Exemple #1
0
            public static void SafeWhile(System.Func <bool> loopContent, int maxIterations = 1000, bool logWarning = true, UnityEngine.Object logContext = null)
            {
                if (loopContent.IsNull())
                {
                    Debug.LogWarning($"SafeWhile loop exited due to null {nameof(loopContent)}", logContext); return;
                }

                int _iterationCount = 0;

                while (loopContent.Invoke() == true)
                {
                    _iterationCount++;

                    if (_iterationCount < maxIterations)
                    {
                        continue;
                    }
                    if (logWarning)
                    {
                        Debug.LogWarning($"SafeWhile loop broken out of, exceeded max iterations ({maxIterations})", logContext);
                    }

                    break;
                }
            }
Exemple #2
0
            // == EXPENSIVE == //
            // Only use to test while loop logic so Unity doesn't brick on you //
            // =============== //
            #region SafeWhile
            public static void SafeWhile(System.Func <bool> predicate, System.Action action, int maxIterations = 1000, bool logWarning = true, UnityEngine.Object logContext = null)
            {
                if (predicate.IsNull())
                {
                    Debug.LogWarning($"SafeWhile loop exited due to a null predicate", logContext); return;
                }
                if (action.IsNull())
                {
                    Debug.LogWarning($"SafeWhile loop exited due to a null action", logContext); return;
                }

                SafeWhile(() =>
                {
                    bool _valid = predicate.Invoke();

                    if (_valid)
                    {
                        action?.Invoke();
                    }

                    return(_valid);
                }, maxIterations, logWarning, logContext);
            }