Exemple #1
0
        private int DistanceSquared(Tile a, Tile b)
        {
            int deltaX = b.MapLocation.X - a.MapLocation.X;
            int deltay = b.MapLocation.Y - a.MapLocation.Y;

            return (deltaX * deltaX) + (deltay * deltay);
        }
Exemple #2
0
 public Path(Tile[,] tiles, Tile start, Tile end)
 {
     Entries = new List<Tile>(tiles.GetLength(0) + tiles.GetLength(1));
     Length = new Point(tiles.GetLength(0), tiles.GetLength(1));
     for (int y = 0; y < Length.Y; y++)
     {
         for (int x = 0; x < Length.X; x++)
         {
             Entries.Add(tiles[x, y]);
         }
     }
     Start = start;
     End = end;
 }
Exemple #3
0
        public void AStar(Tile start, Tile end)
        {
            List<Tile> open = new List<Tile>();
            open.Add(start);

            List<Tile> closed = new List<Tile>();

            Tile l = null;
            while (l != end && open.Count != 0 && end.Parent == null)
            {
                l = FindBestNode(open);
                if (l.Equals(end))
                    continue;
                else
                {
                    open.Remove(l);
                    closed.Add(l);
                    l.Region = DisplayRegion.Closed;

                    foreach (Tile adj in l.AdjacencyList)
                    {
                        if (adj.Type == TileType.NotPassable || closed.Contains(adj))
                            continue;
                        if (!open.Contains(adj))
                        {
                            AddToOpenList(open, adj, l, end);
                            adj.Parent = l;
                        }
                        else
                        {
                            int newDistance = l.DistanceFromStart + DistanceSquared(l, adj);
                            if (newDistance < adj.DistanceFromStart)
                            {
                                adj.Parent = l;
                                adj.DistanceFromStart = newDistance;
                            }
                        }
                    }
                }
            }

            if (end.Parent != null)
                GeneratePath(start, end);
            else
                throw new Exception("Check to make sure that your path is a valid path (monsters can travel along the path from start to finish)");

            start.Region = DisplayRegion.Start;
        }
Exemple #4
0
        public void AddToAdjacencyList(Tile t)
        {
            if (t == null) return;
            if (AdjacencyList == null)
                AdjacencyList = new List<Tile>();

            AdjacencyList.Add(t);
        }
Exemple #5
0
 private void AddToOpenList(List<Tile> open, Tile adj, Tile l, Tile end)
 {
     adj.DistanceFromStart = l.DistanceFromStart + DistanceSquared(l, adj);
     adj.DistanceToEnd = DistanceSquared(adj, end);
     open.Add(adj);
 }
Exemple #6
0
 private void GeneratePath(Tile start, Tile end)
 {
     path = new List<Tile>();
     Tile p = end.Parent;
     while (p != start)
     {
         path.Insert(0, p);
         p.Region = DisplayRegion.InPath;
         p = p.Parent;
     }
 }