Exemple #1
0
        internal void Update(GameTime gameTime)
        {
            ((DiffuseLight)SystemCore.ActiveScene.LightsInScene[0]).LightDirection = Vector3.Normalize(Sun.Transform.AbsoluteTransform.Translation);

            List <GameObject> planets = SystemCore.GameObjectManager.GetAllObjects().FindAll(x => x is Planet);

            SortForRendering(planets);

            bool inAtmostphere = false;

            foreach (Planet p in planets)
            {
                double distanceToPlanet = SolarSystem.CalculateDistanceToPlanet(p,
                                                                                PlayerShip.GetComponent <HighPrecisionPosition>().Position);
                if (distanceToPlanet < p.radius * 2)
                {
                    p.AddToInfluence(PlayerShip);

                    if (p.HasAtmosphere)
                    {
                        if (WithinAtmosphere(p, PlayerShip))
                        {
                            PlayerShip.SetInAtmosphere();
                            inAtmostphere = true;
                        }
                    }
                }
                else
                {
                    p.RemoveFromInfluence(PlayerShip);
                }
            }
            if (!inAtmostphere)
            {
                PlayerShip.ExitedAtmosphere();
            }
        }