public LancerBarManager() { LH = new StatTracker() { Max = 10 }; }
public LancerBarManager() { LH = new StatTracker() { Max = 10 }; AbnormalityTracker = new LancerAbnormalityTracker(); }
//private static List<uint> _debuffs; //public static void SetStatus(Abnormality ab, bool adding) //{ // if (CurrentClassManager == null || ab.IsBuff || !Settings.ClassWindowSettings.Enabled) return; // if (adding) // { // if (!_debuffs.Contains(ab.Id)) // { // _debuffs.Add(ab.Id); // } // } // else // { // _debuffs.Remove(ab.Id); // } // var status = _debuffs.Count != 0; // CurrentClassManager.GetDispatcher().Invoke(() => { CurrentClassManager.HP.Status = status; }); //} public ClassManager() { Dispatcher = Dispatcher.CurrentDispatcher; //HP = new StatTracker(); //MP = new StatTracker(); StaminaTracker = new StatTracker(); //_debuffs = new List<uint>(); }
public ClassManager() { _dispatcher = Dispatcher.CurrentDispatcher; HP = new StatTracker(); MP = new StatTracker(); ST = new StatTracker(); _debuffs = new List <uint>(); }
public LancerBarManager() : base() { _instance = this; CurrentClassManager = this; LoadSpecialSkills(); LH = new StatTracker() { Max = 10 }; }
//public StatTracker TempestAura { get; set; } public WarriorBarManager() { EdgeCounter = new Counter(10, true); TraverseCut = new StatTracker { Max = 13, Val = 0 }; //TempestAura = new StatTracker { Max = 50, Val = 0 }; Stance = new StanceTracker <WarriorStance>(); AbnormalityTracker = new WarriorAbnormalityTracker(); }
public BaseClassLayoutVM() { Dispatcher = Dispatcher.CurrentDispatcher; StaminaTracker = new StatTracker(); }
public ClassManager() { Dispatcher = Dispatcher.CurrentDispatcher; StaminaTracker = new StatTracker(); }