Exemple #1
0
        public void _OnGameInAction(bool flag)
        {
            //if(!flag) Debug.Log("resume control   "+UIMainControl.IsPlayerTurn());
            //else Debug.Log("lock control   "+UIMainControl.IsPlayerTurn());
            endTurnButton.button.interactable = !flag& UIMainControl.IsPlayerTurn();

            perkButton.button.interactable = !flag& UIMainControl.IsPlayerTurn();
        }
 public void _OnGameInAction(bool flag)
 {
     if (!UIMainControl.IsPlayerTurn())
     {
         return;
     }
     for (int i = 0; i < abilityList.Count; i++)
     {
         buttonList[i].button.interactable = (abilityList[i].IsAvailable() == "" & !flag);
     }
 }