private EntityCollection GenerateRandomAccountCollection() { var collection = new List<Entity>(); for (var i = 0; i < 10; i++) { var rgn = new Random((int)DateTime.Now.Ticks); var entity = new Entity("account"); entity["accountid"] = entity.Id = Guid.NewGuid(); entity["address1_addressid"] = Guid.NewGuid(); entity["modifiedon"] = DateTime.Now; entity["lastusedincampaign"] = DateTime.Now; entity["donotfax"] = rgn.NextBoolean(); entity["new_verybignumber"] = rgn.NextInt64(); entity["exchangerate"] = rgn.NextDecimal(); entity["address1_latitude"] = rgn.NextDouble(); entity["numberofemployees"] = rgn.NextInt32(); entity["primarycontactid"] = new EntityReference("contact", Guid.NewGuid()); entity["revenue"] = new Money(rgn.NextDecimal()); entity["ownerid"] = new EntityReference("systemuser", Guid.NewGuid()); entity["industrycode"] = new OptionSetValue(rgn.NextInt32()); entity["name"] = rgn.NextString(15); entity["description"] = rgn.NextString(300); entity["statecode"] = new OptionSetValue(rgn.NextInt32()); entity["statuscode"] = new OptionSetValue(rgn.NextInt32()); collection.Add(entity); } return new EntityCollection(collection); }
public TranspositionTable() { tableContent = new HashObject[tableSize]; System.Random random = new System.Random(DateTime.Now.Millisecond); List<Int64> generatedBefore = new List<Int64>(); turnPlayerA = random.NextInt64(); turnPlayerB = random.NextInt64(); playerAMax = random.NextInt64(); playerBMax = random.NextInt64(); generatedBefore.Add(turnPlayerA); while (generatedBefore.Contains(turnPlayerB)) turnPlayerB = random.NextInt64(); generatedBefore.Add(turnPlayerB); while (generatedBefore.Contains(playerAMax)) playerAMax = random.NextInt64(); generatedBefore.Add(playerAMax); while (generatedBefore.Contains(playerBMax)) playerBMax = random.NextInt64(); generatedBefore.Add(playerBMax); for (int x = 0; x < 21; x++) { for (int y = 0; y < 20; y++) { for (int n = 0; n < 6; n++) { Int64 randomValue = random.NextInt64(); while (generatedBefore.Contains(randomValue)) randomValue = random.NextInt64(); generatedBefore.Add(randomValue); switch (n) { case 0: emptySpacesKeys[x,y] = randomValue; break; case 1: tilesKeys[x,y] = randomValue; break; case 2: redTailKeys[x,y] = randomValue; break; case 3: redheadKeys[x,y] = randomValue; break; case 4: whiteTailKeys[x,y] = randomValue; break; case 5: whiteHeadKeys[x, y] = randomValue; break; } } } } }
public void CanSampleInt64() { var rnd = new Random(); rnd.NextInt64(); }