protected void Awake() { if (_current == null) { _current = this; Debug.Log("GlobalGUI Awake"); DontDestroyOnLoad(gameObject); _loader = GetComponentInChildren <LoadingIndicator>(true); _winGameText = GetComponentInChildren <WinGameIndicator>(true); _loader.Init(); Debug.Log("SM.SceneManager.GetActiveScene().name: " + SM.SceneManager.GetActiveScene().name); if (SM.SceneManager.GetActiveScene().name == "Level1") { Debug.Log("WINWINWIN"); _winGameText.Init(); } } else { Destroy(gameObject); } }
protected void Awake() { Debug.Log("GlobalGUI Awake"); DontDestroyOnLoad(gameObject); _loader = GetComponentInChildren <LoadingIndicator>(true); _loader.Init(); }