public static T Get <T>(this ILuaState self, string gKey, params object[] Keys) { self.Get(gKey, Keys); T ret = self.ChkAnyObject <T>(-1); self.Pop(1); return((T)ret); }
public static T ChkAnyObject <T>(this ILuaState self, int index) { return((T)self.ChkAnyObject(index, typeof(T))); }