private void LookAtAction() { //display list of traveler objects in location id and get player choice int gameObjectToLookAtId = _gameConsoleView.DisplayGetGameObjectToLookAt(); //display game object info if (gameObjectToLookAtId != 0) { //gets game object from world GameObject gameObject = _worldContents.GetGameOjbectById(gameObjectToLookAtId); //displays that item info _gameConsoleView.DisplayGameObjectInfo(gameObject); } }
/// <summary> /// initialize the major game objects /// </summary> private void InitializeGame() { _gameSurvivor = new Survivor(); _worldContents = new WorldContents(); _gameConsoleView = new ConsoleView(_gameSurvivor, _worldContents); _gameConsoleView.DisplayStatusBox(); SurvivorObject survivorObject; Friendly friendly; _playingGame = true; //add event handler for adding/subtracting to/from inventory foreach (GameObject gameObject in _worldContents.GameObjects) { if (gameObject is SurvivorObject) { survivorObject = gameObject as SurvivorObject; survivorObject.ObjectAddedToInventory += HandleObjectAddedToInventory; } } //event handler for speaking with and unlocking room foreach (Npc npc in _worldContents.Npcs) { if (npc is Friendly) { friendly = npc as Friendly; friendly.FriendlyTalkedTo += HandleNpcTalkedTo; } } //add initial items to the survivor's inventory _gameSurvivor.Inventory.Add(_worldContents.GetGameOjbectById(5) as SurvivorObject); _gameSurvivor.Inventory.Add(_worldContents.GetGameOjbectById(6) as SurvivorObject); Console.CursorVisible = false; }
public int DisplayGetSurvivorObjectToPickUp() { int gameObjectId = 0; bool validGameObjectId = false; //get list of survivor objects in current location List <SurvivorObject> survivorObjectsInCurrentLocation = _worldContents.GetSurvivorObjectsByLocationId(_gameSurvivor.LocationId); if (survivorObjectsInCurrentLocation.Count > 0) { DisplayGamePlayScreen("Pick up item", Text.GameObjectsChooseList(survivorObjectsInCurrentLocation), ActionMenu.ObjectMenu, ""); while (!validGameObjectId) { //get int from user GetInteger($"Enter the Id number of the item you want to pick up:", 0, 0, out gameObjectId); //validate integer as valid object id AND in current location if (_worldContents.IsValidGameObjectByLocationId(gameObjectId, _gameSurvivor.LocationId)) { SurvivorObject survivorObject = _worldContents.GetGameOjbectById(gameObjectId) as SurvivorObject; if (survivorObject.CanInventory) { validGameObjectId = true; } else { ClearInputBox(); DisplayInputErrorMessage("You cannot pick that item up. Try again."); } } else { DisplayInputErrorMessage("You entered an invalid item Id, try again."); } } } else { DisplayGamePlayScreen("Pick up item", "There are no items here.", ActionMenu.ObjectMenu, ""); } return(gameObjectId); }