void OnGUI()
        {
            if (window == null)
            {
                Init();
            }


            int startX = 0;
            int startY = 0;

            if (GUI.Button(new Rect(10, 10, 100, 30), "New Armor"))
            {
                EditorDBManager.AddNewArmorType();
            }
            if (GUI.Button(new Rect(120, 10, 100, 30), "New Damage"))
            {
                EditorDBManager.AddNewDamageType();
            }


            List <DamageType> damageTypeList = EditorDBManager.GetDamageTypeList();
            List <ArmorType>  armorTypeList  = EditorDBManager.GetArmorTypeList();


            Rect visibleRect = new Rect(10, 50, window.position.width - 20, 185);
            Rect contentRect = new Rect(10, 50, 118 + damageTypeList.Count * 105, 5 + (armorTypeList.Count + 1) * 25);

            GUI.Box(visibleRect, "");
            scrollPos = GUI.BeginScrollView(visibleRect, scrollPos, contentRect);

            startY = 60;
            startX = 20;
            for (int i = 0; i < damageTypeList.Count; i++)
            {
                DamageType dmgType = damageTypeList[i];
                if (selectedID == i && tab == _Tab.Damage)
                {
                    GUI.color = new Color(0, 1, 1, 1);
                }
                if (GUI.Button(new Rect(startX += 105, startY, 100, 20), dmgType.name))
                {
                    selectedID = i;   tab = _Tab.Damage;
                    delete     = false;
                    GUI.FocusControl("");
                }
                GUI.color = Color.white;
            }



            startY = 60;
            for (int i = 0; i < armorTypeList.Count; i++)
            {
                startX = 20;

                ArmorType armorType = armorTypeList[i];
                if (selectedID == i && tab == _Tab.Armor)
                {
                    GUI.color = new Color(0, 1, 1, 1);
                }
                if (GUI.Button(new Rect(startX, startY += 25, 100, 20), armorType.name))
                {
                    selectedID = i;   tab = _Tab.Armor;
                    delete     = false;
                    GUI.FocusControl("");
                }
                GUI.color = Color.white;

                if (armorType.modifiers.Count != damageTypeList.Count)
                {
                    while (armorType.modifiers.Count < damageTypeList.Count)
                    {
                        armorType.modifiers.Add(1);
                    }
                    while (armorType.modifiers.Count > damageTypeList.Count)
                    {
                        armorType.modifiers.RemoveAt(armorType.modifiers.Count - 1);
                    }
                    EditorDBManager.SetDirtyDamageArmor();
                }

                startX += 110;
                for (int j = 0; j < damageTypeList.Count; j++)
                {
                    armorType.modifiers[j] = EditorGUI.FloatField(new Rect(startX, startY, 90, 20), armorType.modifiers[j]);
                    startX += 105;
                }
            }



            GUI.EndScrollView();



            startX = 10;
            startY = 250;



            if (selectedID >= 0)
            {
                DAType daInstance = null;
                if (tab == _Tab.Damage)
                {
                    selectedID = Mathf.Min(selectedID, damageTypeList.Count - 1);
                    daInstance = damageTypeList[selectedID];
                }
                if (tab == _Tab.Armor)
                {
                    selectedID = Mathf.Min(selectedID, armorTypeList.Count - 1);
                    daInstance = armorTypeList[selectedID];
                }

                GUI.Label(new Rect(startX, startY, 200, 17), "Name:");
                daInstance.name = EditorGUI.TextField(new Rect(startX + 80, startY, 150, 17), daInstance.name);


                GUIStyle styleL = new GUIStyle(GUI.skin.textArea);
                styleL.wordWrap  = true;
                styleL.clipping  = TextClipping.Clip;
                styleL.alignment = TextAnchor.UpperLeft;
                EditorGUI.LabelField(new Rect(startX, startY += 25, 150, 17), "Description: ");
                daInstance.desp = EditorGUI.TextArea(new Rect(startX, startY += 17, window.position.width - 20, 50), daInstance.desp, styleL);


                string label = "";
                if (tab == _Tab.Damage)
                {
                    for (int i = 0; i < armorTypeList.Count; i++)
                    {
                        label += " - cause " + (armorTypeList[i].modifiers[selectedID] * 100).ToString("f0") + "% damage to " + armorTypeList[i].name + "\n";
                    }
                }
                if (tab == _Tab.Armor)
                {
                    for (int i = 0; i < damageTypeList.Count; i++)
                    {
                        label += " - take " + (armorTypeList[selectedID].modifiers[i] * 100).ToString("f0") + "% damage from " + damageTypeList[i].name + "\n";
                    }
                }
                GUI.Label(new Rect(startX, startY += 60, window.position.width - 20, 100), label);


                startX = 300;
                startY = 250;
                if (!delete)
                {
                    if (GUI.Button(new Rect(startX, startY, 80, 20), "delete"))
                    {
                        delete = true;
                    }
                }
                else if (delete)
                {
                    if (GUI.Button(new Rect(startX, startY, 80, 20), "cancel"))
                    {
                        delete = false;
                    }
                    GUI.color = Color.red;
                    if (GUI.Button(new Rect(startX += 90, startY, 80, 20), "confirm"))
                    {
                        if (tab == _Tab.Damage)
                        {
                            EditorDBManager.RemoveDamageType(selectedID);
                        }
                        if (tab == _Tab.Armor)
                        {
                            EditorDBManager.RemoveArmorType(selectedID);
                        }
                        selectedID = -1;
                    }
                    GUI.color = Color.white;
                }
            }



            if (GUI.changed)
            {
                EditorDBManager.SetDirtyDamageArmor();
            }
        }
		public static void AddNewArmorType(){
			ArmorType armorType=new ArmorType();
			armorType.name="Armor"+DAPrefab.armorTypeList.Count;
			DAPrefab.armorTypeList.Add(armorType);
			UpdateDamageArmorLabel();
		}