public override void _Show(float duration = 0.25f) { cachedTimeScale = Time.timeScale; Time.timeScale = 0; UIControl.BlurFadeIn(); base._Show(); }
public void _Show(bool playerWon) { if (playerWon) { lbGameOverMsg.text = "Level Completed"; } else { lbGameOverMsg.text = "Game Over"; } UIControl.BlurFadeIn(); base._Show(); }