Exemple #1
0
        public int FlipCoins(int coins)
        {
            int heads;

            if (forcedFlips.Count > 0)
            {
                heads = 0;
                while (forcedFlips.Count > 0)
                {
                    if (forcedFlips.Dequeue())
                    {
                        heads++;
                    }
                }
            }
            else
            {
                heads = CoinFlipper.FlipCoins(coins);
            }

            GameLog?.AddMessage($"Flips {coins} coins and gets {heads} heads");

            var results = new List <bool>();

            for (int i = 0; i < heads; i++)
            {
                results.Add(true);
            }
            for (int i = 0; i < coins - heads; i++)
            {
                results.Add(false);
            }

            SendEventToPlayers(new CoinsFlippedEvent(results));

            LastCoinFlipResult    = heads > 0;
            LastCoinFlipHeadCount = heads;

            return(heads);
        }
Exemple #2
0
        private void PlayStadiumCard(TrainerCard trainerCard)
        {
            trainerCard.RevealToAll();
            CurrentTrainerCard = trainerCard;
            TriggerAllAbilitiesOfType(TriggerType.TrainerCardPlayed);

            GameLog.AddMessage(ActivePlayer.NetworkPlayer?.Name + " Plays " + trainerCard.GetName());
            PushGameLogUpdatesToPlayers();

            ActivePlayer.Hand.Remove(trainerCard);

            var trainerEvent = new StadiumCardPlayedEvent()
            {
                Card   = trainerCard,
                Player = ActivePlayer.Id
            };

            SendEventToPlayers(trainerEvent);

            trainerCard.Process(this, ActivePlayer, NonActivePlayer);

            if (StadiumCard != null)
            {
                StadiumCard.Owner.DiscardPile.Add(StadiumCard);
            }

            StadiumCard = trainerCard;

            CurrentTrainerCard = null;

            if (ActivePlayer.IsDead)
            {
                GameLog.AddMessage($"{ActivePlayer.NetworkPlayer?.Name} loses because they drew to many cards");
                EndGame(NonActivePlayer.Id);
            }

            SendEventToPlayers(new GameInfoEvent {
            });
        }
Exemple #3
0
        private void CheckDeadBenchedPokemon(Player player)
        {
            var opponent       = GetOpponentOf(player);
            var killedPokemons = new List <PokemonCard>();

            foreach (PokemonCard pokemon in player.BenchedPokemon.ValidPokemonCards)
            {
                if (pokemon == null || !pokemon.IsDead())
                {
                    continue;
                }

                SendEventToPlayers(new PokemonDiedEvent
                {
                    Pokemon = pokemon
                });

                killedPokemons.Add(pokemon);

                TriggerAbilityOfType(TriggerType.Dies, pokemon);

                if (opponent.PrizeCards.Count <= 1 && pokemon.PrizeCards > 0)
                {
                    GameLog.AddMessage(opponent.NetworkPlayer?.Name + " wins the game");
                    EndGame(opponent.Id);
                    return;
                }
                else
                {
                    PushInfoToPlayer("Opponent is selecting a prize card", player);
                    opponent.SelectPrizeCard(pokemon.PrizeCards, this);
                }
            }

            foreach (var pokemon in killedPokemons)
            {
                player.KillBenchedPokemon(pokemon);
            }
        }
Exemple #4
0
        private void CheckDeadPokemon()
        {
            if (IsDraw())
            {
                GameLog.AddMessage("It's a draw!");
                EndGame(Id);
                return;
            }

            CheckDeadBenchedPokemon(NonActivePlayer);
            CheckDeadBenchedPokemon(ActivePlayer);

            if (NonActivePlayer.ActivePokemonCard != null && NonActivePlayer.ActivePokemonCard.IsDead())
            {
                GameLog.AddMessage(NonActivePlayer.ActivePokemonCard.GetName() + " Dies");

                NonActivePlayer.ActivePokemonCard.KnockedOutBy = ActivePlayer.ActivePokemonCard;

                SendEventToPlayers(new PokemonDiedEvent
                {
                    Pokemon = NonActivePlayer.ActivePokemonCard
                });

                TriggerAbilityOfType(TriggerType.Dies, NonActivePlayer.ActivePokemonCard);
                TriggerAbilityOfType(TriggerType.Kills, ActivePlayer.ActivePokemonCard);

                NonActivePlayer.ActivePokemonCard.KnockedOutBy = ActivePlayer.ActivePokemonCard;

                PushGameLogUpdatesToPlayers();

                if (ActivePlayer.PrizeCards.Count == 1 && NonActivePlayer.ActivePokemonCard.PrizeCards > 0)
                {
                    GameLog.AddMessage(NonActivePlayer.NetworkPlayer?.Name + $" has no pokémon left, {ActivePlayer.NetworkPlayer?.Name} wins the game");
                    EndGame(ActivePlayer.Id);
                    return;
                }
                else if (NonActivePlayer.BenchedPokemon.Count == 0)
                {
                    GameLog.AddMessage(ActivePlayer.NetworkPlayer?.Name + " wins the game");
                    EndGame(ActivePlayer.Id);
                    return;
                }
                else
                {
                    PushInfoToPlayer("Opponent is selecting a prize card", NonActivePlayer);
                    ActivePlayer.SelectPrizeCard(NonActivePlayer.ActivePokemonCard.PrizeCards, this);
                }

                NonActivePlayer.KillActivePokemon();
                if (NonActivePlayer.BenchedPokemon.Count > 0)
                {
                    PushInfoToPlayer("Opponent is selecting a new active Pokémon", ActivePlayer);
                    NonActivePlayer.SelectActiveFromBench(this);
                }
                else
                {
                    GameLog.AddMessage(NonActivePlayer.NetworkPlayer?.Name + $" has no pokémon left, {ActivePlayer.NetworkPlayer?.Name} wins the game");
                    EndGame(ActivePlayer.Id);
                    return;
                }
            }

            PushGameLogUpdatesToPlayers();

            if (ActivePlayer.ActivePokemonCard != null && ActivePlayer.ActivePokemonCard.IsDead())
            {
                GameLog.AddMessage(ActivePlayer.ActivePokemonCard.GetName() + "Dies");

                SendEventToPlayers(new PokemonDiedEvent
                {
                    Pokemon = ActivePlayer.ActivePokemonCard
                });

                TriggerAbilityOfType(TriggerType.Dies, ActivePlayer.ActivePokemonCard);

                var prizeCardValue = ActivePlayer.ActivePokemonCard.PrizeCards;
                ActivePlayer.ActivePokemonCard.KnockedOutBy = NonActivePlayer.ActivePokemonCard;
                ActivePlayer.KillActivePokemon();

                if (ActivePlayer.BenchedPokemon.Count > 0)
                {
                    PushInfoToPlayer("Opponent is selecting a prize card", ActivePlayer);
                    NonActivePlayer.SelectPrizeCard(prizeCardValue, this);
                    PushInfoToPlayer("Opponent is selecting a new active Pokémon", NonActivePlayer);
                    ActivePlayer.SelectActiveFromBench(this);
                }
                else
                {
                    GameLog.AddMessage(ActivePlayer.NetworkPlayer?.Name + $" has no pokémon left, {NonActivePlayer.NetworkPlayer?.Name} wins the game");
                    EndGame(NonActivePlayer.Id);
                    return;
                }
            }

            PushGameLogUpdatesToPlayers();
        }
Exemple #5
0
        public void PlayTrainerCard(TrainerCard trainerCard, Player asPlayer = null)
        {
            var caster   = asPlayer == null ? ActivePlayer : asPlayer;
            var opponent = GetOpponentOf(caster);

            if (asPlayer == null && !caster.Hand.Contains(trainerCard))
            {
                GameLog.AddMessage($"{ActivePlayer?.NetworkPlayer?.Name} Tried to play a trainer ({trainerCard.Name}) card not in his hand");
                return;
            }

            if (GetAllPassiveAbilities().Any(ability => ability.ModifierType == PassiveModifierType.StopTrainerCast))
            {
                GameLog.AddMessage($"{trainerCard.Name} stopped by ability");
                return;
            }
            else if (!trainerCard.CanCast(this, caster, opponent))
            {
                GameLog.AddMessage($"{trainerCard.Name} could not be cast because something is missing");
                return;
            }

            if (trainerCard.IsStadium())
            {
                PlayStadiumCard(trainerCard);
                return;
            }

            trainerCard.RevealToAll();
            CurrentTrainerCard = trainerCard;

            TriggerAllAbilitiesOfType(TriggerType.TrainerCardPlayed);

            GameLog.AddMessage(caster.NetworkPlayer?.Name + " Plays " + trainerCard.GetName());
            PushGameLogUpdatesToPlayers();

            caster.Hand.Remove(trainerCard);

            var trainerEvent = new TrainerCardPlayed()
            {
                Card   = trainerCard,
                Player = caster.Id
            };

            SendEventToPlayers(trainerEvent);

            trainerCard.Process(this, caster, opponent);

            if (trainerCard.AddToDiscardWhenCasting)
            {
                trainerCard.Owner.DiscardPile.Add(trainerCard);
            }

            CurrentTrainerCard = null;

            if (caster.IsDead)
            {
                GameLog.AddMessage($"{caster.NetworkPlayer?.Name} loses because they drew to many cards");
                EndGame(opponent.Id);
            }

            SendEventToPlayers(new GameInfoEvent {
            });
        }
Exemple #6
0
        public void Attack(Attack attack)
        {
            if (attack.Disabled || !attack.CanBeUsed(this, ActivePlayer, NonActivePlayer) || !ActivePlayer.ActivePokemonCard.CanAttack() || !ActivePlayer.ActivePokemonCard.Attacks.Contains(attack))
            {
                GameLog.AddMessage($"Attack not used because FirstTurn: {FirstTurn} or Disabled: {attack.Disabled} or CanBeUsed:{attack.CanBeUsed(this, ActivePlayer, NonActivePlayer)}");
                PushGameLogUpdatesToPlayers();
                return;
            }

            GameState = GameFieldState.Attacking;

            GameLog.AddMessage($"{ActivePlayer.NetworkPlayer?.Name} activates attack {attack.Name}");

            attack.PayExtraCosts(this, ActivePlayer, NonActivePlayer);
            CurrentDefender = NonActivePlayer.ActivePokemonCard;

            if (ActivePlayer.ActivePokemonCard.IsConfused && FlipCoins(1) == 0)
            {
                HitItselfInConfusion();

                if (!IgnorePostAttack)
                {
                    PostAttack();
                }
                return;
            }

            SendEventToPlayers(new PokemonAttackedEvent()
            {
                Player = ActivePlayer.Id
            });

            ActivePlayer.ActivePokemonCard.LastAttackUsed = attack;
            TriggerAbilityOfType(TriggerType.Attacks, ActivePlayer.ActivePokemonCard);
            TriggerAbilityOfType(TriggerType.Attacked, NonActivePlayer.ActivePokemonCard);

            var abilities = new List <Ability>();

            abilities.AddRange(NonActivePlayer.ActivePokemonCard.GetAllActiveAbilities(this, NonActivePlayer, ActivePlayer));
            abilities.AddRange(ActivePlayer.ActivePokemonCard.GetAllActiveAbilities(this, NonActivePlayer, ActivePlayer));

            foreach (var ability in abilities.OfType <IAttackStoppingAbility>())
            {
                if (ability.IsStopped(this, ActivePlayer.ActivePokemonCard, NonActivePlayer.ActivePokemonCard))
                {
                    if (!IgnorePostAttack)
                    {
                        PostAttack();
                    }
                    return;
                }
            }

            DealDamageWithAttack(attack);

            attack.ProcessEffects(this, ActivePlayer, NonActivePlayer);

            CurrentDefender = null;
            GameState       = GameFieldState.PostAttack;

            if (!IgnorePostAttack)
            {
                PostAttack();
            }
        }
Exemple #7
0
        public void OnActivePokemonSelected(NetworkId ownerId, PokemonCard activePokemon)
        {
            Player owner = Players.First(p => p.Id.Equals(ownerId));

            if (GameState != GameFieldState.BothSelectingActive)
            {
                if (!ActivePlayer.Id.Equals(ownerId))
                {
                    GameLog.AddMessage($"{owner?.NetworkPlayer?.Name} tried to play a pokemon when not allowed");
                    return;
                }
            }

            if (activePokemon.Stage == 0)
            {
                GameLog.AddMessage($"{owner.NetworkPlayer?.Name} is setting {activePokemon.GetName()} as active");
                owner.SetActivePokemon(activePokemon);
                if (GameState != GameFieldState.BothSelectingActive)
                {
                    SendEventToPlayers(new PokemonBecameActiveEvent
                    {
                        NewActivePokemon = activePokemon
                    });
                }
            }
            else
            {
                return;
            }

            lock (lockObject)
            {
                if (GameState == GameFieldState.BothSelectingActive)
                {
                    if (!owner.Hand.OfType <PokemonCard>().Any(card => card.Stage == 0))
                    {
                        playersSetStartBench.Add(owner.Id);
                    }
                    if (Players.All(p => p.ActivePokemonCard != null))
                    {
                        if (playersSetStartBench.Count == 2)
                        {
                            foreach (var player in Players)
                            {
                                player.SetPrizeCards(PrizeCardCount);
                            }
                            GameState = GameFieldState.InTurn;
                            SendEventToPlayers(new GameSyncEvent {
                                Game = this
                            });
                        }
                        else
                        {
                            GameState = GameFieldState.BothSelectingBench;
                            SendEventToPlayers(new GameSyncEvent {
                                Game = this, Info = "Select Pokémons to add to your starting bench"
                            });
                            return;
                        }
                    }
                    else
                    {
                        PushInfoToPlayer("Opponent is selecting active...", owner);
                    }

                    SendEventMessage(new GameSyncEvent {
                        Game = this
                    }, Players.First(x => x.Id.Equals(ownerId)));
                }
            }

            PushGameLogUpdatesToPlayers();
        }