private void Awake()
        {
            //if we don't have an [_instance] set yet
            if (!_instance)
            {
                _instance = this;
            }
            //otherwise, if we do, kill this thing
            else
            {
                Destroy(this.gameObject);
            }

            DontDestroyOnLoad(this.gameObject);
        }
        protected void InitDestinationController()
        {
            //This is necessary since we are overriding NetworkStart and the code then will be executed on proprietary and non process
            if (!networkObject.IsOwner)
            {
                return;
            }

            //Set up camera for GPConquest view
            DestinationCamera = FindMainCamera(FindObjectsOfType <Camera>());
            DestinationCamera.gameObject.GetComponent <Transform>().SetParent(transform);

            //Gets a reference to the user account informations
            UsersContainer userInformations = FindObjectOfType <UsersContainer>();

            CurrentUserInformations = userInformations.UserInfos;

            //Selected UMA
            SelectedUma = userInformations.UserInfos.selectedUma;

            //Assign the color
            networkObject.destNetColor = UnityEngine.Random.ColorHSV();

            //Giant mode : Makes the avator bigger than normal (about 60 meters) in order to fit the GPConquest's scene concept
            if (isGiantMode)
            {
                //The assigning of the dimensions of the cursor change based on the choosen dimension
                networkObject.destCursorDims = new Vector3(10, 10, 10);

                UpdateDestinationAttributes(new Vector3(0, 100, -70),
                                            Quaternion.AngleAxis(-50.0f, Vector3.left),
                                            50.0f,
                                            networkObject.destCursorDims,
                                            CurrentUserInformations,
                                            networkObject.destNetColor);
            }
            else //Normal mode
            {
                networkObject.destCursorDims = new Vector3(0.4f, 0.4f, 0.4f);

                UpdateDestinationAttributes(new Vector3(0, 6.45f, -6),
                                            Quaternion.AngleAxis(-40.0f, Vector3.left),
                                            10.0f,
                                            networkObject.destCursorDims,
                                            CurrentUserInformations,
                                            networkObject.destNetColor);
            }

            //Create the map
            TileGen = gameObject.GetComponent <tileGen>();
            StartCoroutine(TileGen.StartTiling());

            //Spawn the avator on the network
            var avatorController = NetworkManager.Instance.InstantiatePlayerAvatorController(0, transform.position);

            avatorController.networkStarted += AvatorController_networkStarted;

            networkObject.SendRpc(RPC_INIT_NET_DESTINATION,
                                  Receivers.AllBuffered,
                                  PlayerName,
                                  SelectedUma);
        }