public void SendEquiped(Player Plr, UInt16[] Itms) { int Invalide = Itms.ToList().Count(slot => !IsEquipedSlot(slot)); if (Invalide >= Itms.Length) return; PacketOut Out = new PacketOut((byte)Opcodes.F_PLAYER_INVENTORY); Out.WriteUInt16(Obj.Oid); Out.WriteUInt16((UInt16)(Itms.Length - Invalide)); // Count foreach (UInt16 Slot in Itms) { if (!IsEquipedSlot(Slot)) continue; Out.WriteByte(0); // Effect Out.WriteByte((byte)Slot); Out.WriteUInt16((UInt16)(Items[Slot] != null ? Items[Slot].ModelId : 0)); } Out.WriteByte(0); if (Plr != null) Plr.SendPacket(Out); else Obj.DispatchPacket(Out, false); }