private void Ok_Vin_Click(object sender, EventArgs e) { BackUps.Add(pictureBox1.Image.Clone() as Bitmap); Index++; var IB = pictureBox1.Image as Bitmap; using (var img = new ImagerBitmap(IB)) { var Center = new Point(img.Width / 2,img.Height / 2); for (int x = 0; x < img.Width; x++) for (int y = 0; y < img.Height; y++) { var pix = img.GetPixel(x, y); if (Center.GetDistance(new Point(x, y)) + Center.GetDistance(new Point(0, 0))/(10 - trackBar1.Value) > Center.GetDistance(new Point(0, 0))) { img.SetPixel(x, y, Color.Black); } } pictureBox1.Image = img.Bitmap; } }
public override void ClipViewPosition(Point p) { if (ViewPositionLock != null) { p.x = ViewPositionLock.x; p.y = ViewPositionLock.y; return; } var Walls = this.Map.WallMap; if (Walls == null) return; Func<Point, double, bool> RadialBump = (vp, vr) => { var z = p.GetDistance(vp); if (z < vr) { // pump us out of that sprite var a = (p - vp).GetRotation(); p.x = vp.x + Math.Cos(a) * vr; p.y = vp.y + Math.Sin(a) * vr; return true; } else { return false; } }; #region bump on blocking sprites if (EnableBlockingSprites) foreach (var v in BlockingSprites) { RadialBump(v.Position, v.Range); } #endregion var fPlayerX = p.x; var fPlayerY = p.y; var c = new PointInt32 { X = (int)Math.Floor(p.x), Y = (int)Math.Floor(p.y) }; var TILE_SIZE = 1.0; var PositionInWall = new Point { x = fPlayerX % TILE_SIZE, y = fPlayerY % TILE_SIZE }; var TileTop = Walls[c.X, c.Y - 1]; var TileLeft = Walls[c.X - 1, c.Y]; var TileRight = Walls[c.X + 1, c.Y]; var TileBottom = Walls[c.X, c.Y + 1]; var CurrentMapTile = Walls[c.X, c.Y]; if (CurrentMapTile != 0) { // we are inside a wall // push us out of there #region Dia var A = PositionInWall.x > PositionInWall.y; var B = PositionInWall.x > (TILE_SIZE - PositionInWall.y); var DiaClipLeft = !A && !B; var DiaClipRight = A && B; var DiaClipTop = A && !B; var DiaClipBottom = !A && B; #endregion #region Alt var C = PositionInWall.x > (TILE_SIZE / 2); var D = PositionInWall.y > (TILE_SIZE / 2); var AltClipTopLeft = !C && !D; var AltClipBottomLeft = !C && D; var AltClipTopRight = C && !D; var AltClipBottomRight = C && D; #endregion var ClipLeft = DiaClipLeft; if (TileTop != 0) ClipLeft |= AltClipTopLeft; if (TileBottom != 0) ClipLeft |= AltClipBottomLeft; var ClipRight = DiaClipRight; if (TileTop != 0) ClipRight |= AltClipTopRight; if (TileBottom != 0) ClipRight |= AltClipBottomRight; var ClipTop = DiaClipTop; if (TileLeft != 0) ClipTop |= AltClipTopLeft; if (TileRight != 0) ClipTop |= AltClipTopRight; var ClipBottom = DiaClipBottom; if (TileLeft != 0) ClipBottom |= AltClipBottomLeft; if (TileRight != 0) ClipBottom |= AltClipBottomRight; if (ClipLeft) fPlayerX = fPlayerX.Min(c.X * TILE_SIZE - PlayerRadiusMargin); else if (ClipRight) fPlayerX = fPlayerX.Max((c.X + 1) * TILE_SIZE + PlayerRadiusMargin); if (ClipTop) fPlayerY = fPlayerY.Min(c.Y * TILE_SIZE - PlayerRadiusMargin); else if (ClipRight) fPlayerY = fPlayerY.Max((c.Y + 1) * TILE_SIZE + PlayerRadiusMargin); } else { // fix corners // // * L // F * if (TileLeft != 0) fPlayerX = fPlayerX.Max(c.X * TILE_SIZE + PlayerRadiusMargin); if (TileRight != 0) fPlayerX = fPlayerX.Min((c.X + 1) * TILE_SIZE - PlayerRadiusMargin); if (TileTop != 0) fPlayerY = fPlayerY.Max(c.Y * TILE_SIZE + PlayerRadiusMargin); if (TileBottom != 0) fPlayerY = fPlayerY.Min((c.Y + 1) * TILE_SIZE - PlayerRadiusMargin); } p.x = fPlayerX; p.y = fPlayerY; BumpCounter++; var p_top_left = new Point(c.X, c.Y); var p_top_right = new Point(c.X + 1, c.Y); var p_bottom_right = new Point(c.X + 1, c.Y + 1); var p_bottom_left = new Point(c.X, c.Y + 1); var z_top_left = p.GetDistance(p_top_left); var z_top_right = p.GetDistance(p_top_right); var z_bottom_right = p.GetDistance(p_bottom_right); var z_bottom_left = p.GetDistance(p_bottom_left); var is_top_left = z_top_left < PlayerRadiusMargin; var is_top_right = z_top_right < PlayerRadiusMargin; var is_bottom_right = z_bottom_right < PlayerRadiusMargin; var is_bottom_left = z_bottom_left < PlayerRadiusMargin; // this assumes there are always corners. // if we add larger rooms we need to adjust this here //WriteLine(BumpCounter + " " + new { is_top_left, is_top_right, is_bottom_right, is_bottom_left }); if (is_top_left) if (!RadialBump(p_top_left, PlayerRadiusMargin)) WriteLine("fail p_top_left"); if (is_top_right) if (!RadialBump(p_top_right, PlayerRadiusMargin)) WriteLine("fail p_top_right"); if (is_bottom_right) if (!RadialBump(p_bottom_right, PlayerRadiusMargin)) WriteLine("fail p_bottom_right"); if (is_bottom_left) if (!RadialBump(p_bottom_left, PlayerRadiusMargin)) WriteLine("fail bottom_left"); }
public Tycoon4(Action<Tycoon4> yield) { Native.Document.body.style.overflow = IStyle.OverflowEnum.hidden; Native.Document.body.style.color = Color.White; Native.Document.body.style.backgroundColor = Color.Black; //var info_text = // ((ApplicationDescriptionAttribute)typeof(Tycoon4).GetCustomAttributes(typeof(ApplicationDescriptionAttribute), false).Single()).Description; var infoc = new IHTMLDiv(); new fullbox().AttachTo(infoc); var info = new IHTMLCode().AttachTo(infoc); infoc.style.SetLocation(4, 4, Native.window.Width - 8, 0); infoc.style.height = "auto"; info.style.Float = IStyle.FloatEnum.right; var paused = false; var ZeroPoint = new Point<double>(); // http://en.wikipedia.org/wiki/Isometric_projection // http://en.wikipedia.org/wiki/Dimetric_projection // http://en.wikipedia.org/wiki/Axonometric_projection // http://en.wikipedia.org/wiki/First_angle_projection // http://en.wikipedia.org/wiki/3/4_perspective var RotationA = 45.ToRadians(); var RotationB = 0.5; var Zoom = 1; var Dot = 4; var MapSize = new Rectangle { Left = -12, Width = 24, Top = -12, Height = 24 }; var MapMargins = new Point ( 4, 4 ); var bg_size = new { w = (64 * Zoom).ToInt32(), h = (32 * Zoom).ToInt32() }; Func<Point<double>> GetCenter = () => new Point<double> { X = bg_size.w * (MapSize.Width + MapMargins.X) / 2 /*Native.Window.Width / 2*/, Y = bg_size.h * (MapSize.Height + MapMargins.Y) / 2 /*Native.Window.Height / 2*/ }; var arena = new ArenaControl(); arena.Control.AttachToDocument(); arena.Layers.Canvas.style.backgroundColor = Color.FromRGB(0, 0, 0); //arena.SetCanvasViewCenter(); arena.SetCanvasSize(new Point( ((MapSize.Width + +MapMargins.X) * bg_size.w).ToInt32(), ((MapSize.Height + +MapMargins.Y) * bg_size.h).ToInt32() )); var PauseFog = new IHTMLDiv().AttachTo(arena.Layers.Info); PauseFog.style.backgroundColor = Color.Black; PauseFog.style.Opacity = 1; PauseFogTween = new TweenDataDouble( delegate { } ) { Value = 1 }; PauseFogTween.ValueChanged += () => PauseFog.style.Opacity = PauseFogTween.Value; #region onresize Action onresize = delegate { infoc.style.SetLocation(4, 4, Native.window.Width - 8, 0); infoc.style.height = "auto"; var rect = Rectangle.Of(0, 0, Native.window.Width, Native.window.Height); arena.SetLocation(rect); PauseFog.style.SetLocation(rect); }; Native.window.onresize += ev => { onresize(); }; onresize(); #endregion infoc.AttachTo(arena.Layers.Info); #region TileResources var TileResources = new { Grass = new { Source = new _0_192x95().src, Height = 32 }, //Rocks = new { Source = new _1().src, Height = 32 }, TileSelector = new { Source = new _3().src, Height = 32 }, RoughLand = new { Source = new _2x192x95().src, Height = 32 }, Dirt = new { Source = new _4_192x95().src, Height = 32 }, //DirtDirtGrass = new { Source = new _5().src, Height = 32 }, //DirtGrassGrass = new { Source = new _6().src, Height = 32 }, Track1 = new { Source = new r2_192x95().src, Height = 32 }, Road2 = new { Source = new r1_192x95().src, Height = 32 }, Road2_Track1 = new { Source = new r3_192x95().src, Height = 32 }, Road1 = new { Source = new r4_192x95().src, Height = 32 }, Road1_Road2 = new { Source = new r5_192x95().src, Height = 32 }, Tree = new { Source = new t1_192x192().src, Height = 64 }, Tree2 = new { Source = new t2_192x192().src, Height = 128 }, House1a = new { Source = new h1a_192x384().src, Height = 128 }, House1b = new { Source = new h1b_192x384().src, Height = 128 }, House1x = new { Source = new h1x_192x384().src, Height = 128 }, //House2 = new { Source = new h2().src, Height = 96 }, //House3 = new { Source = new h3().src, Height = 50 }, //House4 = new { Source = new h4().src, Height = 53 }, //House5a = new { Source = new h5a().src, Height = 33 }, //House5b = new { Source = new h5b().src, Height = 40 }, //House5c = new { Source = new h5c().src, Height = 40 }, //House5 = new { Source = new h5().src, Height = 40 }, //House11a = new { Source = new h11a().src, Height = 89 }, //House11b = new { Source = new h11b().src, Height = 89 }, //House11c = new { Source = new h11c().src, Height = 89 }, //House11x = new { Source = new h11x().src, Height = 89 } }; var TileResourcesList = new[] { TileResources.Grass, //TileResources.Rocks, TileResources.TileSelector, TileResources.RoughLand , TileResources.Dirt , //TileResources.DirtDirtGrass , //TileResources.DirtGrassGrass, TileResources.Track1 , TileResources.Road2 , TileResources.Road2_Track1 , TileResources.Road1 , TileResources.Road1_Road2, TileResources.Tree , TileResources.Tree2 , TileResources.House1a, TileResources.House1b, TileResources.House1x, //TileResources.House2, //TileResources.House3 , //TileResources.House4 , //TileResources.House5a , //TileResources.House5b , //TileResources.House5c , //TileResources.House5 , //TileResources.House11a , //TileResources.House11b , //TileResources.House11c , //TileResources.House11x , }; #endregion var MyFrames_Soldier = new DudeAnimationInfo { Frames_Stand = Frames.WolfSoldier, Frames_Walk = Frames.WolfSoldier_Walk }; var MyFrames_Imp = new DudeAnimationInfo { Frames_Stand = Frames.DoomImp, Frames_Walk = Frames.DoomImp_Walk }; var MyFrames_TwinClone = new DudeAnimationInfo { Frames_Stand = DoomImp, Frames_Walk = DoomImp_Walk }; #region Preloading Action AllImagesLoaded = delegate { }; var ImagesThatAreCurrentlyLoading = new List<IHTMLImage>(); var ImagesThatAreCurrentlyLoadingCounter = 0; //Action<IHTMLImage> LoadingSingleImageDone = img => //{ // ImagesThatAreCurrentlyLoading.Remove(img); // Console.WriteLine("loaded: " + img.src); // if (ImagesThatAreCurrentlyLoading.Count == 0) // AllImagesLoaded(); // else // info.innerText = "Loading images... (" + ImagesThatAreCurrentlyLoading.Count + ")"; //}; info.innerText = "Loading images..."; #region StartLoadingSingleImage Action<IHTMLImage> StartLoadingSingleImage = Image => { ImagesThatAreCurrentlyLoading.Add(Image); Image.InvokeOnComplete(img => { ImagesThatAreCurrentlyLoadingCounter++; }, 30); //LoadingSingleImageDone(Image); }; #endregion #region StartLoadingDudeAnimationInfo Action<DudeAnimationInfo> StartLoadingDudeAnimationInfo = a => { a.Frames_Stand.ForEach(i => StartLoadingSingleImage(i.Image)); a.Frames_Walk.ForEach(j => j.ForEach(i => StartLoadingSingleImage(i.Image))); }; #endregion var Argh = new Argh(); var CloneAffirmative = new EN_000002(); var Affirmative = new Affirmative(); var click = new click(); var Hammertime = new SAMPLES234 { volume = 0.1 }; var Sawtime = new SAMPLES216 { volume = 0.1 }; var StoneHammerTime = new SAMPLES233 { volume = 0.1 }; #endregion #region AllImagesLoaded AllImagesLoaded += delegate { Console.WriteLine("AllImagesLoaded"); info.innerText = "Loading images... done!"; #region Translate Func<double, double, Point<double>> Translate = (_x, _y) => { var _r = ZeroPoint.GetRotation(_x, _y) + RotationA; var _d = ZeroPoint.GetDistance(_x, _y) * bg_size.h * 2d.Sqrt(); _x = Math.Cos(_r) * _d; _y = Math.Sin(_r) * _d * RotationB; return new Point<double> { X = _x, Y = _y }; }; #endregion #region Translator var Translator = new CoordTranslatorBase { ConvertMapToCanvas = map_coords => { var canvas_coords = Translate(map_coords.X, map_coords.Y); var c = GetCenter(); canvas_coords.X += c.X; canvas_coords.Y += c.Y; return canvas_coords; }, ConvertCanvasToMap = canvas => { var c = GetCenter(); var offset = new Point<double> { X = canvas.X - c.X, Y = (canvas.Y - c.Y) / RotationB }; var d = ZeroPoint.GetDistance(offset) / (bg_size.h * 2d.Sqrt()); var r = ZeroPoint.GetRotation(offset) - RotationA; var realoffset = new Point<double> { X = Math.Cos(r) * d, Y = Math.Sin(r) * d }; return realoffset; } }; #endregion #region ApplyPosition Action<double, double, IHTMLDiv> ApplyPosition = (_x, _y, _div) => { try { var _pos = GetCenter(); var p = Translate(_x, _y); var _dot = (Zoom * Dot).ToInt32(); _div.style.SetLocation( (_pos.X + p.X).ToInt32() - _dot / 2, (_pos.Y + p.Y).ToInt32() - _dot / 2, _dot, _dot ); _div.AttachToDocument(); _div.onmouseover += delegate { Native.Document.title = new { _x, _y }.ToString(); }; } catch (Exception ex) { ex.ToConsole(); } }; #endregion #region CreateDiv Func<double, double, IHTMLDiv> CreateDiv = (_x, _y) => { var _div = new IHTMLDiv(); _div.style.backgroundColor = Color.Red; ApplyPosition(_x, _y, _div); return _div; }; #endregion var TileColor = Color.Gray; var TileColor2 = Color.White; var TileColorHouse1 = Color.FromRGB(41, 0, 0); //var TileColorHouse2 = Color.FromRGB(42, 0, 0); //var TileColorHouse3 = Color.FromRGB(43, 0, 0); //var TileColorHouse11 = Color.FromRGB(44, 0, 0); var TileColorTree1 = Color.FromRGB(51, 0, 0); var TileColorTree2 = Color.FromRGB(52, 0, 0); var TileColorTree3 = Color.FromRGB(53, 0, 0); var TileColorRoad1 = Color.FromRGB(61, 0, 0); var TileColorRoad2 = Color.FromRGB(62, 0, 0); var TileColorRoad3 = Color.FromRGB(63, 0, 0); var TileColorTrack1 = Color.FromRGB(70, 0, 0); var TileColorRoadTrack1 = Color.FromRGB(71, 0, 0); var data = new[] { new { x = -0.5, y = -0.5, color = Color.Red }, new { x = 0.5, y = -0.5, color = Color.Green }, new { x = 0.5, y = 0.5, color = Color.Blue }, new { x = -0.5, y = 0.5, color = Color.Yellow }, }; #region IsDefined Func<double, double, bool> IsDefined = (x, y) => data.Any( i => { if (i.x != x) return false; if (i.y != y) return false; return true; } ); #endregion data = data.Concat( from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1) from y in Enumerable.Range(MapSize.Top, MapSize.Height + 1) select new { x = (double)x, y = (double)y, color = TileColor } ).ToArray(); #region CreateNewItemsRandomly Action<int, Color> CreateNewItemsRandomly = (x, c) => x.Times( delegate { var loc = data.Where(i => i.color == TileColor).Random(); data = data.ConcatSingle( new { x = loc.x, y = loc.y, color = c } ).ToArray(); } ); #endregion #region ApplyTileToCanvas Action<double, double, IHTMLImage, double> ApplyTileToCanvas = (x, y, bg, height) => { height *= Zoom; var c = GetCenter(); var p = Translate(x, y); c.X += p.X.ToInt32(bg_size.w / 2); c.Y += p.Y.ToInt32(bg_size.h / 2); var _x = (c.X - bg_size.w / 2); var _y = (c.Y - bg_size.h / 2 - (height - bg_size.h)); bg.style.SetLocation( _x.ToInt32(), _y.ToInt32(), bg_size.w, height.ToInt32() ); if (height > bg_size.h) { bg.style.zIndex = (_y + height - bg_size.h / 2).ToInt32(); } else { bg.style.zIndex = (_y).ToInt32(); } }; #endregion // http://wiki.openttd.org/index.php/Enhanced_GFX_replacement var KnownTileElements = new List<TileElement>(); var KnownDirtTileElements = new List<TileElement>(); #region SpawnItems Action<Color, Func<string>, double> SpawnItems = (c, src, h) => { var tiles_query = from point in data where point.color == c let img = new IHTMLImage(src()) let update = (Action)(() => ApplyTileToCanvas(point.x, point.y, img, h)) let img2 = img.Aggregate( i => { update(); }).AttachTo(arena.Layers.Canvas) select new TileElement { Position = new Point<double> { X = point.x, Y = point.y }, Image = img, Source = src() //, update }; var aa0 = tiles_query.ToArray(); var aa1 = aa0; var aa2 = aa1; KnownTileElements.AddRange(aa2);//.ForEach(i => i.update()); }; #endregion CreateNewItemsRandomly(12, TileColorHouse1); //CreateNewItemsRandomly(4, TileColorHouse2); //CreateNewItemsRandomly(5, TileColorHouse3); //CreateNewItemsRandomly(5, TileColorHouse11); CreateNewItemsRandomly(20, TileColorTree1); CreateNewItemsRandomly(10, TileColorTree2); CreateNewItemsRandomly(5, TileColorTree3); CreateNewItemsRandomly(2, TileColorRoad1); CreateNewItemsRandomly(1, TileColorRoad2); CreateNewItemsRandomly(1, TileColorTrack1); // expand the random roads through the map #region expand data.Where(i => i.color == TileColorRoad1).ToArray().ForEach( road => { data = data.Concat( from y in Enumerable.Range(MapSize.Top, MapSize.Height + 1) select new { x = road.x, y = (double)y, color = TileColorRoad1 } ).ToArray(); } ); data.Where(i => i.color == TileColorRoad2).ToArray().ForEach( road => { data = data.Concat( from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1) select new { x = (double)x, y = road.y, color = TileColorRoad2 } ).ToArray(); } ); data.Where(i => i.color == TileColorTrack1).ToArray().ForEach( road => { data = data.Concat( from x in Enumerable.Range(MapSize.Left, MapSize.Width + 1) select new { x = (double)x, y = road.y, color = TileColorTrack1 } ).ToArray(); } ); #endregion // remove buildings on the roads #region clean road1 { var AllRoads = data.Where(i => i.color == TileColorRoad1).ToArray(); data = data.Where( v => { if (v.color == TileColor) return true; if (v.color == TileColorRoad1) return true; if (v.color == TileColorRoad2) return true; if (v.color == TileColorTrack1) return true; return !AllRoads.Any(i => i.x == v.x && i.y == i.y); } ).ToArray(); } { var query = from a in data where a.color == TileColorRoad1 let b = data.FirstOrDefault(i => { var SameColor = i.color == TileColorRoad2; var SameLocation = i.x == a.x && i.y == a.y; return SameColor && SameLocation; }) where b != null let c = new { a.x, a.y, color = TileColorRoad3 } select new { a, b, c }; foreach (var v in query) { var data0 = data.Where(i => { if (i == v.a) return false; if (i == v.b) return false; return true; }); data = data0.ConcatSingle(v.c) .ToArray(); } } { var query = from a in data where a.color == TileColorRoad1 let b = data.FirstOrDefault(i => { var SameColor = i.color == TileColorTrack1; var SameLocation = i.x == a.x && i.y == a.y; return SameColor && SameLocation; }) where b != null let c = new { a.x, a.y, color = TileColorRoadTrack1 } select new { a, b, c }; foreach (var v in query) { var data0 = data.Where(i => { if (i == v.a) return false; if (i == v.b) return false; return true; }); data = data0.ConcatSingle(v.c) .ToArray(); } } { var AllRoads = data.Where(i => i.color == TileColorRoad2).ToArray(); data = data.Where( v => { if (v.color == TileColor) return true; if (v.color == TileColorRoad1) return true; if (v.color == TileColorRoad2) return true; return !AllRoads.Any(i => i.x == v.x && i.y == v.y); } ).ToArray(); } #endregion info.innerText = "Loading items..."; Timer.DoAsync( delegate { SpawnItems(TileColor, () => { //if (0.05.ByChance()) return new _1().src; if (0.33.ByChance()) return new _2x192x95().src; return new _0_192x95().src; }, 32); SpawnItems(TileColorRoad1, () => new r1_192x95().src, 32); SpawnItems(TileColorRoad2, () => new r4_192x95().src, 32); SpawnItems(TileColorRoad3, () => new r5_192x95().src, 32); SpawnItems(TileColorTrack1, () => new r2_192x95().src, 32); SpawnItems(TileColorRoadTrack1, () => new r3_192x95().src, 32); SpawnItems(TileColorHouse1, () => new h1x_192x384().src, 128); //SpawnItems(TileColorHouse11, () => new h11x().src, 89); //SpawnItems(TileColorHouse2, () => new h2().src, 96); //SpawnItems(TileColorHouse3, () => new h3().src, 50); SpawnItems(TileColorTree1, () => new t1_192x192().src, 65); SpawnItems(TileColorTree2, () => new t2_192x192().src, 128); SpawnItems(TileColorTree3, () => new t3_192x192().src, 128); Func<bool> IsDoneRotatingA = () => RotationA.ToDegrees() == 45; #region SpawnLookingDude Func<FrameInfo[], int, int, Dude2> SpawnLookingDude = (f, x, y) => { var r = new Dude2 { Frames = f, }; r.AnimationInfo.Frames_Stand = f; r.Zoom.DynamicZoomFunc = a => 1; r.Zoom.StaticZoom = 1; r.SetSize(48, 72); r.TeleportTo(x, y); r.Control.AttachTo(arena.Layers.Canvas); r.Direction = Math.PI.Random() * 2; return r; }; #endregion var Dudes = new List<Dude2>(); var RoadVehicles = new List<Dude2>(); #region GetRandomCanvasPosition Func<Point> GetRandomCanvasPosition = () => { var x = (MapSize.Width - 1).Random() + MapSize.Left + 1; var y = (MapSize.Height - 1).Random() + MapSize.Top + 1; var target = Translate( x, y ); var c = GetCenter(); var p = new Point( (target.X + c.X).ToInt32(), (target.Y + c.Y).ToInt32() ); return p; } ; #endregion #region CreateDude Func<DudeAnimationInfo, IdleBehaviour, double, Dude2> CreateDude = (ani, idle, dudezoom) => { var w2c = GetRandomCanvasPosition(); var w2 = SpawnLookingDude(ani.Frames_Stand, w2c.X.ToInt32(), w2c.Y.ToInt32()); w2.Zoom.StaticZoom = dudezoom; w2.AnimationInfo.Frames_Walk = ani.Frames_Walk; w2.TargetLocationDistanceMultiplier = 1; Action<Action> GoSomeWhere = done => { w2.DoneWalkingOnce += done; w2.WalkTo(GetRandomCanvasPosition().ToDouble()); }; #region WaitSomeAndGoSomeWhere Action WaitSomeAndGoSomeWhere = null; WaitSomeAndGoSomeWhere = () => 5000.Random().AtTimeout( t => { if (paused) { WaitSomeAndGoSomeWhere(); return; } var CurrentlyWalking = Dudes.Count(i => i.IsWalking); if (w2.IsWalking) { WaitSomeAndGoSomeWhere(); return; } // if we've been selected, then wait for orders if (w2.IsSelected) { WaitSomeAndGoSomeWhere(); return; } if (w2.IsHot) { WaitSomeAndGoSomeWhere(); return; } // dont make them all walk at the same time if (CurrentlyWalking > 3) { w2.Direction = (Math.PI * 2).Random(); WaitSomeAndGoSomeWhere(); return; } if (idle == IdleBehaviour.Scout) GoSomeWhere(WaitSomeAndGoSomeWhere); else WaitSomeAndGoSomeWhere(); } ); // make only imps wander on their own if (idle != IdleBehaviour.None) WaitSomeAndGoSomeWhere(); #endregion return w2; }; #endregion info.innerHTML = "Creating dudes..."; 1.Times(() => Dudes.Add(CreateDude(MyFrames_Soldier, IdleBehaviour.Look, 0.5))); 4.Times(() => Dudes.Add(CreateDude(MyFrames_Soldier, IdleBehaviour.Scout, 0.5))); 1.Times(() => Dudes.Add(CreateDude(MyFrames_Imp, IdleBehaviour.Look, 0.5))); 4.Times(() => Dudes.Add(CreateDude(MyFrames_Imp, IdleBehaviour.Scout, 0.5))); 1.Times(() => Dudes.Add(CreateDude(MyFrames_TwinClone, IdleBehaviour.Look, 0.5))); 4.Times(() => Dudes.Add(CreateDude(MyFrames_TwinClone, IdleBehaviour.Scout, 0.5))); Func<Point, Point<double>> GetNearestMapPosition = p => Translator.ConvertCanvasToMap(p.ToDouble()).Round().BoundTo(MapSize); #region GetNearestMapRect Func<Rectangle, Rectangle> GetNearestMapRect = rect => { var from = GetNearestMapPosition(new Point(rect.Left, rect.Top)); var to = GetNearestMapPosition(new Point(rect.Right, rect.Bottom)); return new Rectangle { Left = from.X.ToInt32(), Top = from.Y.ToInt32(), Right = to.X.ToInt32(), Bottom = to.Y.ToInt32() }; }; #endregion #region GetTileElementsAt Func<Point<double>, IEnumerable<TileElement>> GetTileElementsAt = map_coords => from i in KnownTileElements where i != null where i.Position.X == map_coords.X && i.Position.Y == map_coords.Y select i; #endregion #region AddTileElement Func<Point<double>, string, int, TileElement> AddTileElement = (map_coords, source, height) => { var n = new TileElement { Position = map_coords, Image = new IHTMLImage(source), Source = source, Height = height }; KnownTileElements.Add(n); ApplyTileToCanvas(map_coords.X, map_coords.Y, n.Image, height); n.Image.AttachTo(arena.Layers.Canvas); return n; }; #endregion #region RemoveAllTilesAt Action<Point<double>> RemoveAllTilesAt = map_coords => { foreach (var t in GetTileElementsAt(map_coords).ToArray()) { t.Image.Orphanize(); t.RemoveFrom(KnownTileElements); t.RemoveFrom(KnownDirtTileElements); } }; #endregion #region ReplaceTileWithDirt Func<Point<double>, TileElement> ReplaceTileWithDirt = map_coords => { RemoveAllTilesAt(map_coords); var r = AddTileElement(map_coords, TileResources.Dirt.Source, TileResources.Dirt.Height); r.AddTo(KnownDirtTileElements); return r; }; #endregion #region ReplaceTileWithNewBuilding Func<Point<double>, TileElement> ReplaceTileWithNewBuilding = map_coords => { var n = ReplaceTileWithDirt(map_coords); n.DirtAge = -200 - (3 + 5.Random()); return n; }; #endregion #region interesting predicates var IsGrass = new[] { TileResources.Grass.Source, TileResources.Dirt.Source, //TileResources.DirtDirtGrass.Source, //TileResources.DirtGrassGrass.Source, //TileResources.Rocks.Source, TileResources.RoughLand.Source, }.ToEqualsAny(); var IsGrassStrict = TileResources.Grass.Source.ToEquals(); var IsRoad1 = TileResources.Road1.Source.ToEquals(); var IsRoad2 = TileResources.Road2.Source.ToEquals(); var IsTrack1 = TileResources.Track1.Source.ToEquals(); var IsTree = TileResources.Tree.Source.ToEquals(); var IsTileSelector = TileResources.TileSelector.Source.ToEquals(); #endregion // create a draggable toolbar #region creating the toolbar var toolbar_color = Color.FromRGB(0x40, 0x40, 0x40); var infotoolbar = ToolbarDialog.CreateToolbar( new Point(64, 64), new Point(200, 64), toolbar_color ); var infotoolbar_content = new IHTMLDiv().AttachTo(infotoolbar.Control); infotoolbar_content.style.SetLocation(2, 8, infotoolbar.Size.X - 6, infotoolbar.Size.Y - 12); infotoolbar_content.SetDialogColor(infotoolbar.Color, false); infotoolbar_content.onmousedown += Native.DisabledEventHandler; Action<IStyle> SetInfoAnchorStyle = style => { style.display = IStyle.DisplayEnum.block; style.textDecoration = "none"; style.color = Color.White; style.textAlign = IStyle.TextAlignEnum.center; }; new IHTMLAnchor("http://zproxy.wordpress.com", "zproxy.wordpress.com").AttachTo(infotoolbar_content).style.Aggregate(SetInfoAnchorStyle); new IHTMLAnchor("http://jsc.sf.net", "jsc.sf.net").AttachTo(infotoolbar_content).style.Aggregate(SetInfoAnchorStyle); var toolbar_size = new Point(96, 32); var toolbar_pos = new Point(8, Native.window.Height - toolbar_size.Y - 8); Console.WriteLine("toolbar!"); var toolbar = ToolbarDialog.CreateToolbar(toolbar_pos, toolbar_size, toolbar_color); Native.window.onresize += delegate { infotoolbar.ApplyPosition(); toolbar.ApplyPosition(); }; infotoolbar.Control.Hide(); infotoolbar.Control.AttachToDocument(); toolbar.Control.AttachToDocument(); toolbar_btn_pause = new ToolbarButton( toolbar, new btn_pause().src ) { Title = "Pause" }; var aww = new aww(); var gong = new gong(); toolbar_btn_pause.Clicked += btn => { paused = btn.IsActivated; Dudes.ForEach(i => i.Paused = paused); }; #region toolbar_btn_demolish var toolbar_btn_demolish = new ToolbarButton( toolbar, new btn_demolish().src ) { Title = "Demolish" }; var ShowingTileSelector = default(Func<bool>); #endregion var toolbar_btn_track1 = new ToolbarButton( toolbar, new btn_track1().src ) { Title = "Build rail tracks" }; // var toolbar_btn_road2 = new ToolbarButton( // toolbar, new btn_road2().src //) { Title = "Build road" }; // var toolbar_btn_road1 = new ToolbarButton( // toolbar, new btn_road1().src // ) { Title = "Build road" }; var toolbar_btn_road1_road2 = new ToolbarButton( toolbar, new btn_road1_road2().src ) { Title = "Build road" }; /* var toolbar_btn_sign = new ToolbarButton( toolbar, "assets/ThreeDStuff/btn_sign.png" ); */ var toolbar_btn_trees = new ToolbarButton( toolbar, new btn_trees().src ) { Title = "Build trees" }; var toolbar_btn_trees2 = new ToolbarButton( toolbar, new btn_trees().src ) { Title = "Build trees" }; var TileSelectorModes = new Dictionary<ToolbarButton, TileSelectorMode> { {toolbar_btn_demolish, TileSelectorMode.Rectangle}, {toolbar_btn_track1, TileSelectorMode.Horizontal}, //{toolbar_btn_road2, TileSelectorMode.Vertical}, //{toolbar_btn_road1, TileSelectorMode.Horizontal}, {toolbar_btn_road1_road2, TileSelectorMode.HorizontalOrVertical}, {toolbar_btn_trees, TileSelectorMode.Rectangle}, {toolbar_btn_trees2, TileSelectorMode.Rectangle}, }; var __before_error = "__before_error"; var __Keys = TileSelectorModes.Keys; var __KeysArray = __Keys.ToArray(); var __after_error = "__after_error"; var toolbar_btngroup = new ToolbarButtonGroup { Buttons = __KeysArray }; var toolbar_btn_city = new ToolbarButton( toolbar, new btn_city().src ) { Title = "Build city" }; var toolbar_btn_landinfo = new ToolbarButton( toolbar, new btn_landinfo().src ) { Title = "Show info" }; toolbar_btn_landinfo.Clicked += btn => { infotoolbar.Control.Show(btn.IsActivated); }; ShowingTileSelector = () => toolbar_btngroup.IsActivated; var MultipleTileSelector = new List<TileElement>(); #region MultipleTileSelector_Clear Action MultipleTileSelector_Clear = delegate { // framework bug: while iterating and the collection changes an exception sould be thrown foreach (var v in MultipleTileSelector.ToArray()) { if (v.Image != null) { v.Image.Orphanize(); v.Image = null; } v.RemoveFrom(KnownTileElements); } MultipleTileSelector.Clear(); }; #endregion #region MultipleTileSelector_Add Action<Point<double>> MultipleTileSelector_Add = p => { AddTileElement( p, TileResources.TileSelector.Source, TileResources.TileSelector.Height ).AddTo(MultipleTileSelector); }; #endregion // show tile selection #region arena.MouseMove arena.MouseMove += p => { if (paused) return; if (ShowingTileSelector()) { if (arena.InSelectionMode) return; // get map coords from canvas coords var map_coords = GetNearestMapPosition(p); if (MultipleTileSelector.Count == 1) { var n = MultipleTileSelector.SingleOrDefault(); ApplyTileToCanvas(map_coords.X, map_coords.Y, n.Image, n.Height); } else { MultipleTileSelector_Clear(); MultipleTileSelector_Add(map_coords); } // must be on top of new dirt //SingleTileSelector.style.zIndex++; } }; #endregion #region GetActivatedTileSelectorMode Func<TileSelectorMode> GetActivatedTileSelectorMode = delegate { if (toolbar_btngroup.ActivatedButton == null) return TileSelectorMode.Unknown; if (!TileSelectorModes.ContainsKey(toolbar_btngroup.ActivatedButton)) return TileSelectorMode.Unknown; return TileSelectorModes[toolbar_btngroup.ActivatedButton]; }; #endregion #region arena.SelectionPointsPreview - just apply the current TileSelectorMode arena.SelectionPointsPreview += (from, to) => { if (paused) return; if (!ShowingTileSelector()) return; //SingleTileSelector.Hide(); var map_coords = new { from = GetNearestMapPosition(from), to = GetNearestMapPosition(to) }; #region CurrentMode var CurrentMode = GetActivatedTileSelectorMode(); if (CurrentMode == TileSelectorMode.Unknown) return; if (CurrentMode == TileSelectorMode.HorizontalOrVertical) { if ((map_coords.from.X - map_coords.to.X).Abs() > (map_coords.from.Y - map_coords.to.Y).Abs()) CurrentMode = TileSelectorMode.Horizontal; else CurrentMode = TileSelectorMode.Vertical; } #endregion if (CurrentMode == TileSelectorMode.Horizontal) { MultipleTileSelector_Clear(); foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32())) MultipleTileSelector_Add(new Point<double> { X = x, Y = map_coords.from.Y }); } if (CurrentMode == TileSelectorMode.Vertical) { MultipleTileSelector_Clear(); foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32())) MultipleTileSelector_Add(new Point<double> { X = map_coords.from.X, Y = y }); } if (CurrentMode == TileSelectorMode.Rectangle) { MultipleTileSelector_Clear(); foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32())) foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32())) { MultipleTileSelector_Add(new Point<double> { X = x, Y = y }); } } }; #endregion #region UseCurrentToolAt Action<Point<double>, TileSelectorMode> UseCurrentToolAt = (map_coords, CurrentMode) => { //"UseCurrentToolAt".ToConsole(); var Subject = GetTileElementsAt(map_coords).ToArray(); var StatsQuery = Subject.Select(i => i.Source); if (toolbar_btn_demolish) { ReplaceTileWithDirt(map_coords); } #region toolbar_btn_trees if (toolbar_btn_trees) { Func<string, bool> IsOther = s => !(IsGrass(s) || IsTileSelector(s)); var Stats = new { GrassStrict = StatsQuery.Any(IsGrassStrict), Other = StatsQuery.Any(IsOther) }; if (!Stats.Other) { if (!Stats.GrassStrict) { RemoveAllTilesAt(map_coords); AddTileElement(map_coords, TileResources.Grass.Source, TileResources.Grass.Height); } AddTileElement(map_coords, TileResources.Tree.Source, TileResources.Tree.Height); } } #endregion #region toolbar_btn_trees2 if (toolbar_btn_trees2) { Func<string, bool> IsOther = s => !(IsGrass(s) || IsTileSelector(s)); var Stats = new { GrassStrict = StatsQuery.Any(IsGrassStrict), Other = StatsQuery.Any(IsOther) }; if (!Stats.Other) { if (!Stats.GrassStrict) { RemoveAllTilesAt(map_coords); AddTileElement(map_coords, TileResources.Grass.Source, TileResources.Grass.Height); } AddTileElement(map_coords, TileResources.Tree2.Source, TileResources.Tree2.Height); } } #endregion #region toolbar_btn_track1 if (toolbar_btn_track1) { #region Stats Func<string, bool> IsOther = s => !(IsRoad2(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s)); var Stats = new { Grass = StatsQuery.Any(IsGrass), Road2 = StatsQuery.Any(IsRoad2), Other = StatsQuery.Any(IsOther) }; #endregion if (!Stats.Other) { RemoveAllTilesAt(map_coords); if (!Stats.Road2) AddTileElement(map_coords, TileResources.Track1.Source, TileResources.Track1.Height); else AddTileElement(map_coords, TileResources.Road2_Track1.Source, TileResources.Road2_Track1.Height); } else { // should show that red error dialog now :) "Cannot build tracks!".ToConsole(); foreach (var v in Subject) { v.Source.ToConsole(); } } } #endregion bool ActiveIsRoad1 = false; bool ActiveIsRoad2 = false; if (toolbar_btn_road1_road2) { ActiveIsRoad1 = CurrentMode == TileSelectorMode.Horizontal; ActiveIsRoad2 = CurrentMode == TileSelectorMode.Vertical; } #region toolbar_btn_road1 if (ActiveIsRoad1) { #region Stats Func<string, bool> IsOther = s => !(IsRoad2(s) || IsTrack1(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s)); var Stats = new { Grass = StatsQuery.Any(IsGrass), Road2 = StatsQuery.Any(IsRoad2), Track1 = StatsQuery.Any(IsTrack1), Other = StatsQuery.Any(IsOther) }; #endregion if (!Stats.Other) { RemoveAllTilesAt(map_coords); if (!Stats.Road2) AddTileElement(map_coords, TileResources.Road1.Source, TileResources.Road1.Height); else AddTileElement(map_coords, TileResources.Road1_Road2.Source, TileResources.Road1_Road2.Height); } else { // should show that red error dialog now :) "Cannot build tracks!".ToConsole(); } } #endregion #region toolbar_btn_road2 if (ActiveIsRoad2) { #region Stats Func<string, bool> IsOther = s => !(IsRoad1(s) || IsTrack1(s) || IsGrass(s) || IsTree(s) || IsTileSelector(s)); var Stats = new { Grass = StatsQuery.Any(IsGrass), Road1 = StatsQuery.Any(IsRoad1), Track1 = StatsQuery.Any(IsTrack1), Other = StatsQuery.Any(IsOther) }; #endregion if (!Stats.Other) { RemoveAllTilesAt(map_coords); if (Stats.Road1) AddTileElement(map_coords, TileResources.Road1_Road2.Source, TileResources.Road1_Road2.Height); else if (!Stats.Track1) AddTileElement(map_coords, TileResources.Road2.Source, TileResources.Road2.Height); else AddTileElement(map_coords, TileResources.Road2_Track1.Source, TileResources.Road2_Track1.Height); } else { // should show that red error dialog now :) "Cannot build tracks!".ToConsole(); } } #endregion }; #endregion #region arena.ApplyPointsSelection - using current tool arena.ApplyPointsSelection += (from, to, ev) => { if (!ShowingTileSelector()) return; if (paused) return; var map_coords = new { from = GetNearestMapPosition(from), to = GetNearestMapPosition(to) }; #region CurrentMode var CurrentMode = GetActivatedTileSelectorMode(); if (CurrentMode == TileSelectorMode.Unknown) return; if (CurrentMode == TileSelectorMode.HorizontalOrVertical) { if ((map_coords.from.X - map_coords.to.X).Abs() > (map_coords.from.Y - map_coords.to.Y).Abs()) CurrentMode = TileSelectorMode.Horizontal; else CurrentMode = TileSelectorMode.Vertical; } #endregion Console.WriteLine("mode: " + CurrentMode); if (CurrentMode == TileSelectorMode.Vertical) { MultipleTileSelector_Clear(); foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32())) { UseCurrentToolAt(new Point<double> { X = map_coords.from.X, Y = y }, CurrentMode); } } if (CurrentMode == TileSelectorMode.Horizontal) { MultipleTileSelector_Clear(); foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32())) UseCurrentToolAt(new Point<double> { X = x, Y = map_coords.from.Y }, CurrentMode); } if (CurrentMode == TileSelectorMode.Rectangle) { MultipleTileSelector_Clear(); foreach (var x in map_coords.from.X.ToInt32().RangeTo(map_coords.to.X.ToInt32())) foreach (var y in map_coords.from.Y.ToInt32().RangeTo(map_coords.to.Y.ToInt32())) { UseCurrentToolAt(new Point<double> { X = x, Y = y }, CurrentMode); } } MultipleTileSelector_Clear(); MultipleTileSelector_Add(map_coords.to); click.play(); click = new click(); ; }; #endregion #region arena.SelectionClick - just use the current tool arena.SelectionClick += (p, ev) => { if (paused) return; if (!ShowingTileSelector()) return; var map_coords = GetNearestMapPosition(p); #region CurrentMode var CurrentMode = GetActivatedTileSelectorMode(); if (CurrentMode == TileSelectorMode.Unknown) return; if (CurrentMode == TileSelectorMode.HorizontalOrVertical) { var map_coords0 = Translator.ConvertCanvasToMap(p.ToDouble()).Wrap(1).Abs(); if (map_coords0.X > map_coords0.Y) CurrentMode = TileSelectorMode.Horizontal; else CurrentMode = TileSelectorMode.Vertical; } #endregion UseCurrentToolAt(map_coords, CurrentMode); MultipleTileSelector_Clear(); MultipleTileSelector_Add(map_coords); click.play(); click = new click(); ; }; #endregion #region toolbar_btngroup.Clicked - a tool has been selected toolbar_btngroup.Clicked += btn => { arena.ShowSelectionRectangle = !ShowingTileSelector(); if (!ShowingTileSelector()) MultipleTileSelector_Clear(); }; #endregion #endregion #region arena.SelectionClick - move dudes arena.SelectionClick += (p, ev) => { if (paused) return; if (ShowingTileSelector()) return; var selection = Dudes.Where(i => i.IsSelected).ToArray(); //KnownCanvasPosition = p; var target = Translator.ConvertCanvasToMap(p.ToDouble()).BoundTo(MapSize); if (selection.Length == 0) { // single select? return; } selection.WithEach( v => { if (v.AnimationInfo.Frames_Stand[0].Source == Frames.WolfSoldier[0].Source) { CloneAffirmative.play(); CloneAffirmative = new EN_000002(); } else if (v.AnimationInfo.Frames_Stand[0].Source == MyFrames_TwinClone.Frames_Stand[0].Source) { CloneAffirmative.play(); CloneAffirmative = new EN_000002(); } else { Argh.play(); Argh = new Argh(); } } ); if (selection.Length == 1) { var canvas = Translator.ConvertMapToCanvas(target); //canvas.X += GetCenter().X; //canvas.Y += GetCenter().Y; //new //{ // target = new { target.X, target.Y }, // canvas = new { canvas.X, canvas.Y } //}.ToConsole(); ; selection.ForEach(i => i.WalkTo( canvas )); } else { #region Circle var center = GetCenter(); #region GetRotatedTargetPoint Func<double, double, Point<double>> GetRotatedTargetPoint = (direction, distance) => new Point<double> { X = target.X + (Math.Cos(direction) * distance), Y = target.Y + (Math.Sin(direction) * distance), }; #endregion Func<Point<double>, Point> OffsetToCenter = mcanvas => new Point ( (mcanvas.X + center.X).ToInt32(), (mcanvas.Y + center.Y).ToInt32() ); var dest = from index in selection.Length.ToRange() let direction = (((double)index / (selection.Length)) * (Math.PI * 2)).ToConsole() let distance = 0.5 let mtarget = GetRotatedTargetPoint(direction, distance) let mcanvas = Translate(mtarget.X, mtarget.Y) select new { index, canvas = OffsetToCenter(mcanvas) }; foreach (var v in dest) { selection[v.index].WalkTo(v.canvas.ToDouble()); } #endregion } }; #endregion #region arena.ApplySelection arena.ApplySelection += (r, ev) => { if (paused) return; if (ShowingTileSelector()) return; Console.WriteLine("ApplySelection " + new { ev.shiftKey }); foreach (var v in Dudes) { // chrome always reports shiftKey? //if (ev.shiftKey) // v.IsSelected |= r.Contains(v.CurrentLocation.ToInt32()); //else v.IsSelected = r.Contains(v.CurrentLocation.ToInt32()); } }; #endregion #region toolbar_btn_city.Clicked var toolbar_btn_city_StopTimer = default(Action); toolbar_btn_city.Clicked += delegate { if (toolbar_btn_city_StopTimer != null) { Console.WriteLine("stopping city building"); toolbar_btn_city_StopTimer(); toolbar_btn_city_StopTimer = null; return; } #region TryBuildHere Func<Point<double>, bool> TryBuildHere = n => { if (IsDefined(n.X, n.Y)) if (GetTileElementsAt(n).All(i => IsGrassStrict(i.Source))) { new IHTMLAudio[] { Hammertime, Sawtime, StoneHammerTime }.Random().With( snd => { snd.play(); Hammertime = new SAMPLES234 { volume = 0.1 }; Sawtime = new SAMPLES216 { volume = 0.1 }; StoneHammerTime = new SAMPLES233 { volume = 0.1 }; } ); ReplaceTileWithNewBuilding(n); return true; } return false; }; #endregion var Query = from i in KnownTileElements let Road2 = IsRoad2(i.Source) let Road1 = IsRoad1(i.Source) where Road2 || Road1 select new { i, Road1, Road2 }; Console.WriteLine("starting city building"); toolbar_btn_city_StopTimer = new Timer( t => { if (paused) return; var v = Query.Random(); Console.WriteLine("try building city at road {0}", new { v.i.Position.X, v.i.Position.Y }); if (v.Road2) { if (0.5.ByChance()) TryBuildHere(v.i.Position.Round().WithOffset(-1, 0)); else TryBuildHere(v.i.Position.Round().WithOffset(1, 0)); } else if (v.Road1) { if (0.5.ByChance()) TryBuildHere(v.i.Position.Round().WithOffset(0, -1)); else TryBuildHere(v.i.Position.Round().WithOffset(0, 1)); } }, 3000, 20000 ).Stop; //toolbar_btn_city.RaiseClicked }; #endregion toolbar_btn_city.RaiseClicked(); #region grass growth 1500.AtInterval( t => { if (paused) return; //"got dirt?".ToConsole(); #region KnownDirtTileElements foreach (var v in KnownDirtTileElements.ToArray()) { new { v.DirtAge, v.Position.X, v.Position.Y }.ToConsole(); if (v.DirtAge > 5) { v.RemoveFrom(KnownDirtTileElements); } #region House1a building animation if (v.Source == TileResources.House1a.Source) if (v.DirtAge > 3) { new IHTMLAudio[] { Hammertime, Sawtime, StoneHammerTime }.Random().With( snd => { snd.play(); Hammertime = new SAMPLES234 { volume = 0.1 }; Sawtime = new SAMPLES216 { volume = 0.1 }; StoneHammerTime = new SAMPLES233 { volume = 0.1 }; } ); RemoveAllTilesAt(v.Position); AddTileElement(v.Position, TileResources.House1b.Source, TileResources.House1b.Height ) .AddTo(KnownDirtTileElements); } if (v.Source == TileResources.House1b.Source) if (v.DirtAge > 3) { new IHTMLAudio[] { Hammertime, Sawtime, StoneHammerTime }.Random().With( snd => { snd.play(); Hammertime = new SAMPLES234 { volume = 0.1 }; Sawtime = new SAMPLES216 { volume = 0.1 }; StoneHammerTime = new SAMPLES233 { volume = 0.1 }; } ); RemoveAllTilesAt(v.Position); AddTileElement(v.Position, TileResources.House1x.Source, TileResources.House1x.Height ) .AddTo(KnownDirtTileElements); } #endregion #region make that dirt grow into grass over time if (v.Source == TileResources.Dirt.Source) { if (v.DirtAge == -200) { RemoveAllTilesAt(v.Position); var NewHouse = new[] { TileResources.House1a, //TileResources.House2, //TileResources.House3, //TileResources.House4, //TileResources.House5a, //TileResources.House5a }.Random(); AddTileElement(v.Position, NewHouse.Source, NewHouse.Height ) .AddTo(KnownDirtTileElements); } if (v.DirtAge > 3) { RemoveAllTilesAt(v.Position); v.RemoveFrom(KnownDirtTileElements); AddTileElement(v.Position, TileResources.Grass.Source, TileResources.Grass.Height) .AddTo(KnownDirtTileElements); } } #endregion v.DirtAge++; } #endregion } ); #endregion // wont work correctly on IE //Native.Window.onblur += // delegate // { // if (!toolbar_btn_pause.IsActivated) // toolbar_btn_pause.RaiseClicked(); // }; Console.WriteLine("ready!"); info.innerHTML = "LBA Redux"; if (!paused) PauseFogTween.Value = 0; toolbar.Buttons.WithEach( btn => { btn.Clicked += delegate { click.play(); click = new click(); ; }; } ); arena.Layers.User.oncontextmenu += e => { e.preventDefault(); }; yield(this); }); }; #endregion StartLoadingDudeAnimationInfo(MyFrames_Soldier); StartLoadingDudeAnimationInfo(MyFrames_Imp); StartLoadingDudeAnimationInfo(MyFrames_TwinClone); TileResourcesList.ForEach(i => StartLoadingSingleImage(i.Source)); new Timer( t => { info.innerHTML = ImagesThatAreCurrentlyLoadingCounter + " of " + ImagesThatAreCurrentlyLoading.Count; if (ImagesThatAreCurrentlyLoading.Count == ImagesThatAreCurrentlyLoadingCounter) { t.Stop(); AllImagesLoaded(); } } ).StartInterval(1); }
public void Distance1() { var a = new Point(0, 1); var b = new Point(0, 0); var distance = (int)a.GetDistance(b); Assert.AreEqual(1, distance); }
public void Shorten(Point fixedPoint, ref Point translatedPoint) { var length = translatedPoint.GetDistance(fixedPoint); var newLength = length - ArrowOffset; var ratio = newLength / length; var x = (int)(fixedPoint.X + ratio * (translatedPoint.X - fixedPoint.X)); var y = (int)(fixedPoint.Y + ratio * (translatedPoint.Y - fixedPoint.Y)); translatedPoint = new Point(x, y); }