public LevelScreen(Spawner spawner, SpriteManager backSpriteManager, SpriteManager midSpriteManager, SpriteManager frontSpriteManager) { _backSpriteManager = backSpriteManager; _midSpriteManager = midSpriteManager; _frontSpriteManager = frontSpriteManager; _spawner = spawner; }
/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { gameFont = Game.Content.Load<SpriteFont>("gamefont"); Texture2D hbarTexture = Game.Content.Load<Texture2D>("hbar"); _spawner = new Spawner(Game.Content, ScreenManager.SpriteBatch); _healthBar = new HealthBar(hbarTexture, ScreenManager.SpriteBatch); _level = new LevelScreen(_spawner, _backSpriteManager, _midSpriteManager, _frontSpriteManager); _level.ScreenManager = this.ScreenManager; _level.ControllingPlayer = this.ControllingPlayer; _level.LoadContent(); _level.Initialize(); _audioManager.PlaySong("loop"); // A real game would probably have more content than this sample, so // it would take longer to load. We simulate that by delaying for a // while, giving you a chance to admire the beautiful loading screen. Thread.Sleep(1000); // once the load has finished, we use ResetElapsedTime to tell the game's // timing mechanism that we have just finished a very long frame, and that // it should not try to catch up. Game.ResetElapsedTime(); }