public int GetUpgradeLevel(WeaponStatsUpgradeTypeEnum statsType, WeaponStats weaponStats) { for (int i = 0; i < weaponStatsWithCostPerUpgrades.Length; i++) { switch (statsType) { case WeaponStatsUpgradeTypeEnum.Damage: if (weaponStats.damage == weaponStatsWithCostPerUpgrades[i].weaponStats.damage) { return(i); } break; case WeaponStatsUpgradeTypeEnum.FireRate: if (weaponStats.fireRate == weaponStatsWithCostPerUpgrades[i].weaponStats.fireRate) { return(i); } break; case WeaponStatsUpgradeTypeEnum.ReloadSpeed: if (weaponStats.reloadSpeed == weaponStatsWithCostPerUpgrades[i].weaponStats.reloadSpeed) { return(i); } break; default: break; } } return(0); }
public int GetPrice(WeaponStats weaponStats, WeaponStatsUpgradeTypeEnum upgradeType) { for (int i = 0; i < weaponStatsWithCostPerUpgrades.Length - 1; i++) { switch (upgradeType) { case WeaponStatsUpgradeTypeEnum.Damage: if (weaponStatsWithCostPerUpgrades[i].weaponStats.damage == weaponStats.damage) { return(weaponStatsWithCostPerUpgrades[i + 1].price); } break; case WeaponStatsUpgradeTypeEnum.FireRate: if (weaponStatsWithCostPerUpgrades[i].weaponStats.fireRate == weaponStats.fireRate) { return(weaponStatsWithCostPerUpgrades[i + 1].price); } break; case WeaponStatsUpgradeTypeEnum.ReloadSpeed: if (weaponStatsWithCostPerUpgrades[i].weaponStats.reloadSpeed == weaponStats.reloadSpeed) { return(weaponStatsWithCostPerUpgrades[i + 1].price); } break; default: break; } } return(0); }
public WeaponStats GetDefaultWeaponStatsNotAsReference() { WeaponStats defaultStats = weaponStatsWithCostPerUpgrades[0].weaponStats; WeaponStats stats = new WeaponStats(); stats.damage = defaultStats.damage; stats.fireRate = defaultStats.fireRate; stats.reloadSpeed = defaultStats.reloadSpeed; return(stats); }
public int GetUpgradeLevel(WeaponType weaponType, WeaponStatsUpgradeTypeEnum statsType, WeaponStats weaponStats) { return(GetWeaponStatsProgressionPerUpgrationLevel(weaponType).GetUpgradeLevel(statsType, weaponStats)); }
public int GetPrice(WeaponType weaponType, WeaponStats weaponStats, WeaponStatsUpgradeTypeEnum upgradeType) { return(GetWeaponStatsProgressionPerUpgrationLevel(weaponType).GetPrice(weaponStats, upgradeType)); }