Exemple #1
0
        public override void LoadContent()
        {
            base.LoadContent();

            camera      = new Camera2D(Vector2.Zero);
            camera.Zoom = 1.5f;

            font           = content.Load <SpriteFont>("Font");
            tilemapTexture = this.content.Load <Texture2D>("SpriteSheet");

            MediaPlayer.Volume = 0.3f;
            MediaPlayer.Play(Globals.MenuSong);
            MediaPlayer.IsRepeating = true;

            diveButton = new Trigger(Graphics.PreferredBackBufferWidth / 2 - 128 / 2, Graphics.PreferredBackBufferHeight - 48 - 32, 128f, 48f, "dive");  //Graphics.PreferredBackBufferWidth / 2 - 128 / 2, Graphics.PreferredBackBufferHeight - 48 - 32, 128, 48

            /*
             * Level init
             */
            XMLLevelLoader XMLloader = new XMLLevelLoader();

            // se o load do mapa falhar, well shit. vai para o menu.
            try
            {
                level = XMLloader.LoadLevel(this, @"Content\Menu.tmx", tilemapTexture);
            }
            catch (Exception e)
            {
                Console.WriteLine("Error Loading Map. Error message: " + e.Message);

                StateManager.Instance.StartGameState("MenuState");
            }

            level.SetCollisionTiles(new int[] { 2, 33, 34, 35, 47, 66, 15, 79 });

            /*
             * parse objects
             */
            foreach (TiledObject obj in level.Objects)
            {
                Console.WriteLine("parsing " + obj.Name);

                if (obj.Name.ToLower() == "jellyfish")
                {
                    Vector2 center = new Vector2(obj.X + obj.Width / 2, obj.Y + obj.Height / 2);
                    Vector2 radius = new Vector2(obj.Width / 2, obj.Height / 2);

                    float speed = float.Parse(obj.GetProperty("speed"));

                    JellyFish j = new JellyFish(this, tilemapTexture, Vector2.Zero, 16, 32, center, radius, speed);

                    Karma.maxKarma += j.Health;

                    // make it start on the right side of its path
                    if (obj.GetProperty("start_rotation") == "right")
                    {
                        j.FacingDirection = 1;
                    }
                    else
                    {
                        j.FacingDirection = -1;
                    }

                    Console.WriteLine(obj.GetProperty("start_rotation"));

                    enemies.Add(j);
                }
                else if (obj.Name.ToLower() == "pufferfish")
                {
                    Vector2 position = new Vector2(obj.X, obj.Y);

                    float speed = float.Parse(obj.GetProperty("speed"));

                    PufferFish p = new PufferFish(this, tilemapTexture, position, 32, 32, obj.Width, speed);

                    for (int i = 0; i < p.Bullets.Count; i++)
                    {
                        p.Bullets[i].Alive   = true;
                        p.Bullets[i].Visible = false;
                    }

                    Karma.maxKarma += p.Health;

                    // make it start on the right side of its path
                    if (obj.GetProperty("start_side") == "right")
                    {
                        p.Body.X          = obj.X + obj.Width;
                        p.CurrentDistance = obj.Width - 33;
                    }

                    enemies.Add(p);
                }
                else if (obj.Name.ToLower() == "turtlex")
                {
                    Vector2 position = new Vector2(obj.X, obj.Y);

                    float speed = float.Parse(obj.GetProperty("speed"));

                    TurtleX p = new TurtleX(this, tilemapTexture, position, 32, 32, 64, obj.Width, speed);
                    p.Animations.CurrentFrame = new Frame(96, 112, 32, 32);

                    Karma.maxKarma += p.Health;

                    // make it start on the right side of its path
                    if (obj.GetProperty("start_side") == "right")
                    {
                        p.Body.X          = obj.X + obj.Width;
                        p.CurrentDistance = obj.Width - 33;
                    }

                    enemies.Add(p);
                }
                else if (obj.Name.ToLower() == "goldfish")
                {
                    goldenFishs.Add(new GoldFish(this, tilemapTexture, new Vector2(obj.X, obj.Y), 16, 16));
                }
                else if (obj.Name.ToLower() == "particles")
                {
                    if (obj.GetProperty("type") == "dark_ambient")
                    {
                        ParticleEmitter particleEmitter = new ParticleEmitter(this, obj.X, obj.Y, 256);
                        particleEmitter.EmitterBox.Resize(obj.Width, obj.Height);

                        particleEmitter.MakeRandomParticles(tilemapTexture, new Rectangle[]
                        {
                            new Rectangle(128, 257, 3, 3),
                            new Rectangle(132, 257, 3, 3),
                            new Rectangle(136, 257, 3, 3)
                        });

                        particleEmitter.ParticleVelocity = new Vector2(0, 0);
                        particleEmitter.SetAcceleration(0, 0);
                        particleEmitter.XVelocityVariationRange = new Vector2(-20f, 20f);
                        particleEmitter.YVelocityVariationRange = new Vector2(-20f, 20f);
                        particleEmitter.SpawnRate = 100f;
                        particleEmitter.ParticleLifespanMilliseconds          = 5000f;
                        particleEmitter.ParticleLifespanVariationMilliseconds = 1000f;
                        particleEmitter.InitialScale = 1.5f;
                        particleEmitter.FinalScale   = 0.5f;

                        backgroundParticles.Add(particleEmitter);
                    }
                    else
                    {
                        ParticleEmitter particleEmitter = new ParticleEmitter(this, obj.X, obj.Y, 256);
                        particleEmitter.EmitterBox.Resize(obj.Width, obj.Height);
                        particleEmitter.MakeParticles(tilemapTexture, 16, 16);
                        particleEmitter.ParticleVelocity = new Vector2(0, -0.01f);
                        particleEmitter.SetAcceleration(0, -0.005f);
                        particleEmitter.XVelocityVariationRange = new Vector2(-20f, 20f);
                        particleEmitter.YVelocityVariationRange = new Vector2(-20f, 0f);
                        particleEmitter.SetTextureCropRectangle(new Rectangle(0, 78, 16, 16));
                        particleEmitter.SpawnRate = 250f;
                        particleEmitter.ParticleLifespanMilliseconds          = 5000f;
                        particleEmitter.ParticleLifespanVariationMilliseconds = 1000f;
                        particleEmitter.InitialScale = 0.1f;
                        particleEmitter.FinalScale   = 1.5f;

                        particleEmitter.ForEachParticle(ChangeSpriteTintBlue);

                        backgroundParticles.Add(particleEmitter);
                    }
                }
                else if (obj.Name.ToLower() == "player_spawn")
                {
                    //player.Body.X = obj.X;
                    //player.Body.Y = obj.Y;
                }
                else if (obj.Name.ToLower() == "change_state_trigger")
                {
                    triggers.Add(new Trigger(obj.X, obj.Y, obj.Width, obj.Height, obj.GetProperty("value")));
                }
                else if (obj.Name.ToLower() == "speedbox")
                {
                    SpeedBox s = new SpeedBox(obj.X, obj.Y, obj.Width, obj.Height, float.Parse(obj.GetProperty("speedX")), float.Parse(obj.GetProperty("speedY")));

                    ParticleEmitter particleEmitter = new ParticleEmitter(this, obj.X, obj.Y, 512);
                    particleEmitter.EmitterBox.Resize(obj.Width, obj.Height);
                    particleEmitter.MakeRandomParticles(tilemapTexture, new Rectangle[]
                    {
                        new Rectangle(128, 257, 3, 3),
                        new Rectangle(132, 257, 3, 3),
                        new Rectangle(136, 257, 3, 3),
                        new Rectangle(128 - 16, 257, 3, 3),
                        new Rectangle(132 - 16, 257, 3, 3),
                        new Rectangle(136 - 16, 257, 3, 3)
                    });
                    particleEmitter.ParticleVelocity        = new Vector2(s.SpeedIncrease.X * 10, s.SpeedIncrease.Y * 10);
                    particleEmitter.XVelocityVariationRange = new Vector2(-20f, 20f);
                    particleEmitter.YVelocityVariationRange = new Vector2(-20f, 20f);

                    particleEmitter.SpawnRate = 60f;
                    particleEmitter.ParticleLifespanMilliseconds          = 5000f;
                    particleEmitter.ParticleLifespanVariationMilliseconds = 1000f;
                    particleEmitter.InitialScale = 1.0f;
                    particleEmitter.FinalScale   = 0.5f;


                    backgroundParticles.Add(particleEmitter);
                    speedBoxes.Add(s);
                }

                Console.WriteLine("added " + obj.Name);
            }

            topWaterTiles = level.GetTilesListByID(new int[] { 97, 98, 99 });

            /*
             * Build Background Gradient
             */
            backgroundWaterGradientStrip = new Texture2D(Graphics.GraphicsDevice, 1, level.Height * level.TileHeight);

            Color startColor  = new Color(57, 92, 181);
            Color finishColor = new Color(17, 43, 104);
            Color currentColor;

            for (int i = 0; i < backgroundWaterGradientStrip.Height; i++)
            {
                float ratio = Math2.Map(i, 0f, backgroundWaterGradientStrip.Height, 0f, 1.0f);

                currentColor = Color.Lerp(startColor, finishColor, ratio);
                DrawMe.Pixel(backgroundWaterGradientStrip, 0, i, currentColor);
            }

            /*
             * Build Background Gradient
             */
            backgroundSkyGradientStrip = new Texture2D(Graphics.GraphicsDevice, 1, Graphics.PreferredBackBufferHeight / 2);

            startColor  = new Color(61, 28, 111);
            finishColor = new Color(158, 98, 123);
            for (int i = 0; i < backgroundSkyGradientStrip.Height; i++)
            {
                float ratio = Math2.Map(i, 0f, backgroundSkyGradientStrip.Height, 0f, 1.0f);

                currentColor = Color.Lerp(startColor, finishColor, ratio);
                DrawMe.Pixel(backgroundSkyGradientStrip, 0, i, currentColor);
            }

            ContentLoaded = true;
        }
Exemple #2
0
        public override void LoadContent()
        {
            base.LoadContent();

            camera      = new Camera2D(Vector2.Zero);
            camera.Zoom = (float)Graphics.PreferredBackBufferHeight * 2.45f / 600f;  // the ideal zoom is 2.45 at 600px of screen height

            font           = content.Load <SpriteFont>("Font");
            tilemapTexture = this.content.Load <Texture2D>("SpriteSheet");

            MediaPlayer.Volume = 0.3f;
            MediaPlayer.Play(Globals.LevelSong);
            MediaPlayer.IsRepeating = true;

            /*
             * A single pixel to draw lines and stuff
             */
            pixel = new Texture2D(Graphics.GraphicsDevice, 1, 1);
            DrawMe.Fill(pixel, Color.White);

            /*
             * Load sfx
             */
            SFX.Add("bubble", content.Load <SoundEffect>("sfx_bubble"));
            SFX.Add("bubble_noise_single", content.Load <SoundEffect>("BubbleNoisesSingle"));
            SFX.Add("anchor", content.Load <SoundEffect>("Anchor3"));
            SFX.Add("fall", content.Load <SoundEffect>("Falling"));
            SFX.Add("enemyDeath", content.Load <SoundEffect>("EnemyDeath"));
            SFX.Add("goldenFish", content.Load <SoundEffect>("GoldenFish2"));
            SFX.Add("energyWarning", content.Load <SoundEffect>("EnergyEmpty"));       //done
            SFX.Add("turtleExplosion", content.Load <SoundEffect>("TurtleExplosion")); //done
            SFX.Add("playerHurt", content.Load <SoundEffect>("Player hurt"));          //done
            SFX.Add("playerDeath", content.Load <SoundEffect>("Player Death3"));       //done faltar esperar uns segundos antes de fazer reload de state

            /*
             * Player init
             */
            player = new Player(this, tilemapTexture, Vector2.Zero, 32, 32, true);

            /*
             * Level init
             */
            XMLLevelLoader XMLloader = new XMLLevelLoader();

            // se o load do mapa falhar, well shit. vai para o menu.
            try
            {
                level = XMLloader.LoadLevel(this, @"Content\" + Globals.CurrentLevel + ".tmx", tilemapTexture);
            } catch (Exception e)
            {
                Console.WriteLine("Error Loading Map. Error message: " + e.Message);

                StateManager.Instance.StartGameState("MenuState");
            }

            level.SetCollisionTiles(new int[] { 2, 33, 34, 35, 47, 66, 15, 79 });


            /*
             * parse objects
             */
            foreach (TiledObject obj in level.Objects)
            {
                Console.WriteLine("parsing " + obj.Name);

                if (obj.Name.ToLower() == "jellyfish")
                {
                    Vector2 center = new Vector2(obj.X + obj.Width / 2, obj.Y + obj.Height / 2);
                    Vector2 radius = new Vector2(obj.Width / 2, obj.Height / 2);

                    float speed = float.Parse(obj.GetProperty("speed"));

                    JellyFish j = new JellyFish(this, tilemapTexture, Vector2.Zero, 16, 32, center, radius, speed);

                    Karma.maxKarma += j.Health;

                    // make it start on the right side of its path
                    if (obj.GetProperty("start_rotation") == "right")
                    {
                        j.FacingDirection = 1;
                    }
                    else
                    {
                        j.FacingDirection = -1;
                    }

                    Console.WriteLine(obj.GetProperty("start_rotation"));

                    enemies.Add(j);
                }
                else if (obj.Name.ToLower() == "pufferfish")
                {
                    Vector2 position = new Vector2(obj.X, obj.Y);

                    float speed = float.Parse(obj.GetProperty("speed"));

                    PufferFish p = new PufferFish(this, tilemapTexture, position, 32, 32, obj.Width, speed);

                    Karma.maxKarma += p.Health;

                    // make it start on the right side of its path
                    if (obj.GetProperty("start_side") == "right")
                    {
                        p.Body.X          = obj.X + obj.Width;
                        p.CurrentDistance = obj.Width - 33;
                    }

                    enemies.Add(p);
                }
                else if (obj.Name.ToLower() == "turtlex")
                {
                    Vector2 position = new Vector2(obj.X, obj.Y);

                    float speed = float.Parse(obj.GetProperty("speed"));

                    TurtleX p = new TurtleX(this, tilemapTexture, position, 32, 32, 64, obj.Width, speed);
                    p.Animations.CurrentFrame = new Frame(96, 112, 32, 32);

                    Karma.maxKarma += p.Health;

                    // make it start on the right side of its path
                    if (obj.GetProperty("start_side") == "right")
                    {
                        p.Body.X          = obj.X + obj.Width;
                        p.CurrentDistance = obj.Width - 33;
                    }

                    enemies.Add(p);
                }
                else if (obj.Name.ToLower() == "goldfish")
                {
                    goldenFishs.Add(new GoldFish(this, tilemapTexture, new Vector2(obj.X, obj.Y), 16, 16));
                }
                else if (obj.Name.ToLower() == "particles")
                {
                    if (obj.GetProperty("type") == "dark_ambient")
                    {
                        ParticleEmitter particleEmitter = new ParticleEmitter(this, obj.X, obj.Y, 256);
                        particleEmitter.EmitterBox.Resize(obj.Width, obj.Height);

                        particleEmitter.MakeRandomParticles(tilemapTexture, new Rectangle[]
                        {
                            new Rectangle(128, 257, 3, 3),
                            new Rectangle(132, 257, 3, 3),
                            new Rectangle(136, 257, 3, 3)
                        });

                        particleEmitter.ParticleVelocity = new Vector2(0, 0);
                        particleEmitter.SetAcceleration(0, 0);
                        particleEmitter.XVelocityVariationRange = new Vector2(-20f, 20f);
                        particleEmitter.YVelocityVariationRange = new Vector2(-20f, 20f);
                        particleEmitter.SpawnRate = 100f;
                        particleEmitter.ParticleLifespanMilliseconds          = 5000f;
                        particleEmitter.ParticleLifespanVariationMilliseconds = 1000f;
                        particleEmitter.InitialScale = 1.5f;
                        particleEmitter.FinalScale   = 0.5f;

                        backgroundParticles.Add(particleEmitter);
                    }
                    else
                    {
                        ParticleEmitter particleEmitter = new ParticleEmitter(this, obj.X, obj.Y, 256);
                        particleEmitter.EmitterBox.Resize(obj.Width, obj.Height);
                        particleEmitter.MakeParticles(tilemapTexture, 16, 16);
                        particleEmitter.ParticleVelocity = new Vector2(0, -0.01f);
                        particleEmitter.SetAcceleration(0, -0.005f);
                        particleEmitter.XVelocityVariationRange = new Vector2(-20f, 20f);
                        particleEmitter.YVelocityVariationRange = new Vector2(-20f, 0f);
                        particleEmitter.SetTextureCropRectangle(new Rectangle(0, 78, 16, 16));
                        particleEmitter.SpawnRate = 250f;
                        particleEmitter.ParticleLifespanMilliseconds          = 5000f;
                        particleEmitter.ParticleLifespanVariationMilliseconds = 1000f;
                        particleEmitter.InitialScale = 0.1f;
                        particleEmitter.FinalScale   = 1.5f;

                        particleEmitter.ForEachParticle(ChangeSpriteTintBlue);

                        backgroundParticles.Add(particleEmitter);
                    }
                }
                else if (obj.Name.ToLower() == "player_spawn")
                {
                    player.Body.X = obj.X;
                    player.Body.Y = obj.Y;
                }
                else if (obj.Name.ToLower() == "change_state_trigger")
                {
                    triggers.Add(new Trigger(obj.X, obj.Y, obj.Width, obj.Height, obj.GetProperty("value")));
                }
                else if (obj.Name.ToLower() == "speedbox")
                {
                    SpeedBox s = new SpeedBox(obj.X, obj.Y, obj.Width, obj.Height, float.Parse(obj.GetProperty("speedX")), float.Parse(obj.GetProperty("speedY")));

                    ParticleEmitter particleEmitter = new ParticleEmitter(this, obj.X, obj.Y, 512);
                    particleEmitter.EmitterBox.Resize(obj.Width, obj.Height);
                    particleEmitter.MakeRandomParticles(tilemapTexture, new Rectangle[]
                    {
                        new Rectangle(128, 257, 3, 3),
                        new Rectangle(132, 257, 3, 3),
                        new Rectangle(136, 257, 3, 3),
                        new Rectangle(128 - 16, 257, 3, 3),
                        new Rectangle(132 - 16, 257, 3, 3),
                        new Rectangle(136 - 16, 257, 3, 3)
                    });
                    particleEmitter.ParticleVelocity        = new Vector2(s.SpeedIncrease.X * 10, s.SpeedIncrease.Y * 10);
                    particleEmitter.XVelocityVariationRange = new Vector2(-20f, 20f);
                    particleEmitter.YVelocityVariationRange = new Vector2(-20f, 20f);

                    particleEmitter.SpawnRate = 60f;
                    particleEmitter.ParticleLifespanMilliseconds          = 5000f;
                    particleEmitter.ParticleLifespanVariationMilliseconds = 1000f;
                    particleEmitter.InitialScale = 1.0f;
                    particleEmitter.FinalScale   = 0.5f;


                    backgroundParticles.Add(particleEmitter);
                    speedBoxes.Add(s);
                }

                Console.WriteLine("added " + obj.Name);
            }

            // build spikes tiles list
            spikesPointingDown  = level.GetTilesListByID(new int[] { 514 });
            spikesPointingUp    = level.GetTilesListByID(new int[] { 515 });
            spikesPointingLeft  = level.GetTilesListByID(new int[] { 516 });
            spikesPointingRight = level.GetTilesListByID(new int[] { 517 });

            foreach (Tile spike in spikesPointingDown)
            {
                spike.Body.SetSize(12, 6, 1, 0);
            }
            foreach (Tile spike in spikesPointingUp)
            {
                spike.Body.SetSize(12, 6, 2, 10);
            }

            foreach (Tile spike in spikesPointingLeft)
            {
                spike.Body.SetSize(6, 12, 10, 2);
            }

            foreach (Tile spike in spikesPointingRight)
            {
                spike.Body.SetSize(6, 12, 0, 2);
            }

            topWaterTiles = level.GetTilesListByID(new int[] { 97, 98, 99 });

            /*
             * UI Elements init
             */
            //healthBar = new EnergyBar(Graphics, new Vector2(16, 16), 256, 16, new Color(0, 255, 0));
            energyBar = new EnergyBar(Graphics, new Vector2(16 + 6, 16 + 25), 16 * 10 - 9, 16, new Color(255, 0, 0));  //16+2, 16 + 8, 16*10, 32+16

            Karma.karma           = Karma.maxKarma;
            Karma.maxCollectables = goldenFishs.Count;

            /*
             * Build Background Gradient
             */
            backgroundWaterGradientStrip = new Texture2D(Graphics.GraphicsDevice, 1, level.Height * level.TileHeight);

            Color startColor  = new Color(57, 92, 181);
            Color finishColor = new Color(17, 43, 104);
            Color currentColor;

            for (int i = 0; i < backgroundWaterGradientStrip.Height; i++)
            {
                float ratio = Math2.Map(i, 0f, backgroundWaterGradientStrip.Height, 0f, 1.0f);

                currentColor = Color.Lerp(startColor, finishColor, ratio);
                DrawMe.Pixel(backgroundWaterGradientStrip, 0, i, currentColor);
            }

            /*
             * Build Background Gradient
             */
            backgroundSkyGradientStrip = new Texture2D(Graphics.GraphicsDevice, 1, Graphics.PreferredBackBufferHeight / 2);

            startColor  = new Color(61, 28, 111);
            finishColor = new Color(158, 98, 123);
            for (int i = 0; i < backgroundSkyGradientStrip.Height; i++)
            {
                float ratio = Math2.Map(i, 0f, backgroundSkyGradientStrip.Height, 0f, 1.0f);

                currentColor = Color.Lerp(startColor, finishColor, ratio);
                DrawMe.Pixel(backgroundSkyGradientStrip, 0, i, currentColor);
            }

            ContentLoaded = true;
        }