            {
                return;
            }

            UIMainControl.FadeOut(canvasGroup, 0.25f);
            StartCoroutine(DelayHide());
            //thisObj.SetActive(false);
        }
        public void _Hide()
        {
            if (!thisObj.activeInHierarchy)
            {
                return;
            }

            currentTower = null;
            GameControl.SelectTower(null);

            UIMainControl.FadeOut(canvasGroup, 0.25f);
            StartCoroutine(DelayHide());
        }
Exemple #5
0
        IEnumerator DisplayItemRoutine(UIMsgItem item)
        {
            item.rectT.SetAsFirstSibling();

            UIMainControl.FadeIn(item.canvasG, 0.1f, item.rootObj);

            StartCoroutine(ScaleRectTRoutine(item.rectT, .1f, scale, scaleZoomed));
            yield return(StartCoroutine(UIMainControl.WaitForRealSeconds(.1f)));

            //yield return new WaitForSeconds(0.1f);
            StartCoroutine(ScaleRectTRoutine(item.rectT, .25f, scaleZoomed, scale));

            yield return(StartCoroutine(UIMainControl.WaitForRealSeconds(.8f)));

            //yield return new WaitForSeconds(0.8f);

            UIMainControl.FadeOut(item.canvasG, 1.0f, item.rootObj);
        }
Exemple #6
0
 public void _Hide()
 {
     UIMainControl.FadeOut(canvasGroup, 0.25f);
     StartCoroutine(DelayHide());
 }
		public void _Hide(){
			UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
		}